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Returning 31 results for 'cleaning was reveal'.
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Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. At the opposite end of the hallway, which holds cleaning supplies, is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door opens to reveal area V12
containing cleaning supplies. At the far end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal the hallway
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. At the opposite end of the hallway, which holds cleaning supplies, is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door opens to reveal area V12
containing cleaning supplies. At the far end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal the hallway
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
meals here. They take turns cooking and cleaning up after meals. Nobody says it out loud, but the days when Tarak cooks are everyone’s favorite. A4: Library Of all the doorways cut into the cliff face
, only one has an actual door. This entry’s door is made of sturdy oak with iron bands, and it swings open easily to reveal a spacious library. Bookshelves line every wall, with three free-standing
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
meals here. They take turns cooking and cleaning up after meals. Nobody says it out loud, but the days when Tarak cooks are everyone’s favorite. A4: Library Of all the doorways cut into the cliff face
, only one has an actual door. This entry’s door is made of sturdy oak with iron bands, and it swings open easily to reveal a spacious library. Bookshelves line every wall, with three free-standing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staffs and daggers. The broom is an animated broom. If left alone, it goes about its duties cleaning the floors and ignores the characters. If a creature attempts to grab it or menace it in any way, it
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staffs and daggers. The broom is an animated broom. If left alone, it goes about its duties cleaning the floors and ignores the characters. If a creature attempts to grab it or menace it in any way, it
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the manor. See “Finding Quill” later in the adventure for more information. Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the manor. See “Finding Quill” later in the adventure for more information. Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
water. This is the personal treasure of Old Yarrack (see area 11). 9. Shaman’s Lair The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
water. This is the personal treasure of Old Yarrack (see area 11). 9. Shaman’s Lair The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Gunslingers. The drow take cover behind the walls that divide this area as they shoot. They fight to the death to keep intruders from reaching area J27. J24. Cleaning Supplies These closets hold mops
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Gunslingers. The drow take cover behind the walls that divide this area as they shoot. They fight to the death to keep intruders from reaching area J27. J24. Cleaning Supplies These closets hold mops
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
piece of information. 4. Kitchen Strange clockwork devices prepare food here, all of them slicing, dicing, stirring, mixing, and cleaning in a frenzy. Any character watching the process notes that the
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The staircase climbs 15 feet to the upstairs hall (area N2l). N4c. Kitchen The house cook (see area N4h) rushes about this spotless kitchen most of the day, preparing meals or cleaning up after
. The door can be pulled open to reveal a stone staircase (area N4g) that leads to the cellar. N4g. Secret Staircase Iron torch sconces cling to the wall of a stone staircase that cuts its way through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
piece of information. 4. Kitchen Strange clockwork devices prepare food here, all of them slicing, dicing, stirring, mixing, and cleaning in a frenzy. Any character watching the process notes that the
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stepladder is cleaning out one of the cages.
Each birdcage weighs 20 pounds. The first time the characters visit the aviary, the monk is removing the remains of dead falcons from the cages and
this magic protects them from traps, but this action does not reveal the traps’ location. M19: Weavers’ Room This room contains a wooden loom and baskets containing spindles, yarn and thread, shears
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The staircase climbs 15 feet to the upstairs hall (area N2l). N4c. Kitchen The house cook (see area N4h) rushes about this spotless kitchen most of the day, preparing meals or cleaning up after
. The door can be pulled open to reveal a stone staircase (area N4g) that leads to the cellar. N4g. Secret Staircase Iron torch sconces cling to the wall of a stone staircase that cuts its way through
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stepladder is cleaning out one of the cages.
Each birdcage weighs 20 pounds. The first time the characters visit the aviary, the monk is removing the remains of dead falcons from the cages and
this magic protects them from traps, but this action does not reveal the traps’ location. M19: Weavers’ Room This room contains a wooden loom and baskets containing spindles, yarn and thread, shears
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distraction of a fight. If the fight turns against the fanatics, one tries to escape through the secret door to fetch the demons in area C19. Secret Door. One shelf swings back to reveal a secret passage to
the names on the memorial plates with their claws. Secret Door. One of the nameplates pivots to reveal a secret passage to area C17. A character who searches the room and succeeds on a DC 17 Wisdom
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distraction of a fight. If the fight turns against the fanatics, one tries to escape through the secret door to fetch the demons in area C19. Secret Door. One shelf swings back to reveal a secret passage to
the names on the memorial plates with their claws. Secret Door. One of the nameplates pivots to reveal a secret passage to area C17. A character who searches the room and succeeds on a DC 17 Wisdom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
perfume on it. P40d. White Room. A handsome young male human (noncombatant) in a white nightshirt sleeps in the bed. P40e. Black Room. Six goblins (noncombatants) are in the midst of cleaning the room
time for wastrels. Nemesatra and Trizzian won’t reveal the purpose of their mission. They view the characters as pawns, ordering them to share any information they uncover about Zybilna’s past. Once the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
setting. The innkeeper is a courteous little man named Avgar Filroy (N male Chondathan human commoner), who has permanent unseen servants to help with cleaning. He is a little delusional and speaks of the
, but characters who capture one can attempt an interrogation. Any character who succeeds on a DC 15 Charisma (Intimidation) check convinces a captured cultist to reveal that the individual is a member of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
setting. The innkeeper is a courteous little man named Avgar Filroy (N male Chondathan human commoner), who has permanent unseen servants to help with cleaning. He is a little delusional and speaks of the
, but characters who capture one can attempt an interrogation. Any character who succeeds on a DC 15 Charisma (Intimidation) check convinces a captured cultist to reveal that the individual is a member of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
perfume on it. P40d. White Room. A handsome young male human (noncombatant) in a white nightshirt sleeps in the bed. P40e. Black Room. Six goblins (noncombatants) are in the midst of cleaning the room
time for wastrels. Nemesatra and Trizzian won’t reveal the purpose of their mission. They view the characters as pawns, ordering them to share any information they uncover about Zybilna’s past. Once the