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Returning 35 results for 'clever respecting gnome to have rolling'.
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clear reflecting gnome to have rolling
cover reflecting gnome to have rolling
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler&rsquo
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
races
brains and great aptitude for invention. Gnomes are clever, curious, sometimes mischievous, but culturally very diligent.
Gnomes have created some of the most impressive mechanical wonders of Etharis
can be done. It’s said among other folk that if you’re looking for a gnome in a populated city, you need only wait for the explosion to guide your steps.
During the Era of Expansion
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Zox Clammersham A clever rock gnome, Zox Clammersham is the sole survivor of his former party’s failed Undermountain expedition. Since the demise of his friends, Zox has managed to secure a ring that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fade Away Prerequisite: Gnome Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: Increase
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
gnome recluses busy themselves here: Joybell (female) uses a poker to stoke the fire of a hot iron stove standing against the east wall. Dimble (male) uses a complicated press-like contraption to squeeze
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table. Domain Theme d8 Theme 1 Adversarial. Adversarial
, toxic bogs or giant, poisonous Beasts). An intrepid gnome adventurer traverses a moonlit stream while scowling flowers look on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
them to any visitors. You can determine these items by rolling on or choosing from the Secondhand Steals table. Secondhand Steals d8 Secondhand Steal 1 A pair of small, rose-tinted glasses with
like a fork on one end and a spoon on the other 6 A thick, sun-yellowed book on seasonal agriculture written in Halfling 7 A well-used squeaky toy in the shape of a garden gnome with a red hat 8 A
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trielta Hills In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
a dozen or two dozen halfling or gnome families, living in homes molded gently into rolling hills. Relatively shallow valleys serve as agricultural land, while the slopes are used for growing vine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Central. Since taking her seat, she has fought to improve conditions for the lower classes of Sharn, and she has made many enemies on the council and beyond. 3 Thurik Davandi (gnome) represents
who can assume human form. A former aerial racer, he’s a clever negotiator who fights for the good of the Bazaar and Middle Dura, often opposing the Boromar Clan and its allies. 10 Ilyra Boromar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
conversation (in Goblin) through the closed door to buy time. Spellix Romwod
Small humanoid (gnome), chaotic neutral
Armor Class 14 (hide armor)
Hit Points 33 (6d6 + 12)
Speed 25 ft.
STR
6 (−2
Languages Common, Draconic, Elvish, Gnomish, Goblin
Challenge 1/2 (100 XP)
Gnome Cunning. Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar attacked. 6a. Svirfneblin Fungi Grove The fungal grove in the deep gnome enclave has been left to grow wild. Strewn about the grove are the corpses of a dozen dead svirfneblin, all of whom were
hidden compartment. Finding it requires a successful DC 19 Wisdom (Perception) check. The compartment contains 1d4 magic items (determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spore drifted into this cave from area 8. Its spores contain memory fragments of the dead beholder that birthed it. A creature that inhales the spores inherits a random memory, determined by rolling on
the Beholder Memories table. These memories are experienced from the eye tyrant’s point of view. Beholder Memories d100 Memory 01–20 The beholder chases a deep gnome through a fungal forest in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultists—Alpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)—to guard the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
not talk about Dran Enterprises too openly, and the characters are rebuffed or ignored during their initial inquiries. Eventually, though, the party is referred to Eriss (N female gnome commoner), said
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
butchering.
5 Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved black dragon wyrmling master.
6 A gnome relic hunter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with Clever Twists It might seem stereotypical to build an adventure around dragons, orcs, and wizards in towers, but these are staples of fantasy storytelling. It might also seem trite to begin an
who presents adventurers with a quest on behalf of the king might be the king in disguise. The wizard in the tower might be a projected illusion created by a band of greedy gnome thieves to guard their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disturbed. Barrels. There are thirty empty barrels, all made of iron-banded zurkhwood (a woody fungus). Most are in such poor condition that they can no longer hold liquids without leaking, but clever
constructed the pit covers so that they won’t open if an object is rolled over them. A character can circumvent the traps by climbing into an empty barrel and rolling down the hall or climbing onto a barrel
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
and can’t be charmed. Grin Ousstyl The only other person in Araj is Grin Ousstyl, Vizeran’s drow mage apprentice. A clever troublemaker from an out-of-favor house, Grin worked his way into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3 I view the gods as worthy adversaries—incredibly clever and well-prepared to
, starting with rolling a size modifier: Size modifier = 2d10 Height = 5 feet + 6 inches + your size modifier in inches Weight in pounds = 180 + (2d6 × your size modifier) Speed. Your base walking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
extremely clever and observant. See the “Cerulean Hall” section later in this chapter for more information about gaining favor with her. Rezran “Snake Eyes” Agrodro Master of the Viridian Den Rezran, a greedy
green abishai (see appendix A), is the master of the casino’s games of chance. His nickname “Snake Eyes” comes from his penchant for rolling ones in Triple Hydra (see the “Viridian Den” section for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table. Swarm Appearance d4 Appearance 1 Swarming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) that makes her
rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide). Ghuldur knows the combination to unlock the safe, which otherwise requires a knock spell or similar magic to open. Yantha’s gem