Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clever relative guides to have rules'.
Other Suggestions:
clear relation guide to have rules
clear relate guide to have rules
cover relation guide to have rules
clear relation gives to have rules
cover relate guide to have rules
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Using This Supplement Here are ways to use this supplement in concert with Tomb of Annihilation: With your consent, one or more players can create tortle characters using the rules in the “Tortle
encounter a tortle NPC willing to serve as a wilderness guide. This supplement describes three new tortle guides (see “Tortle Guides").
The party might visit the Snout of Omgar, explore its locations, and encounter its inhabitants.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
, scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
several appendices wherein you’ll find rules for new magic items, stat blocks for new creatures, and other goodies. At the end of the book is a Story Tracker you can use to keep track of story developments as they occur. Advice on how to use the Story Tracker appears later in this introduction.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the warrior’s loyalty. A character who draws the Gem card might find a rich store of jewels in their next treasure hoard, or they might inherit great wealth when a relative dies. Many of the chapters
, don’t put off card effects for too long. It’s okay for players to wonder for a session or two exactly when and how the effects will manifest, and you can use that time to devise clever and memorable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Exploring Mount Ironrot Use the following rules when the characters travel around Mount Ironrot. Regional Effects Mount Ironrot is affected by these environmental phenomena: Impeded Navigation. In
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Avernus 12 the Voluminous 3 the Insightful 13 the Stoic 4 Collector of Debts 14 the Shatterer 5 the Summoner 15 the Keeper 6 Speaker of Profit 16 the Faithful 7 Chainer of Demons 17 the Clever
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, either in physical form or on DnDBeyond.com: Player’s Handbook. This book is your essential reference for the game’s rules, and it guides you through making an adventurer of your own. Dungeon Master’s
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surrender their orrery components — and then releases Onyx, the giant (relative to the characters) inn’s cat, upon them. Successfully fleeing from Onyx transforms the inn once more. In the final stage
members. Oh, and there’s a thing where the ritual keeps resurrecting Splugoth every time the characters kill him. In the end, clever thinking and a measure of luck might allow the heroes to keep
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be at least partially blinded by dark emotions, a state that might make them easy to manipulate by the followers of clever deities. The servants of the god of slaughter aren’t all mindless brutes
. Mogis’s Villains d8 Villain
1 A petty tyrant (gladiator) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
and specific circumstances. A clever upstart that wants to annihilate its superior could manipulate events to bring about one such circumstance, then look on as the commander succumbs while it cites the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is craftily executed and might offer all manner of clever assistance to mortals he deems worthy. What did you do to garner his attention? What set you apart in his eyes from petty schemers, grifters
he hadn’t.
Devotion to Phenax Following Phenax means devoting yourself to a life of trickery and guile. To a champion of Phenax, a life without risk is no life at all. Some rules are meant to be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-wielding skills. These wands can create minor effects such as little puffs of smoke or crackles of energy, but clever spellcasters can use the wands while skating to perform minor jumps and acrobatic
characters wish to earn Relationship Points with, treat this as a Relationship encounter, as described in the rules found in the “Relationships” section in chapter 3. Have players note the results of this encounter on their tracking sheets.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salida’s Treachery. One of the guides presented in
territory and are unified only in their reverence of the Great Rift. Even if the vegepygmies could communicate with the characters, they have little desire to work with them. Their chiefs aren’t clever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. If the characters are wearing scarlet cloaks taken from elsewhere, the bugbears assume that they serve Iarno. Clever characters might even persuade the bugbears to help deal with “traitors” or
in the Basic Rules). Droop knows the general layout of the Redbrand hideout, as well as the location of its secret doors and traps. He doesn’t think to offer up the information, but if prompted, he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
patron of desires. In the battle of logic versus passion, it’s passion that guides mortals and gods more often than not. As an Acquisitions Incorporated cleric of Sune, your intimate understanding of
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rules for the organization and conduct of the knighthood. The Oath. The Oath of the Knights of Solamnia has been the same since Vinas Solamnus founded the knighthood: “Est Sularus oth Mithas,” or “My
Honor Is My Life.” This principle—to sacrifice all for the sake of honor—guides the actions of every knight, at least in theory. The Measure. In contrast to the Oath, the Measure is a staggeringly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
concerns that the Cult of the Dragon might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud
locks himself in area 19 and guides the castle northward while the characters deal with the cultists and the white dragon. Blagothkus’s ultimate destination is described in The Rise of Tiamat. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
guides (see “Finding a Guide”). The harbormaster is a half-gold dragon named Zindar (see appendix D). He’s seldom in this sturdy, airy building, however; most of his time is spent dealing with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud Giant” near the beginning of
area 19 and guides the castle northward while the characters deal with the cultists and the white dragon. Blagothkus’s ultimate destination is described in The Rise of Tiamat. If anyone attempts to wrest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan. If you feel burdened by all these nonplayer characters, give them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guides and “the people who know the right people” in human-dominated cities everywhere along the Sword Coast and in much of the Heartlands. Most adult Mierren have dealings with a variety of human
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
power. Regardless of who rules the guild, the Devkarin follow the guidance of a high priest, called the matka. The matka’s spiritual leadership usually aligns with the guildmaster’s temporal commands