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Returning 35 results for 'clearly rolling granting to have reveal'.
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Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
feats
of ingredient in a recipe with any other ingredient type.
Before rolling for quirks, you can choose to replace one roll on the boon table with inspiration, granting inspiration to each creature that
consumes at least one portion of your meal.
After rolling for quirks, you can remove one flaw of your choice, or add a boon to the dish by rolling on the boons table (your choice).
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
Aasimar
Legacy
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Species
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
races
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
you get to the inn. Your vision is hampered to the point you can only see clearly within thirty feet.
Lights coming from the inn reveal a strange scene. Six humanoid creatures stand at the main
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. He’s heard rumors about dragons near Kalaman but hasn’t seen any.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral. Most shifters resemble a particular kind of lycanthrope. You can choose
the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have as a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fireplace. Once a feast hall, this room is now set aside for cult gatherings and is currently unoccupied. A set of double doors in the north wall pulls open to reveal a stone balcony overlooking the
dragons are circling above the Mere of Dead Men, the red dragon is near Waterdeep, and the green dragon is clearly rampaging among the High Forest elves, based on the mountains in the background. Tiamat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
End. There, Clan Axebreaker was hopeful Korda would eventually break and reveal the location of the stolen wealth. This played right into Korda’s hands, since she had made copious enemies who can’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fireplace.
Once a feast hall, this room is now set aside for cult gatherings and is currently unoccupied. A set of double doors in the north wall pulls open to reveal a stone balcony overlooking the
black dragons are circling above the Mere of Dead Men, the red dragon is near Waterdeep, and the green dragon is clearly rampaging among the High Forest elves, based on the mountains in the background
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
End. There, Clan Axebreaker was hopeful Korda would eventually break and reveal the location of the stolen wealth. This played right into Korda’s hands, since she had made copious enemies who can’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and false memories. Such revelations can play out in your adventures narratively at any pace you desire. Gradual Recovery. Lost memories might gradually reveal themselves in response to events in
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
turns invisible and flees. A character can convince a wynling to reveal itself by going to either Tyenmo Noodles or Xungoon Family Seafood and holding out a persimmon. Doing so causes at least one
confronted with the wynlings, the creatures are clearly friendly with him. Kasem then confesses he sowed discord between the Tyenmo and Xungoon families to make it easier to buy their stalls.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Constitution saving throw. Fiends, oozes, plants, and undead automatically succeed on the saving throw. On a failed save, the creature is magically warped by the ichor, as determined by rolling on the
, granting it a flying speed of 30 feet.
31–35 The target’s ears tear free from its head and scurry away; the target is deafened.
36–40 Two of the target’s teeth turn into tusks.
41–45
Kobold
Legacy
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Species
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
galeb duhr that are said to influence earthquakes and volcanic eruptions. Galeb Duhr Medium Elemental, Neutral
AC 16 Initiative +2 (12)
HP 123 (13d8 + 65)
Speed 15 ft. (30 ft. when rolling, 60
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thieves’ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
, whereas a failure of 5 or more means she throws you in the dungeon for your impudence. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. For example, rolling a 1 on a failed attempt to pick a lock might jam the lock, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue. For attack rolls, the
hits the fourth, and a 19 or higher strikes the bull’s-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any special effect. However, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
complicate adventurers’ lives. Pharika’s Divine Schemes d4 Scheme
1 Pharika creates a mind-controlling incense to manipulate several of Kruphix’s oracles, compelling them to reveal secrets of the
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they’ve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
they learned within, then figure out their next move. If the characters didn’t find the rotor of return when exploring the lighthouse, Wizzy can reveal where the relic is hidden if he survived. He is
franchise whose members are clearly as cool and capable as the characters. However, she’s an adventurer, not a follower. As such, she’s not suitable as franchise staff but would make an excellent allied NPC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.”
Lady
Silmerhelve learned this from her family’s secret benefactor, an ancient bronze dragon named Nymmurh. She knows a little more about the Draakhorn, but she waits to reveal it until she attends the first
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear rattling chains when they get to the fork in the tunnel. The sound clearly comes from the left passage. Further investigation reveals no source; the sound is one of Halaster’s illusory regional
appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gate’s command word
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
flee the vessel. If the characters stand their ground, the giff hurl grenades at them before closing to melee range. If captured and interrogated, the giff reveal that they take their orders from
giff concludes, the characters hear an explosion coming from the other side of the academy, in the direction of the cadet quarters. They now have a choice: head toward what is clearly another attack (continue with “Freeing Miken” below) or remain aboard the Flighty Foundling (skip ahead to “Staying Put”).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
whose sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.”
Lady
Silmerhelve learned this from her family’s secret benefactor, an ancient bronze dragon named Nymmurh. She knows a little more about the Draakhorn, but she waits to reveal it until she attends the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the characters discover a peculiar property of the map: it talks! Whenever they arrive at one of the locations described in this chapter, the voice of the cartographer emanates from the map to reveal
character must make a DC 15 Wisdom saving throw. On a failed save, the character contracts a random form of madness determined by rolling on the Short-Term Madness table in chapter 8 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
him “pure perfection,” some item that for all his craft and skill he is unable to improve. He clearly intends this to be an impossible task. But Diancastra surprises him. Journeying to the outermost
a point that concerns more than Diancastra’s cleverness. In granting his daughter’s request for divinity, Annam acknowledges that the same chaotic, changeable potential exists within his sons and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning