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Returning 35 results for 'cleric watch raging'.
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Classes
Xanathar's Guide to Everything
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination
delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Features
Cleric Level
Feature
1st
Domain Spells, Circle of Mortality, Eyes of the Grave
Classes
Xanathar's Guide to Everything
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination
delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Features
Cleric Level
Feature
1st
Domain Spells, Circle of Mortality, Eyes of the Grave
Backgrounds
Baldur’s Gate: Descent into Avernus
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
War Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers
warriors in any circumstance.
War Domain Spells
Cleric Level
Spells
1st
divine favor, shield of faith
3rd
magic weapon, spiritual weapon
5th
crusader's
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
instance, if you gain a level in cleric and choose the War Domain, you do benefit from the Bonus Proficiencies feature, even if cleric isn’t your first class. Can a barbarian/cleric use spiritual
weapon to attack while raging, if it is cast before entering rage? A barbarian’s Rage feature makes concentration impossible but has no effect on spells, like spiritual weapon, that don’t require
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
instance, if you gain a level in cleric and choose the War Domain, you do benefit from the Bonus Proficiencies feature, even if cleric isn’t your first class. Can a barbarian/cleric use spiritual
weapon to attack while raging, if it is cast before entering rage? A barbarian’s Rage feature makes concentration impossible but has no effect on spells, like spiritual weapon, that don’t require
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
becomes much less simple when the treasure is located in the midst of a raging battle! Natives of the Upper Planes also have roles to play in the Blood War. While most of them are content to watch evil feed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
becomes much less simple when the treasure is located in the midst of a raging battle! Natives of the Upper Planes also have roles to play in the Blood War. While most of them are content to watch evil feed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heretical beliefs. A variation of this is that you’re hiding. As a devout cleric or paladin, you may have made enemies of the corrupt authorities in the local churches. If you use the haunted one background
, you may have seen something in the upper wards that has driven you into the darkness. Any character could have run afoul of the Sharn Watch, a powerful noble, or a sinister conspiracy; if you leave
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heretical beliefs. A variation of this is that you’re hiding. As a devout cleric or paladin, you may have made enemies of the corrupt authorities in the local churches. If you use the haunted one background
, you may have seen something in the upper wards that has driven you into the darkness. Any character could have run afoul of the Sharn Watch, a powerful noble, or a sinister conspiracy; if you leave
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
. You’re hoping for one last chance to win back the goodwill you’ve drunk away. 5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
. You’re hoping for one last chance to win back the goodwill you’ve drunk away. 5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you and the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Dwarven Cleric Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You traveled to the city of Neverwinter with your company to serve in both the army and city
watch. Over time, you grew disillusioned with many of your fellow soldiers. They seemed to enjoy their authority at the expense of the people they’re supposed to protect. Recently you’ve had dreams
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Dwarven Cleric Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
admirers are losing hope. You’re hoping for one last chance to win back the goodwill you’ve drunk away.
5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a busy part of the Lower City or Outer City of Baldur’s Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
admirers are losing hope. You’re hoping for one last chance to win back the goodwill you’ve drunk away.
5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You traveled to the city of Neverwinter with your company to serve in both the army and city
watch. Over time, you grew disillusioned with many of your fellow soldiers. They seemed to enjoy their authority at the expense of the people they’re supposed to protect. Recently you’ve had dreams
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
the Zhentarim can petition their faction representative to hire a cleric to cast speak with dead on one or more of the fatalities. The characters can hire a cleric themselves by making a donation of at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
the Zhentarim can petition their faction representative to hire a cleric to cast speak with dead on one or more of the fatalities. The characters can hire a cleric themselves by making a donation of at
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
an anchorite of Talos. Under his command are a number of twig blights — three blights for each character in the party, not including sidekicks. Characters who watch Grannoc without alerting or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
an anchorite of Talos. Under his command are a number of twig blights — three blights for each character in the party, not including sidekicks. Characters who watch Grannoc without alerting or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on my watch—unless they stand against what I hold dear.” Ideal. “Truth begets art and beauty, while deceit does nothing but tear the fabric of our souls.” Bond. “Evildoers beware! Valor’s Call is
Radiant Fire against groups of foes when there’s no chance of harming allies or innocent lives, otherwise resorting to hold person spells and Divine Radiance attacks. Mercion
Medium Humanoid (Cleric
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on my watch—unless they stand against what I hold dear.” Ideal. “Truth begets art and beauty, while deceit does nothing but tear the fabric of our souls.” Bond. “Evildoers beware! Valor’s Call is
Radiant Fire against groups of foes when there’s no chance of harming allies or innocent lives, otherwise resorting to hold person spells and Divine Radiance attacks. Mercion
Medium Humanoid (Cleric
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doomed the garrison.
Forgotten Realms. On Faerûn, Firewatch Island rises out of the Wyvernwater in Cormyr. It was once the site of a Purple Dragon outpost north of Wheloon, intended to keep watch over
that prison city. When a Sembian raiding force was sent to take the outpost and gain access to Wheloon, the garrison’s Northlander cleric called on Valkur for aid. The Sembian boats were sent to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
lax in that duty as boredom and hunger overtake them. Therefore, there is a 50 percent chance that the characters will land unseen at the Skull Dunes during the day. The survivors do not keep watch
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
lax in that duty as boredom and hunger overtake them. Therefore, there is a 50 percent chance that the characters will land unseen at the Skull Dunes during the day. The survivors do not keep watch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army soldiers keep watch around the camp.
Camp Carrionclay Features The camp has the following general features: Walls. The 15-foot-high walls around the camp are made from driftwood. Each 10
-foot section has AC 12, 30 hit points, and immunity to poison and psychic damage. Sentries. Three Dragon Army soldiers (see appendix B) keep watch from the central tower in area I3. Patrols. Two groups
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army soldiers keep watch around the camp.
Camp Carrionclay Features The camp has the following general features: Walls. The 15-foot-high walls around the camp are made from driftwood. Each 10
-foot section has AC 12, 30 hit points, and immunity to poison and psychic damage. Sentries. Three Dragon Army soldiers (see appendix B) keep watch from the central tower in area I3. Patrols. Two groups
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and murder. The Lords ordered the immediate capture of the Dark Ranger, but by the time the City Watch had breached the gates of his villa, Vanrak and his followers had already fled through a secret
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Dozens of drow warriors are stationed on the overlooks and walkways, ever vigilant as they watch your approach.
When the characters are taken into the compound, the matron mother welcomes them in
+12, Cha +11. Her skill bonuses are as follows: Insight +12, Perception +12, Religion +11, Stealth +9. She’s an 20th-level spellcaster who can cast any cleric spell up to 9th level at will (save DC 20