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                        Returning 35 results for 'clean and see'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
                                                
                                            
                                                
                                                     environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepasâs foulness. Animals in the area are more aggressive and liable to be diseased
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
                                                
                                            
                                                
                                                     normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Injury Poison
This one-page recipe is written in fine calligraphy on a sheet of clean white parchment. If you are proficient with alchemistâs supplies or a poisonerâs kit, you can make a
                                                
                                            
                                                
                                                     additional 10 feet. Any attack roll against the poisoned creature has advantage if the attacker can see them, and the affected creature canât benefit from being invisible or hide from creatures who
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
Welcome, welcome! So good to see you again. Let me get your drinkâblackroot tal with honey, yes? And then you have to listen to this story Iâve heard about the strange things going on
                                                
                                            
                                                
                                                     allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
House Ghallanda
Leader: Yoren dâGhallanda
Headquarters: Gatherhold
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
3
When I give an order, I expect it to be obeyed.
4
I just want things the way I like them: neat, orderly, and clean.
5
No wrongdoing can escape my watchful gaze.
6
I always say
                                                
                                            
                                                
                                                     see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Northwest Storeroom The door frame has a silver coin wedged into it (see area 19). The room inside is clean and bare, providing a safe resting space.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    26. Clean Tunnels These tunnels are 10 feet high with flat ceilings. Theyâre swept clean on a regular basis by the gelatinous cube that characters first encounter in area 26c. Halaster has also
                                                
                                            
                                                
                                                     placed a gate to level 10 here (see area 26d). 26a. Hall of Many Candles Candles. The hall is brightly lit by flickering tallow candles that float in shallow niches along the walls. The candles produce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
                                                
                                            
                                                
                                                     its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Mark of Hospitality  Welcome, welcome! So good to see you again. Let me get your drinkâblackroot tal with honey, yes? And then you have to listen to this story Iâve heard about the strange things
                                                
                                            
                                                
                                                     the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Z8. Ring of Stone A twenty-foot-diameter ring of stones dominates a rocky ledge on the mountainside. Within the ring, you see spattered blood and small, gnawed bones. Lying on the ground outside the
                                                
                                            
                                                
                                                     a werewolf; then the bodies of the dead are devoured, their bones picked clean. Set into the mountainside is a secret door that can be pushed open to reveal a tunnel with rough-hewn stairs leading down to area Z6.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Mark of Hospitality  âWelcome, welcome! So good to see you again. Let me get your drink â blackroot tal with honey, yes? And then you have to listen to this story Iâve heard about the strange
                                                
                                            
                                                
                                                     allows the bearer to keep a place clean and to heat, chill, and season food. But it also helps the bearer connect with others, setting troubled minds at ease.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Playerâs Handbook includes examples of what each ability score is
                                                
                                            
                                                
                                                     interpreting what things mean. The character might spot that one section of a wall is clean and dusty compared to the others, but he or she wouldnât necessarily make the deduction that a secret door is there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     them is a noisy activity that attracts the attention of the Redbrands in area 2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet
                                                
                                            
                                                
                                                     (Perception) check or automatically by a character probing the cistern with a pole or jumping in. The satchel contains some valuable items (see the âTreasureâ section). Secret Door. A secret door is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crushed gems, polished to a lustrous sheen. Four living unseen servants (see appendix A), each carrying a mop and a bucket of soapy water, stand outside the doors to areas 39 through 42, ready to clean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    6. Roc Handler This cave is unfurnished. A stone giant stands guard here and passes the time by chiseling pictograms into a wall and then using its stone shape spell to wipe the wall clean and start
                                                
                                            
                                                
                                                     over. This giant has gained the benefits of the Olach Morrah feature (see âThe Great Stillnessâ section earlier in this chapter). When it spots intruders, it tilts its head and gives them a quizzical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     then dispatched a crew of hobgoblins to evaluate the area, clean up, and take control of Tresendar Manor as quickly as possible. When the adventurers leave the dungeon for the final time, they see that
                                                
                                            
                                                
                                                    Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     bronze dragon spouting water into an ornate stone basin.
 The fountains are fed by an underground spring and flow with clean, cool water. The living inhabitants of Vanrakdoom depend on this water for
                                                
                                            
                                                
                                                     object that weighs 500 pounds. Arch Gate The arch is one of Halasterâs gates (see âGatesâ). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     clean and well lit, and its walls are decorated with fun, cartoonish scenes animated by permanent illusion magic. Well-known scenes include a jovial frog in a wizardâs hat stirring a cauldron, a
                                                
                                            
                                                
                                                    â tools opens the lock (DC 35 while the arcane lock is in effect). Only certain faculty members and Ellina Tanglewood, the cafĂ©âs manager (see area F3), know the arcane lockâs password. Magic Steps. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Living Quarters Each level of Gravenhollow features rooms reserved for habitation. The galeb duhr keep the rooms clean, and can provide food and drink magically created by the library if asked
                                                
                                            
                                                
                                                     distorted distance and direction can be in the library (see the âGravenhollow: General Featuresâ sidebar). His quarters are a work of art, covered with murals and wall carvings of his own design, along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     always hungry and likes to lick clean the bones of her âguests.â The four fishers from Easthaven are her latest victims. Features of the Caves The caves have the following recurring features: Moaning Wind
                                                
                                            
                                                
                                                     otherwise harmless. Ice Everywhere. Slippery ice covers every wall, ceiling, and floor (see âSlippery Iceâ in the Dungeon Masterâs Guide). Characters with crampons strapped to their boots can traverse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Arcane Sanctum Three invisible will-oâ-wisps linger in this area in case Vertrand or Berlain require their services. 16a. Burned Library Berlain (see area 18b) lost her temper here a tenday ago
                                                
                                            
                                                
                                                     other vials that contain mundane liquids. 16c. Clean Room Antimagic. All magic is suppressed here, as if by an antimagic field spell.
 Tapestry. A tapestry on the south wall depicts a landscape of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     clean shaven face emerges from the kitchen with a tray of cinnamon rolls. âGood day,â he says as he places the pastries on a shelf. âHow can I help you?â
 Fill Flourforge (Medium Bandit) wears a
                                                
                                            
                                                
                                                     flour-stained apron. He is Friendly and welcomes all customers warmly. Fill makes small talk with the characters as he tries to sell them baked treats (see âWhatâs for Sale?â). If they tell Fill about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in Waterdeep, youâll always find a pot to piss in. Also notice how clean the streets are kept. This upkeep is due in large part to the hard work of the Dungsweepersâ Guild. Dungsweepers can be seen
                                                
                                            
                                                
                                                    . With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Dungeon Features The dungeon is remarkably clean and kept in excellent condition. Its common features are summarized here. Lit Tunnels. Tunnels are 9 feet high and have curved ceilings. Oil lanterns
                                                
                                            
                                                
                                                     (+1)
 
  WIS
 16 (+3)
 
  CHA
 18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
 Senses passive Perception 13; see also âDevilâs Sightâ below
 Languages Common, Infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
                                                
                                            
                                                
                                                     these arches are connected with the archaics in some way (see âArchaics and the Oracleâ below). Some students have even seen an arch come to life with magic in an archaicâs presence. Both snarls and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     it can be seen or used. Note that if the arm is carelessly moved, the gem will fall out and roll away. See invisibility or any other sort of searching except by careful feeling will be useless
                                                
                                            
                                                
                                                    . Describe the gem, once it is wiped clean and visible, as an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     scrupulously clean to avoid attracting bag jellies, but others actually use these scavengers to hinder thieves. Many would-be thieves who rummage through a sleeping giantâs bag find themselves stuck to a
                                                
                                            
                                                
                                                    . (can't see beyond this radius), passive Perception 8
 Languages â
 Challenge 1 (200 XP) Proficiency Bonus +2
 Amorphous. The bag jelly can move through a space as narrow as 1 inch without squeezing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters canât use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
                                                
                                            
                                                
                                                    . If a creature bathes in the pool, a dozen crabs scuttle out of holes in the giant stone crab sculpture to clean the bather. The process takes 10 minutes. The crabs are harmless and can be killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     are stored in the westernmost alcove. They contain sheets of parchment, small jars of ink, quills, 10 days of edible rations, and five 2-gallon casks of clean water.
 If the glyph in area 7 triggers
                                                
                                            
                                                
                                                    , the flesh golem and the wights canât be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Sparkrenderâs Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see âSocial Interactionâ in the Basic Rules
                                                
                                            
                                                
                                                     around inside the tower (area D6) since then. Caved-In Wall. Though the kobolds have been trying to tidy the ruins, Sparkrender specifically told them not to clean up the newly caved-in wall at the base of the observatory tower (area D6). The caved-in wall is visible from area D3.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . See you soon.
 Your benignant host, 
Shemeshka
 Valek shows the characters to their rooms: luxurious suites fit for royalty on the second floor. A clean set of fine clothes awaits each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone
                                                
                                            
                                                
                                                     entering this tower will take a big gulp of clean air first, but the otyughâs attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the fingers of which are caves where Mad Maggie oversees repairs to several infernal war machines (see appendix B for infernal war machine rules and stat blocks). Around this hill is a ring of debris
                                                
                                            
                                                
                                                     that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
 Built into the rampart is a ramshackle gatehouse (see âEntering the Fortâ). One of the redcaps that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone
                                                
                                            
                                                
                                                     entering this tower will take a big gulp of clean air first, but the otyughâs attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     wight that lurks in the shipâs hold. Though she carries no weapons, she guards whatâs left of the cargo (see âTreasureâ below). Within the flooded hold, amid skeletons picked clean by fish, the characters
                                                
                                            
                                                
                                                     black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see âTreasureâ below) lies beside it. The scroll tube contains a dry sheet of
                                                
                                            
                                        






