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Returning 35 results for 'claws recount gnome to have reflection'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"piercing"} piercing damage at the start of each of the mastermind’s turns. The mastermind has two claws, each of which can grapple only one target.
Generate Gadget (Recharge 5–6
":"thunder"} thunder damage on a failed save or half as much damage on a successful one.The gnome masterminds of Mount Nevermind temper their creativity with years of experience. While they still create
Skulk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror
","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. If the skulk has
races
cover their bodies, sharp claws tip their fingers, fangs line their jaws. They do not possess the legendary size or impressive wings of their presumed ancestors, but to be dragonborn is to be blessed
, humanity discovered a kingdom already shattered in Etharis’s most southern regions. Not even the dragonborn themselves could recount the history that had led to the destruction of their once-great
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Nevermind Gnomes Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly
study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome might make snapping critter constructs with sharp teeth and claws. Gnome artificers can become famous, with their works highly sought after by nobles, wizards, and other collectors. An
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a
see through this invisibility. Trackless. The skulk leaves no tracks to indicate where it has been or where it’s headed.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Briny Pool. Imprisoned Townspeople. The four prisoners from Phandalin are commoners: a nervous human farmer named Thawnia Browne and her more easygoing elf wife named Shansa; a gnome wainwright
action, a character can try to free a prisoner within reach, doing so with a successful DC 12 Strength (Athletics) check. The prisoners are desperate to return to Phandalin. They can recount their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life, Urdlen is no longer a gnome but has become a greedy and destructive monster, a great blind and hairless mole with iron claws and teeth. Gnomes believe that Urdlen exerts influence on their lives
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
, and Zglarrd) are supposed to be cleaning up the cargo hold but are just pushing junk around and annoying Dredavex’s flesh golem. Unless one of the gnome ceremorphs is leading the party through the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
reality and avoiding doom at the hands, claws, fangs, tentacles, proboscises, ovipositors, and other appendages of the multiverse’s countless predatory and lethally grumpy inhabitants. Chris Seaman
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves. Dragons of the Deep. Like true dragons, dragon turtles collect treasure, first by
three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
.
8 Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner.
9 A character’s reflection on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
lands on a rocky outcropping and engages them in conversation. If the characters offend the dragon, she falls on them with bare fangs and sharp claws. What Berythrach Knows. Berythrach knows the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large
or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Hurl Flame. Ranged Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
and rending their flesh with sharp claws and teeth. He comes back to himself only after battle, or when someone reinforces his “true identity” to snap him out of it. Derendil laments that he is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
’ flayed skins. Yeenoghu can summon a triple flail he calls the Butcher, which he wields to deadly effect or wills to fly independently into battle as he tears foes apart with teeth and claws. Other Demon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
walls. In the south corner stands a simple cot. A hulking, green-skinned figure with mighty wings and razor-sharp claws violently peruses the books, discarding those that displease it.
This is
battle in areas W3 or area W6, he transforms himself to look like a wizened gnome wearing the robes and tall hat of a member of the Fraternity of Order. He pretends to be a prisoner and lies to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rescuers time to locate and free the captives before the kobolds settle down for the main course. Hatred Because the gnome god Garl Glittergold trapped the kobold god Kurtulmak in an inescapable maze
can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
deeds against their neighbors. One Pixel Brush Howling winds erupt from Sablereach, an obsidian tower
that claws above the miserable bowl that is Bedlam Gate Bedlam’s blustering gate resides at the
rambunctious inventor named Professor Orbys Bumblewing (chaotic good, gnome mage), the facility is a hub of aeolian research and invention. Within the domed observatory, Bumblewing and her colleagues aim to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
speed of 200 feet. Any damage Onyx would take is reduced to 0 (but see “Dealing with Onyx” below). She has advantage on ability checks and saving throws. Her claws attack uses the following statistics
Claws attack against a random character if she can. Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-svirfneblin to guard their forge. The seven svirfneblin—each riding a giant lizard—constitute the entire deep gnome population here. They eagerly expect the arrival of the prophesied star. Steamy Stream. The
-svirfneblin’s treasure. They lumber about in the darkness, tapping their long, bony claws along the floor. The hook horrors obey the deep gnomes but attack all other creatures on sight. Treasure. In the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) check hears a faint tapping noise coming from the dome’s east side. This sound is a gnome named Prit (see area P54), rapping on the other side of the wall with a spoon. This section of the
-abandoned kitchen. All the kitchen’s spoons are missing. They were taken by Prit the gnome (see area P54). P43: East Pantry Piles of plaster—the remnants of long-shattered frescoes—line the walls of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
are four hunched creatures with spiny backs and sharp claws. Each one stares at you with a single unblinking eye.
These four nothics, evil denizens of Ythryn, followed Yilsebek and his fellow drow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
addition, the dao has completed one set of claws of the umber hulk for the cult (see chapter 7). The claws sit on a singed square of leather on one of the workbenches. B16. Armory A single thick pillar
confine a strange gnome with gray skin and a bald head.
A Black Earth priest (see chapter 7) named Erione is establishing a shrine here atop the wreckage of an ancient dwarven chapel. She is joined by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw knows it can be off-putting to strangers, and it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the marid enjoys the work. Cult Activity. Cruel cultists bully the Elementals in the next room and are keeping a prisoner nearby. The prisoner is a gnome whom Shanzezim hasn’t yet met. Pipe System. The
to the surprise of this room’s occupant, Umberto Noblin. Water leaks down the walls of this cell and pools on the floor near a rusty drain. A dejected gnome sits on a sodden mattress in one corner
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw knows it can be off-putting to strangers, and it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sufficient bedding for four frost giants here. Two Neutral Frost Giants, Ardrandal and Forstrorri, recount stories of long-dead heroes while they maintain the camp here. Both are loyal to Ralvald but grow
of colored gems drop from between its claws. “Your offerings are as vain as your promises to serve!”A frost giant with a mighty axe scowls as she watches the gems scatter.
Challidax, an Adult White
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the pavilion and the ettercaps in the rose garden) are frozen in time. Pixies are suspended in midflight or frozen mid-frolic in the stream, the waters of which are perfectly still. Forest gnome
instead of a Gore attack, and it has a Claws attack that deals slashing damage instead of a Hooves attack that deals bludgeoning damage. (The attacks are functionally the same otherwise.) Envy dislikes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them.
The cradles contain eight dretches—manifestations of Zybilna’s darkest
. P40c. Green Room. A well-dressed forest gnome (noncombatant) stands on a stool in front of a vanity, looking into a mirror as she combs her green hair. The vanity has various cosmetics and vials of