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Returning 35 results for 'cleaning well resting'.
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Monsters
Adventure Atlas: The Mortuary
, speak with dead
1/day each: banishment, dispel evil and goodDauntless in the face of death, exorcists in the Heralds of Dust cleanse hapless creatures and resting places haunted by ghost;ghosts, specter
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
Monsters
Fizban's Treasury of Dragons
of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well
population, but the galeb duhr are causing trouble for local miners.
4
Two Lolth cultist;cultists seek a magical relic that attracts giant spider;giant spiders, but the relic’s resting place has
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Resting (p. 186) The second paragraph has been changed to “Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Resting (p. 186) The second paragraph has been changed to “Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites Services revolve around the stories of the ancestors, commemorating their glorious deeds, as well as ritual exercises and trance meditation. While resting, an elf spends four hours in trance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites Services revolve around the stories of the ancestors, commemorating their glorious deeds, as well as ritual exercises and trance meditation. While resting, an elf spends four hours in trance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Desert Heat For 1d6 hours of each day, the desert becomes unbearably hot, rising to temperatures well over 100 degrees Fahrenheit. The extreme heat has detrimental effects on creatures not acclimated
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Desert Heat For 1d6 hours of each day, the desert becomes unbearably hot, rising to temperatures well over 100 degrees Fahrenheit. The extreme heat has detrimental effects on creatures not acclimated
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest--time to sleep and eat, tend their
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest--time to sleep and eat, tend their
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Cultist Barracks The barracks smell of unwashed bedclothes, and the chamber contains fourteen fur-covered beds, as well as several chests of clothing, a table and chairs, and other simple
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W5. Veranda Resting on a flagstone veranda are three five-foot-diameter wooden tubs, their insides stained with grape juice. Each tub has a short ladder bolted to its side and a catch basin tucked
underneath. At the back of the veranda is a large set of sliding wooden doors as well as a normal-sized wooden door. Stone pillars and arches support the upper floor above.
This veranda is where
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W5. Veranda Resting on a flagstone veranda are three five-foot-diameter wooden tubs, their insides stained with grape juice. Each tub has a short ladder bolted to its side and a catch basin tucked
underneath. At the back of the veranda is a large set of sliding wooden doors as well as a normal-sized wooden door. Stone pillars and arches support the upper floor above.
This veranda is where
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
9. Cultist Barracks The barracks smell of unwashed bedclothes, and the chamber contains fourteen fur-covered beds, as well as several chests of clothing, a table and chairs, and other simple
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
9. Cultist Barracks The barracks smell of unwashed bedclothes, and the chamber contains fourteen fur-covered beds, as well as several chests of clothing, a table and chairs, and other simple
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Cultist Barracks The barracks smell of unwashed bedclothes, and the chamber contains fourteen fur-covered beds, as well as several chests of clothing, a table and chairs, and other simple
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trolls attack in the middle of the night if the party uses this area for resting. As on the plaza, the trolls flee down the well if badly injured.
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the trolls attack in the middle of the night if the party uses this area for resting. As on the plaza, the trolls flee down the well if badly injured.
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the trolls attack in the middle of the night if the party uses this area for resting. As on the plaza, the trolls flee down the well if badly injured.
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trolls attack in the middle of the night if the party uses this area for resting. As on the plaza, the trolls flee down the well if badly injured.
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
staff members, not the patrons, and won’t break up a fight unless a staff member is involved. Well-armed patrons (commoners and thugs mostly) huddle around tables in the main room and in private
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
multitude of bottles, most of them uncorked and empty.
The veterans who serve Talis have taken these well-furnished quarters for their own: they are Maelgot, Sorvic, and Wessic the Wizened. Wessic, a
human veteran of sixty years, is resting here the first time the characters show up; the others are in area 16. Wessic sleeps in his armor and keeps his weapon stowed under his bed, within easy reach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
multitude of bottles, most of them uncorked and empty.
The veterans who serve Talis have taken these well-furnished quarters for their own: they are Maelgot, Sorvic, and Wessic the Wizened. Wessic, a
human veteran of sixty years, is resting here the first time the characters show up; the others are in area 16. Wessic sleeps in his armor and keeps his weapon stowed under his bed, within easy reach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known