Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'cleansing warping reach'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        clanging warping race
                                    
                                
                                    
                                        clearing wearing reach
                                    
                                
                                    
                                        cleansing wearing reach
                                    
                                
                                    
                                        cleaning wearing reach
                                    
                                
                                    
                                        cleansing warning reach
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     hit", "rollAction":"Stone Club"}, reach 15 ft. Hit: 24 (4d8 + 6);{"diceNotation":"4d8+6", "rollType":"damage", "rollAction":"Stone Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Warping
                                                
                                            
                                                
                                                    Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    : +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
                                                
                                            
                                                
                                                     Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     Daggersword Flourish with Cleansing Touch if itâs available.
Daggersword. Choose the attack that corresponds to the daggerswordâs current form (see Daggersword Shift below):
Longsword. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
                                                
                                            
                                                
                                                    -shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    , reach 20 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Clockwork Claw", "rollDamageType":"piercing"} piercing damage, and if the target is a Medium or
                                                
                                            
                                                
                                                    ;s next turn.
Phasmoball. The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Sorrow.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6
                                                
                                            
                                                
                                                     Zelatar, found within his Abyssal domain of Azzatar. Grazâztâs maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    +13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6","rollType":"damage","rollAction":"Wave of Sorrow","rollDamageType
                                                
                                            
                                                
                                                     Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Grazâztâs demonic influence radiates outward in a tangible ripple, warping reality
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesnât re-form, and the horn slowly dissolves, sending corrupting slime downriver that
                                                
                                            
                                                
                                                     Tentacle attacks, one Bite attack, and one Gore attack.
Barbed Tentacle. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Barbed Tentacle"} to hit, reach 20 ft
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                    ":"Rend"}, reach 10 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
                                                
                                            
                                                
                                                     only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
                                                
                                            
                                                
                                                    : Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isnât currently affected by this breath in a 90-foot Cone. Failure: The targetâs Speed
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Rend
                                                
                                            
                                                
                                                    ", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 12, each creature that isnât currently affected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Flesh Warping When a creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
                                                
                                            
                                                
                                                     warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a use of Warping Hex if available.
 Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
 Warping Hex (Recharge 4â6). Wisdom Saving Throw: DC 16, one creature the
                                                
                                            
                                                
                                                     Warping table to inspire the cosmetic effects a creature undergoes while theyâre affected by a fomorianâs Warping Hex.  Fomorian Warping   1d4 The Fomorianâs Hex Causes...   1 Colorful, wandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
                                                
                                            
                                                
                                                     that takes damage from a weapon coated with demon ichor suffers a flesh-warping transformation if it fails its saving throw (as described above). After hitting its target, the weapon is no longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                    . He can replace Daggersword Flourish with Cleansing Touch if itâs available.
 Daggersword. Choose the attack that corresponds to the daggerswordâs current form (see Daggersword Shift below
                                                
                                            
                                                
                                                    ):
 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.
 Shortsword and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
                                                
                                            
                                                
                                                     creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.
 Squirt Bile. The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20
                                                
                                            
                                                
                                                     Spell. The sibriex uses Spellcasting.
 Spray Bile. The sibriex uses Squirt Bile.
 Warp (Costs 2 Actions). The sibriex uses Warp Creature.
  Variant: Flesh Warping Creatures that encounter a sibriex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Origins   d6 Origin   1 You were exposed to the Far Realmâs warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
                                                
                                            
                                                
                                                     the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!  Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . When they spot any interlopers, they gather in a crowd and surge forward, emitting a wave of fear in advance of their attacks that leaves their victims terrified and rooted in place. Warping Plague
                                                
                                            
                                                
                                                     the saving throw, ending the effect on itself on a success.
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
                                                
                                            
                                                
                                                     much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath donât appear until you reach 3rd level
                                                
                                            
                                                
                                                    
 1
 â
 14th
 +5
 Cleansing Touch
 4
 3
 3
 1
 â
 15th
 +5
 Sacred Oath Feature
 4
 3
 3
 2
 â
 16th
 +5
 Ability Score Improvement
 4
 3
 3
 2
 â
 17th
 +6
 â
 4
 3
 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    .
 Flying Fangtrap. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the creature must succeed on a DC 14 Dexterity saving
                                                
                                            
                                                
                                                     whim, these masterminds also wield at least one more stable clockwork inventionâtypically something that affords the mastermind more movement, extends their reach with extra appendages, or both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesnât re-form, and the horn slowly dissolves, sending corrupting slime
                                                
                                            
                                                
                                                    . Zargon makes two Barbed Tentacle attacks, one Bite attack, and one Gore attack.
 Barbed Tentacle. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) piercing damage. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest. Warping Terrain. Minor warps in reality occur near the lair; any
                                                
                                            
                                                
                                                     to succeed instead.
 Actions
 Multiattack. The beholder uses Eye Rays three times.
 Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage.
 Eye Rays. The beholder randomly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and roleplaying you prefer. Vizeran is sincere in his willingness to help, even if his motives are entirely selfish. As such, heâs inclined to reach an accord with the characters. What Vizeran Knows
                                                
                                            
                                                
                                                     following Gromphâs ritual. The presence of the demon lords is warping the fabric of the Underdark. The faerzress that permeates so much of the subterranean realm has become a conduit through which the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . The guard makes two melee attacks.
 Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
 Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100
                                                
                                            
                                                
                                                    /400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
  Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realmâs warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                     reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
   Psionic Spells    Sorcerer Level Spells 
     3  Arms of Hadar, Calm Emotions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage plus 14 (4d6) acid damage.
 Spellcasting. Grazâzt casts one of the following spells, requiring no material components and using Charisma as the
                                                
                                            
                                                
                                                     radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his power. Grazâztâs lair is a den of ostentation and hedonism. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
                                                
                                            
                                                
                                                    ). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholderâs reality-warping magic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     doors throughout the shrine open easily. Water. The Wash is low when the characters reach the shrine, but each room is filled with 2 feet of standing water, except for area C5. Areas with standing
                                                
                                            
                                                
                                                     escarpment of the ravine. Once the characters reach the entrance, read the following text: An ancient, algae-covered double door made of white granite stands here. It is etched with an eroded image of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Path of the Pilgrim climbs past shrines to each of Annamâs children to reach the All-Fatherâs temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
                                                
                                            
                                                
                                                     fire giant priests stoke the flames of this expectation when they address Surtur as âthe All-Consuming Flameâ or âthe Cleansing Fire.â Some priests stockpile weaponsâranging from ordinary swords and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Sword Coast and the islands of the Trackless Sea. The main city stands on the southern side of the River Mirar. North of Reaverâs Run is the Reach, where most of the homes and smaller businesses are
                                                
                                            
                                                
                                                     thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     take to the sky.
  Kir Sabal (map 2.11) is home to a flock of aarakocra and a peaceful sanctuary where heroes can find rest and safety â if they can reach it. The aarakocra are also sheltering the
                                                
                                            
                                                
                                                     walkways are rotting or missing entirely in many places. The aarakocra donât need them and have no reason to repair them. To reach the monastery from the ground, a character must make three ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within armâs reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
                                                
                                            
                                                
                                                     discoloration, mild warping, or mysterious engravings. 5â6 The item craves more graymatter fluid. Every time the itemâs wielder comes within 30 feet of graymatter fluid, the item emits a high-pitched hum that
                                                
                                            
                                        






