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Returning 4 results for 'claw charming'.
Other Suggestions:
class charming
clan charming
claw chasing
claw changing
claw churning
monsters
Multiattack. Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.
Fiery Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Fiery Claw
"}, reach 5 ft. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Fiery Claw", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
(XP 2,900; PB +3)
Traits
Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack. The oni makes two Claw or Nightmare
Compendium
- Sources->Dungeons & Dragons->Monster Manual
charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song’s effect:
Charming. The target has
Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow’s next turn.
Terrifying Glare. Wisdom
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
combat using his claw and Wave.
Round 4. Gar swims back.
Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a






