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Returning 35 results for 'clever resolve game to have related'.
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Monsters
The Book of Many Things
related to vrock;vrocks, vulturelike demons known for their covetousness and their capricious violence. According to these scholars, a flock of vrocks descended on a Material Plane world through a
werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Monsters
The Book of Many Things
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Species
Mythic Odysseys of Theros
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
, but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
with it.
Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
with it.
Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
object providing cover. You can also use attack rolls to resolve noncombat activities such as archery contests or a game of darts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
object providing cover. You can also use attack rolls to resolve noncombat activities such as archery contests or a game of darts.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
made a Rival of Rosie, she promises to gift their team a stone of good luck after they practice that can be used at the game later in the year.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Victory”). If your players use clever tactics during the battle, grant them one or more of the following benefits, as appropriate: Their enemies are frightened for one or more rounds. The players
surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
at a job. A character selects a downtime activity from among those available and pays the cost of that activity in time and money. You, as DM, then follow the rules for the activity to resolve it
, informing the player of the results and any complications that ensue. Consider handling downtime away from the game table. For example, you could have the players pick their downtime activities at the end of a session, and then communicate about them by email or text, until you next see them in person.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Victory”). If your players use clever tactics during the battle, grant them one or more of the following benefits, as appropriate: Their enemies are frightened for one or more rounds. The players
surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
made a Rival of Rosie, she promises to gift their team a stone of good luck after they practice that can be used at the game later in the year.