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Returning 35 results for 'cleaning will relatives'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage armorApprentices are novice arcane spellcasters who serve more experienced
wizards or attend school. They perform menial work like cooking or cleaning in exchange for education in the ways of magic.
Wizards
Wizards pursue magical power through the study of arcane texts
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Creating a Heist Crew This book’s adventures require the characters to practice teamwork. Encourage your players to think of their characters as longtime associates or perhaps relatives so they feel
example, whereas stealth, skill with locks, social skills, clever problem-solving, and versatile character abilities will shine. Well-outfitted characters are also more likely to succeed at these
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Creating a Heist Crew This book’s adventures require the characters to practice teamwork. Encourage your players to think of their characters as longtime associates or perhaps relatives so they feel
example, whereas stealth, skill with locks, social skills, clever problem-solving, and versatile character abilities will shine. Well-outfitted characters are also more likely to succeed at these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Apprentice Wizard Apprentice wizards are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work, such as cooking and cleaning, in exchange for
will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Apprentice Wizard Apprentice wizards are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work, such as cooking and cleaning, in exchange for
will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or relatives of members.
Heralds of the Comet The Heralds of the Comet is a secret organization with a sinister agenda. Believing the multiverse is a flawed creation, members of this cult look
believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or relatives of members.
Heralds of the Comet The Heralds of the Comet is a secret organization with a sinister agenda. Believing the multiverse is a flawed creation, members of this cult look
believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ancestors might offer further connections to be developed. If one of the brains in jars belongs to one of those relatives and is provided with a new body (see below), it might return to civilization
with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that they’re both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ancestors might offer further connections to be developed. If one of the brains in jars belongs to one of those relatives and is provided with a new body (see below), it might return to civilization
with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that they’re both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Six kuo-toa work at the altar, cleaning up and arranging offerings. Klibdoloogut, a kuo-toa whip dedicated to the Deep Father, stands in front of the altar with two kuo-toa monitors. Offerings are
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Six kuo-toa work at the altar, cleaning up and arranging offerings. Klibdoloogut, a kuo-toa whip dedicated to the Deep Father, stands in front of the altar with two kuo-toa monitors. Offerings are
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
of Winter is an elusive artifact, and neither it nor its bearer can be found in the course of this adventure. Characters who set out to find the ring for themselves will quickly hit one dead end after
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
of Winter is an elusive artifact, and neither it nor its bearer can be found in the course of this adventure. Characters who set out to find the ring for themselves will quickly hit one dead end after
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
likely has some funds hidden in her office or quarters, if the characters are inclined to seek these out. Escape Route. Varrin will have a small ship within sight of the prison but at a safe distance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
likely has some funds hidden in her office or quarters, if the characters are inclined to seek these out. Escape Route. Varrin will have a small ship within sight of the prison but at a safe distance
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
likely has some funds hidden in her office or quarters, if the characters are inclined to seek these out. Escape Route. Varrin will have a small ship within sight of the prison but at a safe distance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
likely has some funds hidden in her office or quarters, if the characters are inclined to seek these out. Escape Route. Varrin will have a small ship within sight of the prison but at a safe distance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters entered the dungeon, and aren’t expecting any resistance given the low-key nature of their cleaning assignment. Grunka wears an acid spray gun, an invention of Dran Enterprises R&D. Add the
it to be used five times. During the third round, two more hobgoblins rush to join the attack from a nearby room. One of those hobgoblins carries and will use two spell scrolls (see “Treasure” below
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters entered the dungeon, and aren’t expecting any resistance given the low-key nature of their cleaning assignment. Grunka wears an acid spray gun, an invention of Dran Enterprises R&D. Add the
it to be used five times. During the third round, two more hobgoblins rush to join the attack from a nearby room. One of those hobgoblins carries and will use two spell scrolls (see “Treasure” below
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
only true authority in the town is the will of the noble families that control it. The primary business of Amphail is horse ranching, and the town is a fine place to find replacement mounts, and all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
only true authority in the town is the will of the noble families that control it. The primary business of Amphail is horse ranching, and the town is a fine place to find replacement mounts, and all
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
Diancastra to review this text, and her notes appear throughout the book where her perspective can enlarge upon my own. I trust that her insight and my erudition will expand your horizons as she has broadened mine.
—Bigby
Robson Michel
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
Diancastra to review this text, and her notes appear throughout the book where her perspective can enlarge upon my own. I trust that her insight and my erudition will expand your horizons as she has broadened mine.
—Bigby
Robson Michel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Jayne and Watson see the signs of corruption in retrospect. Jayne takes over as matriarch of the clan. The Nettlebees expand by inviting relatives, as well as hiring a few tough ranch hands. Treasure The
supplies and a letter of thanks from Jayne. Watson then jokes about how it will be harder to get bales of wool to market in the future.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she becomes the largest giant in the world, Guh believes the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby
empower his runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Jayne and Watson see the signs of corruption in retrospect. Jayne takes over as matriarch of the clan. The Nettlebees expand by inviting relatives, as well as hiring a few tough ranch hands. Treasure The
supplies and a letter of thanks from Jayne. Watson then jokes about how it will be harder to get bales of wool to market in the future.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she becomes the largest giant in the world, Guh believes the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby
empower his runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
opens into a short hallway containing cleaning supplies. At the opposite end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
opens into a short hallway containing cleaning supplies. At the opposite end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby alley, pursued
will find a way to free him. Reward: Each Lords’ Alliance character gains 2 renown. Every character who aids in Ziraj’s capture receives 50 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby alley, pursued
will find a way to free him. Reward: Each Lords’ Alliance character gains 2 renown. Every character who aids in Ziraj’s capture receives 50 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
new spells. Apprentice Wizard Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for
apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage