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Returning 35 results for 'cleric wind restoring'.
Monsters
Dragonlance: Shadow of the Dragon Queen
strong wind disperses the cloud.
Spellcasting. Lohezet casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At
restoring it to the skies.
Lohezet employs the strategies of extinct poisonous predators in battle. His magical toxins wear down even the strongest foes, providing him with the opportunity to escape or reducing his enemies to discolored corpses.Poison
Backgrounds
Spelljammer: Adventures in Space
wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you
Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a
Classes
Player’s Handbook (2014)
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
, speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Tempest Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.
Tempest Domain Spells
Cleric Level
Spells
1st
fog cloud, thunderwave
3rd
gust of wind, shatter
5th
call lightning, sleet storm
7th
control water, ice storm
9th
destructive wave, insect plague
Classes
Player’s Handbook (2014)
, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.
Tempest Domain Spells
Cleric Level
Spells
3rd
fog cloud, gust of wind, shatter, thunderwave
5th
call lightning, sleet storm
7th
control water, ice storm
9th
destructive wave, insect plague
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following cleric spells prepared:
Cantrips
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heal Level 6 Abjuration (Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heal Level 6 Abjuration (Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heal Level 6 Abjuration (Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heal Level 6 Abjuration (Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods of healing or endurance, and gods of home and community
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods of healing or endurance, and gods of home and community
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level Spells 1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
5th
beacon of hope, revivify
7th
can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
again until the next dawn. 1d20 Bead Spell 1–6 Bead of Blessing Bless 7–12 Bead of Curing Cure Wounds (level 2 version) 13–16 Bead of Favor Greater Restoration 17–18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff, you can take a
creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff, you can take a
creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of… Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of… Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level
Spells
1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level Spells 1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
5th
beacon of hope, revivify
7th
can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level
Spells
1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of … Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
again until the next dawn. 1d20 Bead Spell 1–6 Bead of Blessing Bless 7–12 Bead of Curing Cure Wounds (level 2 version) 13–16 Bead of Favor Greater Restoration 17–18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of … Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
daring robbery Obstruct champions of other gods Building or restoring a temple to Phenax Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
daring robbery Obstruct champions of other gods Building or restoring a temple to Phenax Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods