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Returning 22 results for 'clients wild revel'.
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Monsters
Mythic Odysseys of Theros
, naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
Backgrounds
Guildmastersâ Guide to Ravnica
perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets â this is what you live for.
Youâre also
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of the Skola Vale The Skola Vale is a wild place where majestic animals run free, trees, vines, and bushes provide fruit, and Nyleaâs magic enhances the land. Plants and animals grow rapidly
valeâs residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though. Cult of Horns Some non-satyrs looking for pleasure without consequences visit the Skola Vale, encouraged by dawngreets and tales of wild revels. After spending some time with the satyrs
the stub later waking up alone in the mountains. Most satyrs who participate in such ungenerous behavior are chided and are themselves made to serve at the next revel, but the satyr memory for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captainâs wheel and rudder are gone, leaving holes
and empty fixtures where they used to be. As with area L2, Laraelra sometimes moves tables, chairs, and lanterns onto this deck so that clients can be outdoors on nights when the weather is nice. Amrik
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of natureâembracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
devotion to my god is more important to me than what she stands for. (Any)
2 Nature. The beauty of the natural world fills me with serenity. (Neutral)
3 Freedom. I yearn to run wild
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
truth of what he says with a successful DC 16 Wisdom (Insight) check: âIâm Tragos ⊠and this is Artelio and Funagi,â he says. âWe were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanity, the wild lands of leonin and minotaurs, the great forests and wide plains where satyrs revel and centaurs roam, and the seas where tritons dwell and titanic monsters lurk. It also offers glimpses
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn invisible when they travel, and they might use magic to conceal their lair. 8 Wild. The archfey has the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild
lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force, naiads gather to revel in natureâs might. Individual naiads often grow
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
laughter, robbing the character of the ability to laugh until the sprite is found and the laughterâperhaps taking physical form as a bouquet of lovely flowersâreclaimed. Simon Dominic Fey revel in the Gloaming Court under the watchful eye of the Queen of Air and Darkness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beacons.â The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthasâs despair. Each time he lights a beacon, the perytons snuff it out, yet
haughty and difficult to control, Endelyn locked them up. When they begged to be set free, the hag honored their request by releasing them into the wildâbut only after she turned them into perytons. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
into the open, and many people wear holy symbols of their favored deities. A Godsâ Day tradition in Waterdeep strictly limits the use of magic, in remembrance of the wild magic wrought during the Time
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hillâs companionship and protection.
Alignment. Chaotic good.
Personality Trait. âJingle Jangle is thorough and fastidious. No cutting corners.â
Ideal. âRevel in your uniqueness, whether youâre a
sentence I speak.â
Ideal. âEvery child must dash free and wild, like me!â
Bond. âFor the Getaway Gang to flourish, we need more members. Not adults, mind you, just kids like me!â
Flaw. âIâm as
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
companionship and protection.
Alignment. Chaotic good.
Personality Trait. âJingle Jangle is thorough and fastidious. No cutting corners.â
Ideal. âRevel in your uniqueness, whether youâre a
sentence I speak.â
Ideal. âEvery child must dash free and wild, like me!â
Bond. âFor the Getaway Gang to flourish, we need more members. Not adults, mind you, just kids like me!â
Flaw. âIâm as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
1 A Hands of Havoc fire starter (see Morteâs Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. âCare to help?â they ask the characters. 2 A kelubar
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
). Accustomed to doing business with shady traders and contraband, he doesnât trouble his clients with too many questions. He simply takes their money while assuring them that the gates and walls of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the charactersâ outrageous plans. It uses the stat block of a stone golem, but
remember that Horn Enclave is a secure location. As we are responsible for our other clients, you are expected to remain at all times with your group in the areas indicated for your itinerary. Now






