Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'clearing common were'.
Other Suggestions:
creating command were
creating common were
creating cosmos were
cleansing command were
cleansing common were
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Woodland Pool When the characters follow Willowbrush, they emerge into the westernmost point of a clearing with a woodland pool, where Kelek’s minions hold Uni captive. Willowbrush rushes to the
northwest edge of the clearing. Her friend Knock, another Sprite, is near the southeast edge of the clearing. Uni is no longer the youngster of the animated series; she is a fully grown unicorn. Just
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Evening 1 After seven miles of progress, characters reach a campsite at the approximate halfway point on the trip between the work camp and Castle Naerytar. It isn’t much of a camp—just a clearing
communicate with the chosen character, but he doesn’t want any of his comrades to know. He speaks enough pidgin Common to converse in simple terms, in case no one in the party speaks Draconic. How
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. She has an Intelligence of 10, a Wisdom of 14, and a Charisma of 14. She speaks Common. Talking with Ophelia Ophelia is wise and patient, and she seeks to protect her people. She wants to create a new
-toothed tiger stat block with the following changes: Ebonclaw is lawful neutral. He has an Intelligence of 12 and a Charisma of 12. He speaks Common. Talking with Ebonclaw Ebonclaw is arrogant and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toadstools located in a small clearing protected by the thick forest canopy. It radiates an aura of conjuration magic when scrutinized with a detect magic spell. To determine whether a fairy ring is
awaken spells on the 3d8 + 60 toadstools that form the ring, giving each of them the ability to speak Common. These awakened toadstools are mocking and rude toward visitors not accompanied by Granny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−2)
WIS
10 (+0)
CHA
13 (+1)
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Multiattack. The harpy makes two attacks: one with its claws and
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
miles of progress, characters reach a campsite at the approximate halfway point on the trip between the work camp and Castle Naerytar. It isn’t much of a camp — just a clearing that’s slightly drier
chosen character, but he doesn’t want any of his comrades to know. He speaks enough pidgin Common to converse in simple terms, in case no one in the party speaks Draconic. How Snapjaw goes about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of whom speak Common, guide the packs: Ebonclaw (lawful neutral saber-toothed tiger with an Intelligence of 12 and a Charisma of 12), a silken-furred feline with a notch on his fangs for every kill
has an Intelligence of 10 and can speak and understand Common. Tropical Paradise. Frequent rainfall yields fruit and water in abundance. Wisdom (Survival) checks to forage in Faunel are made with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to avoid being surprised. Thickets. The thickets around the clearing are difficult terrain, but they aren’t dangerous—just annoying. They provide three-quarters cover to creatures attacking through
area as a common room and barracks. Any character who attempts to approach quietly must make a successful DC 14 Dexterity (Stealth) check or be spotted by the goblins in the lower portion of the cave
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
modron, which knows Modron and Common Sign Language. The duodrone is hiding from Ylagan and prefers to be left alone. If the characters pester it, the duodrone produces a Glyph Card (see “Starglass
quadrones attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to ask who they are and where they’re going (in fractured pidgin Common if none of the characters speak Bullywug). They just don’t assume that every stranger is an enemy and attack on sight. Lizardfolk
. First, they are the cult’s laborers and porters. Lizardfolk did most of the heavy work while clearing debris from the castle, and they carry most of the treasure from the work camp to the castle on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
Five figures sit on the largest
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
doors and windows, and servants bustle back and forth in cold-weather gear.
Kept magically cold, the Mythomian Warehouse in the Hidden Quarter is Eileanar’s main clearing house for incoming goods and
, for enchanted weapons Reasons to Visit. Adventurers might visit the Way of Astonishments for one of the following reasons: Buying and Selling Magic Items. The shops here sell magic items from Common to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. It reads, in an archaic dialect of Common, “To ye four scholars: point your eyes toward the Dragon’s light, for it guides your descent into knowledge.” This passage is a clue to unlocking the hidden
access the secret library. To access the rubble, the characters must climb down from area D5 or swim to the bottom of this spire and climb up from the water. Clearing the rubble takes one character
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Clearing a Path. The trail leads to an area where a cave-in occurred sometime after Teeshe and Boot passed through. To clear the cave-in, the characters work together to move the debris and secure
encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
kinds of villains and villainous schemes that might be connected to each guild.
Certain kinds of goals and schemes are common to villains in every guild. Some generic villainous schemes appear on
odds with one another, or even a corrupt guildmaster can put characters in conflict with their own guild.
If the characters come from different guilds, a common enemy provides a good reason for them






