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Returning 35 results for 'clever common'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kills transformed into gnolls, others underwent more bizarre changes; leucrottas were the most numerous of these.
As clever as it is cruel, a leucrotta loves to deceive, torture, and kill. Creatures who
of common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks while they
races
brains and great aptitude for invention. Gnomes are clever, curious, sometimes mischievous, but culturally very diligent.
Gnomes have created some of the most impressive mechanical wonders of Etharis
. Those who did not flee for the safety of mountains were called back to their ancestral homes deep in Etharis’s forests. Perhaps this suggests a common ancestor with the elves, also.
Gnome Traits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flying Monkey Flying monkeys are slightly more clever and curious than common monkeys, and they can be domesticated and taught to obey simple commands. They come in many colors and varieties, with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Minion Goblin minions enjoy participating in the disruptive schemes of clever leaders but are quick to flee when confronted by their comeuppance. Goblin Minion Small Fey (Goblinoid), Chaotic
+0
Wis 8 −1 −1
Cha 8 −1 −1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Minion Goblin minions enjoy participating in the disruptive schemes of clever leaders but are quick to flee when confronted by their comeuppance. Goblin Minion Small Fey (Goblinoid), Chaotic
+0
Wis 8 −1 −1
Cha 8 −1 −1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Don’t settle for common clothes and a squalid meal when you could wear glamerweave (see chapter 5) and drink the finest wine. If you’re a fighter, focus on finesse instead of crude strength. And never miss an opportunity for a clever quip.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flying Monkey Flying monkeys are slightly more clever and curious than common monkeys, and they can be domesticated and taught to obey simple commands. They come in many colors and varieties, with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Don’t settle for common clothes and a squalid meal when you could wear glamerweave (see chapter 5) and drink the finest wine. If you’re a fighter, focus on finesse instead of crude strength. And never miss an opportunity for a clever quip.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
wand? “Sovereigns above, Wyllis. We’re days away from the Eleventh Century and you’re still shooting people with pointed sticks?” Show Some Style. Don’t settle for common clothes and a squalid meal when
you could wear fine glamerweave and drink the best wine. If you’re a fighter, focus on finesse and Dexterity instead of crude strength. And never miss an opportunity for a clever quip.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
wand? “Sovereigns above, Wyllis. We’re days away from the Eleventh Century and you’re still shooting people with pointed sticks?” Show Some Style. Don’t settle for common clothes and a squalid meal when
you could wear fine glamerweave and drink the best wine. If you’re a fighter, focus on finesse and Dexterity instead of crude strength. And never miss an opportunity for a clever quip.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
common sense, and tales about halflings abound with lucky breaks and narrow escapes. Beyond these typical elements of the halfling character, halflings can be divided into two major subraces. Many
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Int 14 +2 +2
Wis 16 +3 +7
Cha 14 +2 +2
Skills Athletics +9, Insight +7, Perception +7
Gear Greatsword, Longbow, Plate Armor
Senses Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
common sense, and tales about halflings abound with lucky breaks and narrow escapes. Beyond these typical elements of the halfling character, halflings can be divided into two major subraces. Many
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Int 14 +2 +2
Wis 16 +3 +7
Cha 14 +2 +2
Skills Athletics +9, Insight +7, Perception +7
Gear Greatsword, Longbow, Plate Armor
Senses Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other orcs and its intelligence to surprise enemies on the battlefield. Many an overconfident elf, human, or dwarf commander has watched a “simple” orc warlord execute a clever maneuver to outflank and
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other orcs and its intelligence to surprise enemies on the battlefield. Many an overconfident elf, human, or dwarf commander has watched a “simple” orc warlord execute a clever maneuver to outflank and
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Stranger Things
third one has only one statue. Shelf 1 Statues. A man with a crown and a bag of coins. Shelf 2 Statues. A woman with a crown and a jar of honey. Shelf 3 Statue. A common woman wearing an apron and an
Knight’s Prize. After the group solves both of the Lost Knight’s riddles, he congratulates them on being so clever. The knight explains that the Cursed Labyrinth is not in our world. It is built in a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5 (1,800 XP)
Spellcasting (Humanoid Form Only). The druid is a 9th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Throws Str +6, Con +6, Wis +2
Skills Intimidation +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kind of slave or minion creature living with or near them as a defense against attackers, even if it’s just a common animal. Hags particularly delight in using mortals bound to their service as
considers beneath her personal attention. Hags prefer to employ clever, cruel creatures rather than dumb oafs. Servants d8 Servant(s) * See chapter 3 of this book for statistics. 1 1d4 flameskulls 2 1d2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Throws Str +6, Con +6, Wis +2
Skills Intimidation +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.






