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Returning 21 results for 'cleaning wander refuge'.
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Firbolg
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Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. It’s hundreds of years old, and no one
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. It’s hundreds of years old, and no one
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift’s recipient can’t enter this refuge without the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift’s recipient can’t enter this refuge without the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
much of their time cleaning up the mess they made and partaking of their own cuisine. 9. Golden Goose Casino This large cabin has been transformed into a gambling hall, the centerpiece of which is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
much of their time cleaning up the mess they made and partaking of their own cuisine. 9. Golden Goose Casino This large cabin has been transformed into a gambling hall, the centerpiece of which is a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the map to the mouth of a sea cave (area M2), ending at the monastery’s entrance (area M4). Goats often wander the walkway. M2: Sea Cave Seawater flows through this cave. A walkway along its
stepladder is cleaning out one of the cages.
Each birdcage weighs 20 pounds. The first time the characters visit the aviary, the monk is removing the remains of dead falcons from the cages and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the map to the mouth of a sea cave (area M2), ending at the monastery’s entrance (area M4). Goats often wander the walkway. M2: Sea Cave Seawater flows through this cave. A walkway along its
stepladder is cleaning out one of the cages.
Each birdcage weighs 20 pounds. The first time the characters visit the aviary, the monk is removing the remains of dead falcons from the cages and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave. The symbol painted above the altar is the symbol of the Crushing Wave cult. Drosnin assumes that any strangers who wander into her chapel have been assigned to her for indoctrination
of Womford who were kidnapped by the Crushing Wave cult and brought here to take care of cleaning, cooking, laundry, and waiting on the cult warriors. All three are anxious to escape and head home, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave. The symbol painted above the altar is the symbol of the Crushing Wave cult. Drosnin assumes that any strangers who wander into her chapel have been assigned to her for indoctrination
of Womford who were kidnapped by the Crushing Wave cult and brought here to take care of cleaning, cooking, laundry, and waiting on the cult warriors. All three are anxious to escape and head home, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
link their city’s mercantile district with the world above. The water is 15 feet deep. A character can pole a boat through a canal at a speed of 10 feet. Random Encounters. Aquatic creatures wander the
Crushing Wave reavers (see chapter 7) and four cultists are here. If the hour is late, most are asleep in their bunks, but one or two cultists attend to chores such as baking or cleaning regardless of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
link their city’s mercantile district with the world above. The water is 15 feet deep. A character can pole a boat through a canal at a speed of 10 feet. Random Encounters. Aquatic creatures wander the
Crushing Wave reavers (see chapter 7) and four cultists are here. If the hour is late, most are asleep in their bunks, but one or two cultists attend to chores such as baking or cleaning regardless of