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Returning 35 results for 'class writing ring'.
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Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Backgrounds
Strixhaven: A Curriculum of Chaos
You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and
spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Magic Items
Phandelver and Below: The Shattered Obelisk
You gain a +1 bonus to AC and saving throws while wearing this ring.
The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of
making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Treasure Hamun’s tent contains a comfortable traveling suite: a cot, a chair, a writing desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, and 5 pp
discovery so far: a ring of protection from ancient Netheril. The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Treasure Hamun’s tent contains a comfortable traveling suite: a cot, a chair, a writing desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, and 5 pp
discovery so far: a ring of protection from ancient Netheril. The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Protection Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Protection Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Protection Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the cave, the characters see that the walls are sculpted and chiseled, empty sconces dot the walls, and chunks of stucco—once brightly painted with scenes and writing—lie crumbled on the floor
Treasure table. Once a treasure is found, eliminate that entry from the table. Worm Dung Treasure d4 Treasure 1 Two fire opals (1,000 gp each) 2 An animated shield 3 A dung-encrusted suit of dwarven plate 4 A bright and shiny ring of resistance (acid)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the cave, the characters see that the walls are sculpted and chiseled, empty sconces dot the walls, and chunks of stucco—once brightly painted with scenes and writing—lie crumbled on the floor
Treasure table. Once a treasure is found, eliminate that entry from the table. Worm Dung Treasure d4 Treasure 1 Two fire opals (1,000 gp each) 2 An animated shield 3 A dung-encrusted suit of dwarven plate 4 A bright and shiny ring of resistance (acid)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Protection Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ring of Protection While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ring of Protection While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Heavy Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Ring mail 30 gp 14 - Disadvantage 40 lb. Chain mail 75 gp 16 Str 13 Disadvantage 55 lb. Splint 200 gp 17 Str 15 Disadvantage 60
range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Heavy Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Ring mail 30 gp 14 - Disadvantage 40 lb. Chain mail 75 gp 16 Str 13 Disadvantage 55 lb. Splint 200 gp 17 Str 15 Disadvantage 60
range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pulse of lightning with their metal stinger tails. Trobriand’s Rings. Trobriand crafted magic rings to control the scaladar. Each ring is a black metal loop with a stinger-shaped protrusion. No scaladar
can harm the wearer of such a ring, and any scaladar within 100 feet of a ring wearer must obey its spoken commands. The magic of the ring enables the scaladar to understand and interpret these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pulse of lightning with their metal stinger tails. Trobriand’s Rings. Trobriand crafted magic rings to control the scaladar. Each ring is a black metal loop with a stinger-shaped protrusion. No scaladar
can harm the wearer of such a ring, and any scaladar within 100 feet of a ring wearer must obey its spoken commands. The magic of the ring enables the scaladar to understand and interpret these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Xandala The half-elf sorcerer Xandala has come to Chult in search of the Ring of Winter, an artifact in Artus Cimber’s possession. Xandala knows that the ring has kept Artus alive for over a century
him to give her the ring, then escape using her fly spell. Xandala’s magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium construct
Armor Class 18 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4
kiddywidget it can see within 5 feet of it.
Language of Squeals. Skitterwidgets speak their own simple language, which is composed of high-pitched, vowel-heavy squeals. Control Ring. A skitterwidget
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium construct
Armor Class 18 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4
kiddywidget it can see within 5 feet of it.
Language of Squeals. Skitterwidgets speak their own simple language, which is composed of high-pitched, vowel-heavy squeals. Control Ring. A skitterwidget
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Xandala The half-elf sorcerer Xandala has come to Chult in search of the Ring of Winter, an artifact in Artus Cimber’s possession. Xandala knows that the ring has kept Artus alive for over a century
him to give her the ring, then escape using her fly spell. Xandala’s magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Artus Cimber A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its
wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legs, a sculpted copper seat, and a wooden writing surface gouged with graffiti in various languages.
Hooks. The back wall has a row of stone hooks for hanging cloaks.
21b. South Classroom This
room is identical to area 21a, except that someone has hastily scrawled the following words on the chalkboard in Common: “Wizards of Yore class canceled. Research Ahghairon circa 1071 DR. Expect a quiz
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, Dean Tullus doesn’t show up for class. After 10 minutes of uncertainty, one of the dean’s teaching assistants steps in to administer the Exam. Each character
) check. History of Magical Devices. Writing short essays about the origins of different magical devices requires a successful DC 18 Wisdom (Insight) check. Have each player note their character’s Exam
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
story and roleplaying opportunities. So you got your powers by making a contract with something? Is it in writing, perchance? Well, never mind. Just tell me this: Can I get your powers by eating you?
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, Dean Tullus doesn’t show up for class. After 10 minutes of uncertainty, one of the dean’s teaching assistants steps in to administer the Exam. Each character
) check. History of Magical Devices. Writing short essays about the origins of different magical devices requires a successful DC 18 Wisdom (Insight) check. Have each player note their character’s Exam
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legs, a sculpted copper seat, and a wooden writing surface gouged with graffiti in various languages.
Hooks. The back wall has a row of stone hooks for hanging cloaks.
21b. South Classroom This
room is identical to area 21a, except that someone has hastily scrawled the following words on the chalkboard in Common: “Wizards of Yore class canceled. Research Ahghairon circa 1071 DR. Expect a quiz