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Returning 35 results for 'clawed while requires'.
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Demogorgon
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Monsters
Out of the Abyss
gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of
infinite depths of the Abyss.
The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Demon Armor Armor (plate), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Demon Armor Armor (plate), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
formation. The door is an 8-foot-square, 1-foot-thick slab of stone that pivots on a central axis. Pushing or pulling it open from below requires a successful DC 20 Strength (Athletics) check. The secret door remains open until it is manually closed again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
formation. The door is an 8-foot-square, 1-foot-thick slab of stone that pivots on a central axis. Pushing or pulling it open from below requires a successful DC 20 Strength (Athletics) check. The secret door remains open until it is manually closed again.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rare (requires attunement)
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your
Defender Weapon (any sword), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rare (requires attunement)
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your
Defender Weapon (any sword), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
soldiers’ gear includes 200 gp and five suits of black chain mail emblazoned with the symbol of Takhisis. The Dragon Army soldier also carries the following message: The Highmaster requires soldiers
, the characters find two empty, toppled wagons. A character who succeeds on a DC 12 Wisdom (Survival) finds clawed footprints leading to woods to the south. If the characters follow the path, they
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
soldiers’ gear includes 200 gp and five suits of black chain mail emblazoned with the symbol of Takhisis. The Dragon Army soldier also carries the following message: The Highmaster requires soldiers
, the characters find two empty, toppled wagons. A character who succeeds on a DC 12 Wisdom (Survival) finds clawed footprints leading to woods to the south. If the characters follow the path, they
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
and N2 lie within the giants’ line of sight; reaching either tunnel without being noticed requires a successful DC 13 Dexterity (Stealth) check. Rocky outcroppings hide the entrances to tunnels N3 and N4 from the giants’ view.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
and N2 lie within the giants’ line of sight; reaching either tunnel without being noticed requires a successful DC 13 Dexterity (Stealth) check. Rocky outcroppings hide the entrances to tunnels N3 and N4 from the giants’ view.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Iggwilv’s Cauldron Wondrous Item, Artifact (Requires Attunement by a Spellcaster) Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has
at the top, and eight clawed feet for stability. The cauldron weighs 80 pounds when empty, and it can hold up to 100 gallons of liquid. Attunement. Any Humanoid creature that attunes to the cauldron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Iggwilv’s Cauldron Wondrous Item, Artifact (Requires Attunement by a Spellcaster) Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has
at the top, and eight clawed feet for stability. The cauldron weighs 80 pounds when empty, and it can hold up to 100 gallons of liquid. Attunement. Any Humanoid creature that attunes to the cauldron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast Adventurer’s Guide
Garl
light work. Although he also plays many pranks on his own, Garl is the one who gathers the heroes together for an enterprise that requires all their talents. To provide specific guidance, Garl might
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15
heaps of material serve as giant sleeping pallets.
Three hulking creatures with warty green skin and wiry hair mill through the detritus, chewing cracked bones clutched in their clawed hands.
This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
contains a single bed, a dresser, a washbasin, a chamber pot, and an iron stove with clawed feet with a stovepipe that funnels smoke into the nearby chimney. A mirror is mounted on the inside of the door
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15
heaps of material serve as giant sleeping pallets.
Three hulking creatures with warty green skin and wiry hair mill through the detritus, chewing cracked bones clutched in their clawed hands.
This
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of clawed footprints amid the camp. Some are roughly human-sized, while others are twice that size. Characters who have seen draconian footprints before recognize the smaller prints as draconian. The
requires. If the characters want to seal the entrance to the Sunward Fortress or otherwise bury the Spawning Shard, the equipment left around the ruins allows them to collapse the ramp leading to area D1 with four hours of effort. Destructive magic hastens this work.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast Adventurer’s Guide
Garl
light work. Although he also plays many pranks on his own, Garl is the one who gathers the heroes together for an enterprise that requires all their talents. To provide specific guidance, Garl might
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15 Wisdom (Survival) check to avoid the harmful molds and slime. On a failed check, the mushrooms the character gathers
, chewing cracked bones clutched in their clawed hands.
This cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
contains a single bed, a dresser, a washbasin, a chamber pot, and an iron stove with clawed feet with a stovepipe that funnels smoke into the nearby chimney. A mirror is mounted on the inside of the door
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of clawed footprints amid the camp. Some are roughly human-sized, while others are twice that size. Characters who have seen draconian footprints before recognize the smaller prints as draconian. The
requires. If the characters want to seal the entrance to the Sunward Fortress or otherwise bury the Spawning Shard, the equipment left around the ruins allows them to collapse the ramp leading to area D1 with four hours of effort. Destructive magic hastens this work.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15 Wisdom (Survival) check to avoid the harmful molds and slime. On a failed check, the mushrooms the character gathers
, chewing cracked bones clutched in their clawed hands.
This cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its manacles and was paralyzed and clawed to death by the ghast in area P13. A search of the corpse reveals a ring with two keys — one that unlocks the gate, and another that unlocks the gate’s manacles
Passageway. An underwater, one-way secret door swivels to allow access to a submerged tunnel leading northwest. Finding the door requires a successful DC 15 Wisdom (Perception) check. A similar secret
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its manacles and was paralyzed and clawed to death by the ghast in area P13. A search of the corpse reveals a ring with two keys — one that unlocks the gate, and another that unlocks the gate’s manacles
Passageway. An underwater, one-way secret door swivels to allow access to a submerged tunnel leading northwest. Finding the door requires a successful DC 15 Wisdom (Perception) check. A similar secret
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Picking a lock requires a successful DC 15 Dexterity check using thieves’ tools. Breaking down a cell door requires a successful DC 25 Strength (Athletics) check. The Cell Occupants table lists this
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Picking a lock requires a successful DC 15 Dexterity check using thieves’ tools. Breaking down a cell door requires a successful DC 25 Strength (Athletics) check. The Cell Occupants table lists this
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
easily spotted from this side but requires a knock spell or similar magic to open. Only Bavlorna can open the secret door without using magic. Shrinking Effect. Creatures and objects in the hallway
(see “Treasure” below). Treasure. The padlocked chest has clawed iron feet and the initials B.B. crudely carved into its lid. It takes 1 minute and a successful DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
easily spotted from this side but requires a knock spell or similar magic to open. Only Bavlorna can open the secret door without using magic. Shrinking Effect. Creatures and objects in the hallway
(see “Treasure” below). Treasure. The padlocked chest has clawed iron feet and the initials B.B. crudely carved into its lid. It takes 1 minute and a successful DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
windows set in their walls. Each window bears the image of a knight in armor.
Near the middle of the room, a short, gray-bearded man in black robes reclines on a gilded wooden throne with clawed feet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
windows set in their walls. Each window bears the image of a knight in armor.
Near the middle of the room, a short, gray-bearded man in black robes reclines on a gilded wooden throne with clawed feet