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                        Returning 35 results for 'claw chosen'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Claw"} damage of the type chosen for the Draconic Origin trait.
Dragonâs Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType
                                                
                                            
                                                
                                                    Resistances. Damage type chosen for the Draconic Origin trait below.
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DMâs
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollAction":"Elemental Claw"}, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid;{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Elemental Claw (Acid)", "rollDamageType
                                                
                                            
                                                
                                                    Multiattack. The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    : Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or
                                                
                                            
                                                
                                                     turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spellâs level Necrotic damage.
Rotting Claw (Putrid Only). Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hold Breath. The tortle can hold its breath for 1 hour.Multiattack. The tortle makes four Claw attacks or two Natureâs Wrath attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
                                                
                                            
                                                
                                                    ", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , the target is restrained, and the deep crow can't use its mandibles on another target.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft
                                                
                                            
                                                
                                                    ., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The only warning you'll get is that fearsome, far-off caw
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . The aspect makes one Bite attack, one Claw attack, and one Tail attack.
Bite. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 20 ft., one
                                                
                                            
                                                
                                                    ", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Claw. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 15 ft., one target. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     Feature"} or chosen by the DM:
1â3: Amphibious. The mongrelfolk can breathe air and water.4â9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
                                                
                                            
                                                
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     attack and two Claw attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10+7);{"diceNotation":"2d10+7
                                                
                                            
                                                
                                                     damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 11 (1d8+7);{"diceNotation":"1d8+7", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     attack and two Claw attacks.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 19 (2d10+8);{"diceNotation":"2d10+8
                                                
                                            
                                                
                                                     damage.
Claw. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d6+8);{"diceNotation":"2d6+8", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                    ":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
                                                
                                            
                                                
                                                    ":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +12;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage
                                                
                                            
                                                
                                                     stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.Multiattack. The xill makes four claw attacks.
Claw. Melee weapon attack: +6;{"diceNotation
                                                
                                            
                                        
                                                    Summon Undead
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    âs form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0
                                                
                                            
                                                
                                                    âs level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spellâs level slashing damage. If
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
                                                
                                            
                                                
                                                    ", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +12
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                    ", "rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +9;{"diceNotation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Claw attacks.
 Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
 Dragonâs Breath (Recharge 5â6
                                                
                                            
                                                
                                                     Save 
    Int  10  +0  +0 
  Wis  15  +2  +5 
  Cha  14  +2  +2 
   
 Skills Athletics +7, Perception +5, Stealth +5
 Resistances Damage type chosen for the Draconic Origin trait below
 Senses
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
                                                
                                            
                                                
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of a dragon can result in its power taking root in a character, whether that person is the dragonâs chosen heir or the dragonâs killer. The result of this investiture can vary widely in power and
                                                
                                            
                                                
                                                     characterâs hair (or a streak of it) changes color to match the color of the dragonâs scales. 
   3  A mark like a stylized dragon eye or claw appears on the body. 
   4  Patches of scales appear on the characterâs body, typically on the neck, shoulders, or forearms.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ) checks that rely on smell.
 Actions
 Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a
                                                
                                            
                                                
                                                     Constitution saving throw or be cursed with werebear lycanthropy.
 Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
 Greataxe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Aquan, Common
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Hold Breath. The tortle can hold its breath for 1 hour.
 Actions
 Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Hold Breath. The tortle can hold its breath for 1 hour.
 Actions
 Multiattack. The tortle makes four Claw attacks or two Natureâs Wrath attacks.
 Claw. Melee Weapon Attack: +4 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     to be possessed by a demonic spirit. Marked as Yeenoghuâs favorite, the lucky recipient becomes a fang of Yeenoghu, the chosen of the Gnoll Lord. In much the same way Yeenoghu created the first gnolls
                                                
                                            
                                                
                                                    .
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
 Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . The half-dragon makes two Claw attacks.
 Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
 Dragonâs
                                                
                                            
                                                
                                                      +3 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  15  +2  +5 
  Cha  14  +2  +2 
   
 Skills Athletics +7, Perception +5, Stealth +5
 Resistances Damage type chosen for the Draconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     shift from the Material Plane to the Ethereal Plane, or vice versa.
 Poison Stinger. The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11
                                                
                                            
                                                
                                                     claw attacks.
 Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     activates.
 Legendary Resistance (5/Day). If the aspect fails a saving throw, she can choose to succeed instead.
 Actions
 Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail
                                                
                                            
                                                
                                                     attack.
 Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 19 (3d12) force damage.
 Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
                                                
                                            
                                                
                                                    , or typical behavior. For example, âRed Foot,â âWhite Claw,â and âScurryâ are Common translations of often-used names. A kobold might change its name when it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     your hit points when you hit. Claws. Each of your hands transforms into a claw, which you can use as a weapon if itâs empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you
                                                
                                            
                                                
                                                     attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with. The Drakewarden Origin table offers examples. Drakewarden Origin    d6 Origin 
     1  You studied a dragonâs scale or claw, or a trinket from a dragonâs hoard, creating your bond through that
                                                
                                            
                                                
                                                    , fire, lightning, or poison. The chosen type determines the drakeâs damage immunity and the damage of its Infused Strikes trait.
 Actions
 Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
 Elemental Flail. Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist
                                                
                                            
                                                
                                                    : Acid, Cold, Fire, Lightning, or Thunder.
 Elemental Claw. Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     rolling a d20 or chosen by the DM:
 1â3: Amphibious. The mongrelfolk can breathe air and water.
 4â9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.
 10: Flight. The
                                                
                                            
                                                
                                                     successful DC 12 Wisdom (Insight) check.
 Actions
 Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
                                                
                                            
                                                
                                                    .
 Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spellâs level necrotic damage.
 Rotting Claw (Putrid Only). Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell
                                                
                                            
                                                
                                                     Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. 
 The cosmic battle between the two pantheons has raged for eons without resolution, leading those who
                                                
                                            
                                                
                                                     other orcs in a tribe. A Chosen Few. Orcs donât become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    13. Umberleeâs Chosen  Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
                                                
                                            
                                                
                                                     entirely with a large metal claw, much like a crabâs.
 His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
  Deep Crow
 Large monstrosity, unaligned
                                                
                                            
                                                
                                                     is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow canât use its mandibles on another target.
 Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     (3/day). As a bonus action, Garret can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10
                                                
                                            
                                                
                                                    , remove curse, tongues
 4th level (3 slots): banishment, greater invisibility
 5th level (1 slot): legend lore
 Actions
 Multiattack. The sphinx makes two claw attacks.
 Claw. Melee Weapon Attack: +8
                                                
                                            
                                        






