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Returning 30 results for 'classes rallying great to have rejection'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
classes
Be a Master of Classes
Bards from the College of Adventurers learn from heroes of old and stories of legend. Bards are jacks of all trades, and, for the College of Adventurers, this statement rings
other heroes or seek to create their own. Stories of great deeds, of desperate cunning, of magical anomalies, or of godly might fuel these Bards.
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
warfare but diplomacy, farming, and the raising and educating of children. The warrior caste is roughly double the size of the mystic caste, structured as a meritocracy, with great deeds leading to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders
occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Claw refused to surrender. The order fragmented as its original members scattered, but a number of those rebellious knights started their own cells, rallying all who wanted to see Karrnath achieve
, shortly after Kaius’s accession, a figure known as Lady Illmarrow emerged as the leader of the Order of the Emerald Claw. Few of her followers know anything about her, other than her great skill as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
, or other features of their classes or species. In other cases, you decide whether a circumstance would merit Advantage or Disadvantage. As described in the Player’s Handbook, if different
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
, and to create both wonders and weapons. Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Champions Alignment: Usually chaotic, often evil Suggested Classes: Barbarian, cleric, druid, fighter, warlock Suggested Cleric Domains: War Suggested Backgrounds: Athlete, criminal
invests in his followers with the expectation of receiving great returns. Those who disappoint, proving themselves incapable of sufficient cruelty or bloodshed, might find themselves on the wrong end of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cured the Lorehold founder dragon of a secret illness. Lisette’s classes lean more toward demonstration and hands-on experience than lectures. When Lisette speaks, her words are soft and full of
creatures for personal gain. Valentin’s classes focus on dissection and decay. He and Dean Lisette often clash over his cavalier treatment of animals, but that hasn’t stopped her from using his discoveries
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lost Tomb of Khaem In ages past, at the height of Faerûn’s great empires of magic, the half-elf sorcerer Brysis of Khaem was interred in a floating tomb. After the fall of the empire of Netheril and
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
, actions, spells, or other features of their classes or backgrounds. In other cases, you decide whether a circumstance influences a roll in one direction or another, and you grant advantage or impose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
choose different classes so that the adventuring party has a range of abilities. It’s less important that the party include multiple backgrounds or species; sometimes it’s fun to play an all-Dwarf party or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
because they want to emulate him. Phenax’s Favor Phenax expects his champions to be cunning and self-sufficient, much as he was when he escaped the Underworld. He has great respect for a sound plan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Champions Alignment: Usually lawful, often good Suggested Classes: Cleric, fighter, monk, paladin Suggested Cleric Domains: Light Suggested Backgrounds: Acolyte, athlete, noble, soldier
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Champions Alignment: Usually chaotic, often good Suggested Classes: Barbarian, cleric, fighter, paladin, sorcerer Suggested Cleric Domains: War Suggested Backgrounds: Athlete, folk hero
of a major battle.
2 Your twin sibling is a champion of Mogis.
3 You showed great courage in a losing battle.
4 You proved yourself in a contest of strength and skill at the Iroan
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
Circumstance
1 You were born amid a great storm that destroyed most of your village.
2 One of your parents was struck by lightning.
3 As a child, you were favored by an oracle of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower
. Middle wards are home to the middle classes. Here you’ll find bustling markets and taverns, along with a wide range of entertainment and housing. Services range from modest to comfortable, with a few
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character classes, with their focus on dealing the most damage in the flashiest way possible. But in an Acquisitions Incorporated franchise, where property and real estate need protection as much as the
great in the dungeon, and sometimes even at outdoor social events that don’t feature a lot of flammable buildings nearby. In the boardroom or the council chamber, your skills are likely in less demand
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
picked clean of flesh by the giant spiders that lurk in the web-draped stalactites overhead. In return for victims and adoration, Lolth grants signs of her favor, such as great success during a slave
of receiving a great reward. Worship of That Which Lurks is widespread in the Underdark. Not just drow pay respect to it. Even creatures that are considered to be mindless, such as oozes and jellies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bristles at the Dusters’ fatalistic dismissal of life, and the Society of Sensation viscerally opposes their rejection of passion. Mercykillers Who Bring Justice to the Deserving Factol: Alisohn Nilesia
freedom, most notably the Hands of Havoc, Mind’s Eye, and Society of Sensation. Mind’s Eye Who Grow to Godhood Factol: Saladryn Headquarters: Great Foundry Aligned Plane: The Outlands Members: Crafters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dale on the Sword Coast). The brotherhood’s leadership consists of five renowned archmages who handpick the other members, favoring wizards of great accomplishment. Every year, scores of wizards from
their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
classes were more than happy to blame for any problems in the city. Neverember has levied heavy taxes against wealthy merchants and the aristocracy. Acquisitions Incorporated maintains significant
convert a great deal of wealth into portable form, ready for secure retrieval. Unfortunately for her — and unknown to Omin Dran — Oppal was recently arrested for murder in a case of mistaken identity. She’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and