Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clear walking ring'.
Other Suggestions:
clear willing range
cloak walking ring
clean walking range
clear warding range
clear waking range
Magic Items
Dungeon Master’s Guide
While wearing this ring, you cast Water Walk from it, targeting only yourself.
Ring of Water Walking
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Water Walking Ring, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Water Walking Ring, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Water Walking Ring, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Water Walking Ring, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Water Walking Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Water Walking Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Water Walking Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Water Walking Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Magic Items
Legendary Magic Items
This walking stick has a brilliant gemstone fitted at the top. This staff has 4 charges and regains 1d4 expended charges daily at dawn.
As an action, you can expend 1 charge from the staff to create
one or both portals, subject to the same limitation. The surface on which a portal appears must be big enough to accommodate it. Each portal is a two-dimensional, glowing oval ring, and together they
Equipment
Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10 charges
your walking speed. If you are still levitating when the belt deactivates, you fall.
Replacing the Energy Cell. While the belt has charges remaining, its energy cell can’t be removed. Once the
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Magic Items
Basic Rules (2014)
speed equal to your walking speed and can hover.
You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust of wind (2 charges), or wind wall (1 charge).
This ring is linked to the Elemental Plane of Air.
While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In
Ring of Elemental Command
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to the following additional properties:
You have resistance to lightning damage.
You have a flying speed equal to your walking speed and can hover.
You can cast the following spells from the ring
access to the following additional properties:
You can breathe underwater and have a swimming speed equal to your walking speed.
You can cast the following spells from the ring, expending the
Magic Items
Basic Rules (2014)
equal to your walking speed.
You can cast the following spells from the ring, expending the necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).
This ring is linked to the Elemental Plane of Water.
While wearing this ring, you have advantage on attack rolls against water elementals, and they have disadvantage on attack rolls against you. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Telekinesis Ring, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it. Conceptopolis, Claudio Pozas Ring of the Ram, Ring of Warmth, Ring of Three Wishes, Ring of Water Walking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Telekinesis Ring, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it. Conceptopolis, Claudio Pozas Ring of the Ram, Ring of Warmth, Ring of Three Wishes, Ring of Water Walking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Telekinesis Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Rings Left to Right: Water Walking, Ram, and X-Ray Vision
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Telekinesis Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Rings Left to Right: Water Walking, Ram, and X-Ray Vision
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover
, you gain access to the following additional properties: You can breathe underwater and have a swimming speed equal to your walking speed. You can cast the following spells from the ring, expending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover
, you gain access to the following additional properties: You can breathe underwater and have a swimming speed equal to your walking speed. You can cast the following spells from the ring, expending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover
, you gain access to the following additional properties: You can breathe underwater and have a swimming speed equal to your walking speed. You can cast the following spells from the ring, expending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover
, you gain access to the following additional properties: You can breathe underwater and have a swimming speed equal to your walking speed. You can cast the following spells from the ring, expending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall
unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
travel time to other locations in the domain. Shortcut Routines d8 Routine 1 Picking petals from a flower while walking toward a beckoning sunset 2 Playing “Ode to the Summer Queen” on a lute
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
travel time to other locations in the domain. Shortcut Routines d8 Routine 1 Picking petals from a flower while walking toward a beckoning sunset 2 Playing “Ode to the Summer Queen” on a lute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall
unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall
unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall
unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
) Periapt of wound closure Wondrous item Yes Pipes of haunting Wondrous item No Pipes of the sewers Wondrous item Yes Quiver of Ehlonna Wondrous item No Ring of jumping Ring Yes Ring of mind shielding Ring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Approaching Rigus As the characters approach Rigus, read or paraphrase the following description: From a flat, dusty plain rises a seven-tiered hill girded by ring after ring of iron battlements
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Approaching Rigus As the characters approach Rigus, read or paraphrase the following description: From a flat, dusty plain rises a seven-tiered hill girded by ring after ring of iron battlements
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
) Periapt of wound closure Wondrous item Yes Pipes of haunting Wondrous item No Pipes of the sewers Wondrous item Yes Quiver of Ehlonna Wondrous item No Ring of jumping Ring Yes Ring of mind shielding Ring