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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Playerâs Handbook and learn here how Eberron has affected that speciesâ development
                                                
                                            
                                                
                                                     serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your characterâs class, becoming an unmatched magical inventor. Group Patron. Working with the other players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    SHAâSAL KHOU The Shaâsal Khou are githyanki and githzerai radicals working toward the reunification of their respective peoples. They labor to create a unified nation of gith. Members of the Shaâsal
                                                
                                            
                                                
                                                     Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while carefully recruiting like-minded individuals. They maintain a secret redoubt on the Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
                                                
                                            
                                                
                                                     consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
                                                
                                            
                                                
                                                     depths of the Ironroot Mountains. The orcs of Eberron werenât formed by Gruumsh, and they arenât inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Woodland Pool When the characters follow Willowbrush, they emerge into the westernmost point of a clearing with a woodland pool, where Kelekâs minions hold Uni captive. Willowbrush rushes to the
                                                
                                            
                                                
                                                     northwest edge of the clearing. Her friend Knock, another Sprite, is near the southeast edge of the clearing. Uni is no longer the youngster of the animated series; she is a fully grown unicorn. Just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
 Dangerous Information Itâs a race against time â the character overheard
                                                
                                            
                                                
                                                     have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     for these spells. When you cast them with this trait, they donât require components. Random Height and Weight  Race Base Height Base Weight Height Modifier Weight Modifier   Githyanki 5'0" 100 lb
                                                
                                            
                                                
                                                     Shaâsal Khou is an organization of githyanki and githzerai radicals working toward the reunification of their peoples. They want to bring about the end of the warfare between the githyanki and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Your Characterâs Abilities Take your characterâs ability scores and race into account as you flesh out his or her appearance and personality. A very strong character with low Intelligence might think
                                                
                                            
                                                
                                                     noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destinyâto reclaim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     admitting giant-craft to be superior to dwarf-craft 2 A strong working animal 3 Multiple barrels of ale 4 Treasure stolen from a rival giant   Humanoids   d4 Desired Offering   1 Promising to find a lost
                                                
                                            
                                                
                                                     effervescent fluid   Plants   d4 Desired Offering   1 A pound of mulch 2 Water from a spring infused with Feywild energy 3 Clearing invasive vegetation from the creatureâs territory 4 Destroying all axes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L2. Goblin Market The characters can enter this area from the eastern root bridge or by traversing the adjoining woodland. Three stalls selling candy are situated in this clearing, lit by windows
                                                
                                            
                                                
                                                     carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                                
                                                     at the actions or deeds of other races. They arenât forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
                                                
                                            
                                                
                                                     working with that player to come up with their characterâs backstory, then let the player decide if they want the character to have a sidekick (see the âSidekicksâ section in this chapter). You might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     background. Consider the following options.  Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately
                                                
                                            
                                                
                                                        Dragonmark House Race Guild Specialties 
     Detection  Medani  Half-Elf  Bodyguards, Investigation, Risk Management 
   Finding  Tharashk  Human, Half-Orc  Bounty Hunting, Investigation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in the cities and towns. Airships and rail transport make rapid travel across the continent possible. A working class of minor mages, called magewrights, uses spells to provide energy and other
                                                
                                            
                                                
                                                     humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     thanks the characters for informing her. She suspects the Vile Hunt is working for Ebonclaw, the leader of the predators at Razortooth Rock. She recently defeated Ebonclaw in battle when he and some of
                                                
                                            
                                                
                                                     his predators attacked a herd under her protection. She suspects Okaâs death is Ebonclawâs retaliation. She asks the characters to go to Razortooth Rock and find out if Ebonclaw is working with the Vile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     it. Savage Scavengers If the characters follow the movement through the field, they come to a clearing and see an old farmer fleeing three horse-sized coyotes. The farmer is about 30 feet ahead of
                                                
                                            
                                                
                                                     commoner) is an old man with a stocky build and an easy smile. He walks at an amble and speaks with a drawlâbut his mind is constantly working, developing solutions to any problem he faces. Polder has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cavern has a 10 percent chance of finding a sarcophagus. A group of characters working together must spend at least 10 minutes clearing the sand around the sarcophagus before it can be opened. Then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     to your class, your background, your race, or some other aspect of your characterâs history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
                                                
                                            
                                                
                                                     innâs proprietor gave her a new chance at life, and her friendship with her adventuring companions was forged during her time working there. Its destruction by the marauding dragonarmies gives Tika a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     cares about. Does it have any ideals, flaws, or bonds? By working such things into your portrayal, you not only make the character or monster more believable, but you also enhance the sense that the
                                                
                                            
                                                
                                                     the NPC in question is a family member or a contact of a particular adventurer and talks only to that character. An NPC of a certain race or class might listen only to characters he or she feels a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
                                                
                                            
                                                
                                                     wealthy-grade options tucked away. The City Watch has a presence, but not as strong as in the upper districts. Lower wards house the hard-working laborers, but theyâre also home to the destitute and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     working to strengthen her relationship with Commander Cazal. Commander Iyanna irâTalan is a female human who commands the Black Arch garrison in Lower Tavickâs Landing. The daughter of the Lord
                                                
                                            
                                                
                                                     feelings interfere with his duties.  Sharn Watch Races   d20 Race   1 Changeling 2â4 Dwarf 5â6 Elf 7 Gnome 8â9 Half-elf 10â11 Half-orc 12â13 Halfling 14â16 Human 17 Kalashtar 18 Shifter 19â20 Warforged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     characterâs ability scores and race into account as you flesh out his or her appearance and personality. A very strong character with low Intelligence might think and behave very differently from a very
                                                
                                            
                                                
                                                     expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destinyâto reclaim his homelandâso Bob chooses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     passengers, full of encouragement, lifestyle advice, and enthusiasm for varied athletic pursuits. CoupleOfKooks  âWhatâs my secret? Well, I died, but then I started working out and seeing serious gains
                                                
                                            
                                                
                                                     Ability Check   1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     washes through its synapses like acid, clearing away its former personality and leaving it a partially empty shell. This step takes 24 hours. Over the next 48 hours, the illithids rebuild the victimâs
                                                
                                            
                                                
                                                     creature retains its Hit Dice, hit points, racial traits (but not proficiencies granted by race), and all of its ability scores except for Intelligence. After the first stage of the process, the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
  Languages Your race indicates the languages
                                                
                                            
                                                
                                                     treasured possession?
 Your bonds might be tied to your class, your background, your race, or some other aspect of your characterâs history or personality. You might also gain new bonds over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    N9. Vistani Camp Several footpaths and horse trails lead to this location in the woods southwest of Vallaki. The woods part to reveal an expansive clearing: a small, grass-covered hill with low
                                                
                                            
                                                
                                                    , you can smell the odors of wine and horses that emanate from this central area. This natural clearing serves as a permanent campsite for the Vistani and their dusk elf allies.  Map 5.6: Vistani Camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
                                                
                                            
                                                
                                                     contacts are â facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where âIâ is your character. Youâll roll twice on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
                                                
                                            
                                                
                                                     races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged them. URDS: WINGED KOBOLDS
 Winged kobolds, known as urds, hatch seemingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     decreases by 1. Ruins The adventurers come across a small ruin hidden in the Underdark. This might be the creation of a subterranean race or a surface ruin that collapsed and sank long ago. If the
                                                
                                            
                                                
                                                     extend for hundreds of feet. Unless the characters come up with a plan for clearing the webs quickly, the partyâs travel pace for the day is halved as the characters are forced to cut their way through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dwarvesâ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
                                                
                                            
                                                
                                                     the other supplies are mostly still usable, even if they wonât be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     represents a typical member of the rank and file, though weaponry and armor can vary.
  Soldier
 Medium humanoid (any race), any alignment
 Armor Class 18 (chain mail, shield)
 Hit Points 16 (3d8
                                                
                                            
                                                
                                                     vedalken are lawmages.
  Lawmage
 Medium humanoid (any race), lawful neutral
 Armor Class 15 (breastplate)
 Hit Points 84 (13d8 + 26)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 12(+1)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and performs mundane tasks for you, but will leave if neglected, abused, or imperiled. Determine details about this character by using the supplemental tables and working with your DM. 3 You found a
                                                
                                            
                                                
                                                     for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     hoard (area S12) or leaving the outpost. The dragon values his own life more than his hoard. He holds a grudge against those who force him to flee, however. Clearing the Rubble. A character can clear
                                                
                                            
                                                
                                                     one 5-foot cube of rubble in 10 minutes. Multiple characters working together can shorten the time proportionately. Hidden Door. The rubble obscures a door in the south wall, behind which a staircase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     lizardfolk perform five functions. First, they are the cultâs laborers and porters. Lizardfolk did most of the heavy work while clearing debris from the castle, and they carry most of the treasure from the
                                                
                                            
                                                
                                                     fear from most solitary dragons. Rezmir is working hard to persuade them that they could gain great power by revealing their secret at the strategically correct moment. Until Tiamatâs return looks more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . First, they are the cultâs laborers and porters. Lizardfolk did most of the heavy work while clearing debris from the castle, and they carry most of the treasure from the work camp to the castle on
                                                
                                            
                                                
                                                     solitary dragons. Rezmir is working hard to persuade them that they could gain great power by revealing their secret at the strategically correct moment. Until Tiamatâs return looks more certain, however
                                                
                                            
                                        






