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Returning 33 results for 'clients winds rule'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasiâs skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their mastersâ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Eberron: Rising from the Last War
assassins within House Phiarlan. Only special clientsânobles, merchant lords, and the likeâhave access to these spies.
Toward the end of the Last War, a bitter feud broke out between the
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
Goliath
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaksâfar above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients â powerful nobles, merchant lords, and the like â have access to these shadow-marked
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
special clientsânobles, merchant lords, and the likeâhave access to these spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow
operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
needs of their clients uppermost, the needs of the citizenry second, and generally donât take action against locals. The upshot of all this is that the Watchâs response to a crime can vary significantly
depending on the nature of the crime and where itâs committed. As a rule, when a crime is committed in Skyway, any of the upper or middle wards, Lower Central, Lower Tavickâs Landing, or Precarious
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, punctuated with treks across the brutal desertsâlandscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Masterâs Guide. In the
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepotâs ka to bring the pharaohâs rule to an end.
7 Suteâs Chosen seek help
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crunching leaves. âLetâs have some tea.â
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see âRules of Conductâ in chapter 2) and presents herself as a kind host who is keen to
bone, insisting that the characters drink up. On occasion, she reaches around with one of her arms and winds up her key. If the characters belittle or threaten her, Granny Nightshade orders her mimics
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aarakocra Aarakocra range the Howling Gyre, an endless storm of mighty winds and lashing rains that surrounds the tranquil realm of Aaqa in the Elemental Plane of Air. Making aerial patrols, these
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects heâs lying. Emad misses the time before Atashâs rule when the bazaar was packed with shoppers from faraway lands. That was before Atashâs stringent edicts limited visitors to the city. A character
despite scant evidence of wrongdoing, Emadâs usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mountain. In agreement with the Illefarni, Melair called kith and kin to mine under the mountain and in the plateau, and thus Clan Melairkyn came to rule below as the Illefarni did above. But this
period, the wizard Halaster Blackcloak built his tower at the base of Mount Waterdeep and came to rule the lands around â until he, like the Melairkyn, vanished under the mountain. Various warlords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the oldest settlements the Northlanders claim, and from there, all manner of northern kingdoms and legends have sprung. The Northlander Isles are scoured by strong winds and powerful waves, and also
legacy, and they consider rule over other Northlanders and the cities of the coast to be their birthright. Merchants can occasionally trade with Rauthym at its capital city, also called Ruathym, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
canât attack or be attacked, but DMs with a cruel streak might be tempted to relax that rule. Just be aware that if rider attacks are allowed, the event is more likely to become a straight-up dinosaur
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
leads them into the great hall, lined with pillars, where the fire giant king holds court. If they leave by the secret door to the southeast, you check the map and follow the secret tunnel as it winds
or play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
foul, to advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the Nine
Hells. Optional Rule: Pervasive Evil Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isnât evil must make a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
winds to the Ivy Mansion, the great house of the wizards of the Harpell family. Since the Harpells founded the town more than four centuries ago, they have brooked little nonsense and less mayhem
wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
for the cityâs would-be warriors and a central hangout for the Bannerless Legion crew. Garmult assists crew leader Dezri âGutsâ Lamouer in matching clients with mercenaries. They also hire members to
private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients enter the baths bearing nothing but the thin robes she provides, leaving all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
â Lamouer in matching clients with mercenaries. They also hire members to teach classes in the buildingâs open-air atrium while other members lounge on the overlooking balconies. At any given time
special niche in Baldurian politics due to its status as a neutral, safe, and private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesnât gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Masterâs Guide to track the loyalty of a
no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malarâs Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
-oâ-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
over forcibly for a season or a few months at a time by bandits or Uthgardt, and a few overgrown remnants of the ancient elven kingdom of Rilithar. Whalebones Petty, warmongering kings rule over the
mortared stone with a high-pitched roof that has wooden statues of baying wolves rising from its peaks. A branch in the road winds up to the keepâs gatehouse and bailey. From the keep, the Zymorven
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Harethâs Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Harethâs Folly is where the Race of Eight Winds begins and ends. Middle Dura
the 60 Families
If youâve read more than two issues of the Sharn Inquisitive, youâve seen at least two stories about the irâTain family. King Boranel might rule Breland, and the Lord Mayor might be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
priests of Amun Sa ran out of food. Ceiling Passageway. Characters who look closely at the cracks in the ceiling see a rough-hewn tunnel rising from one of the larger cracks. The tunnel winds its way to
gift with us.
âHe cannot die, for he has sequestered his life elsewhere. Nafik is now second only to the gods themselves. He alone has claim on the rule of Bakar.â
P45: North Priesthood Cells
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floating platform reveal a fifty-foot-deep shaft below. A stone staircase encircling the platform winds around the chamber and down the shaft.
As a Magic action, a creature on the floating platform or the
memorial to Haskasoriâs final ruler, Yaarnak. The rulerâs body isnât interred here, though; his corpse rests in a separate tomb (area H13). The statue depicts Yaarnakâs bizarre emblem of rule: a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of locomotion, and can put in place any reasonable limitations or constraints on that movement. Additionally, any method of movement should have a weakness or drawback determined by the DM. As a rule
and strong winds. If the balloon takes significant damage, the ship could be forced to descend â or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pause and reflect rather than allow his emotions to rule him. Corellon can be resplendent with joy or shaking with anger, but a word or a look from Sehanine is enough to check or subtly alter
followers are sea elves, as are his priests. Many seafarers toss offerings of gold and jewels overboard, beseeching Sashelas to calm storms or provide favorable winds, and he is inclined to aid them






