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                        Returning 35 results for 'climb when radiant'.
                    
                
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses:
Forbiddance. The
                                                
                                            
                                                
                                                     destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.Sunlight. The vampire takes 20 Radiant damage if it starts its turn
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     regains 1 Hit Point after spending 1 hour there.
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The
                                                
                                            
                                                
                                                     Paralyzed condition until the weapon is removed. Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet
                                                
                                            
                                                
                                                    +4","rollType":"damage","rollAction":"Branch","rollDamageType":"bludgeoning"} bludgeoning damage.
Radiant Pellet. Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
                                                
                                            
                                                
                                                     Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 8
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
                                                
                                            
                                                
                                                     Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 8 (2d6
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Regeneration. Tloques-Popolocas regains 10 hit points at the start of his turn if it has at least 1 hit point and isn't in sunlight or running water. If Tloques-Popolocas takes radiant damage or
                                                
                                            
                                                
                                                     damage from holy water, this trait doesn't function at the start of Tloques-Popolocas next turn.
Spider Climb. Tloques-Popolocas can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Regeneration. The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isn’t in sunlight. If the nosferatu takes radiant damage, this trait doesn
                                                
                                            
                                                
                                                    ’t function until the start of the nosferatu’s next turn.
Spider Climb. The nosferatu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     radiant damage, this trait doesn’t function at the start of the lich’s next turn. The lich dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spellcasting. The
                                                
                                            
                                                
                                                    , ray of sickness
2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch
4th level (3 slots): blight
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Drelnza fails a saving throw, she can choose to succeed instead.
Special Equipment. Drelnza wields Heretic.
Spider Climb. Drelnza can climb difficult surfaces
                                                
                                            
                                                
                                                    , including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. Drelnza takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Regeneration. Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0
                                                
                                            
                                                
                                                     level (4 slots): entangle, ray of sickness, sleep
2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
                                                
                                            
                                                
                                                    ).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin, and he drinks
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The darkweaver takes 10 radiant damage when it starts its turn
                                                
                                            
                                                
                                                    Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the
                                                
                                            
                                                
                                                     start of his next turn.
Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. Strahd has the following
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hit points, he regains 1 hit point.
Regeneration. Zorak regains 20 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water. If Zorak takes radiant
                                                
                                            
                                                
                                                     damage or damage from holy water, this trait doesn't function at the start of his next turn.
Spider Climb. Zorak can climb difficult surfaces, including upside down on ceilings, without needing to make
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . If Keresta takes radiant damage or damage from holy water, this trait doesn't function at the start of Keresta's next turn.
Spider Climb. Keresta can climb difficult surfaces, including upside down
                                                
                                            
                                                
                                                     incapacitated in her resting place, Keresta is paralyzed until the stake is removed.
Sunlight Hypersensitivity. Keresta takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of its next turn. Juiblex dies only if it
                                                
                                            
                                                
                                                     starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of
                                                
                                            
                                                
                                                     its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     turn if he has at least 1 hit point and isn’t in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesn’t function at the start
                                                
                                            
                                                
                                                     (1 slot): animate objects, scrying
Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check.
Vampire Weaknesses. Strahd has the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
                                                
                                            
                                                
                                                     roll against any creature that doesn’t have all its hit points.
3
Unicorn Horn. The chimera’s head attack is magical and deals an extra 4 (1d8) radiant damage.
4
Cockatrice Beak
                                                
                                            
                                        
                                                    Vampire Spawn
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy
                                                
                                            
                                                
                                                     water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an
                                                
                                            
                                        
                                                    Vampire
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s
                                                
                                            
                                                
                                                     next turn.
Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. The vampire has the following flaws
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb. The vampire can climb difficult surfaces
                                                
                                            
                                                
                                                     vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
                                                
                                            
                                        
                                                    Vampire Warrior
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb. The vampire can climb difficult surfaces
                                                
                                            
                                                
                                                     vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    
 Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Actions
 Multiattack. The aartuk makes two Branch attacks, two Radiant
                                                
                                            
                                                
                                                    Aartuk Elder Aartuk Elder
 Large Plant, Typically Lawful Evil
 Armor Class 16 (natural armor)
 Hit Points 75 (10d10 + 20)
 Speed 20 ft., climb 20 ft.
   STR
  18 (+4) 
  DEX
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    Aartuk Weedling Aartuk Weedling
 Medium Plant, Typically Lawful Evil
 Armor Class 15 (natural armor)
 Hit Points 38 (7d8 + 7)
 Speed 20 ft., climb 20 ft.
   STR
  14 (+2) 
  DEX
  12 (+1
                                                
                                            
                                                
                                                    
 Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Actions
 Multiattack. The aartuk makes two Branch attacks, two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    Aartuk Starhorror Aartuk Starhorror
 Medium Plant, Typically Lawful Evil
 Armor Class 14 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 20 ft., climb 20 ft.
   STR
  12 (+1) 
  DEX
  10
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Actions
 Multiattack. The aartuk makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Young Crystal Dragon Young Crystal Dragon
 Large Dragon (Gem), Typically Chaotic Neutral
 Armor Class 15 (natural armor)
 Hit Points 95 (10d10 + 40)
 Speed 40 ft., burrow 20 ft., climb 40 ft
                                                
                                            
                                                
                                                     Perception +8, Stealth +7, Survival +5
 Damage Resistances cold, radiant
 Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
 Languages Common, Draconic, telepathy 120 ft.
 Challenge 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Ancient Crystal Dragon Ancient Crystal Dragon
 Gargantuan Dragon (Gem), Typically Chaotic Neutral
 Armor Class 20 (natural armor)
 Hit Points 222 (12d20 + 96)
 Speed 40 ft., burrow 40 ft., climb
                                                
                                            
                                                
                                                    
 Skills Perception +15, Stealth +13, Survival +9
 Damage Resistances cold, radiant
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
 Languages Common, Draconic, telepathy 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Adult Crystal Dragon Adult Crystal Dragon
 Huge Dragon (Gem), Typically Chaotic Neutral
 Armor Class 16 (natural armor)
 Hit Points 172 (15d12 + 75)
 Speed 40 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                                
                                                     Perception +10, Stealth +9, Survival +6
 Damage Resistances cold, radiant
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
 Languages Common, Draconic, telepathy 120 ft.
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    ) 
  INT
  10 (+0) 
  WIS
  11 (+0) 
  CHA
  12 (+1)
Damage Vulnerabilities radiant
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, poisoned
 Senses
                                                
                                            
                                                
                                                     cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.
 Spider Climb. The vampirate can climb difficult surfaces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Celestial, Common, Elvish, and Sylvan but can’t speak
 CR 2 (XP 450; PB +2)
 Actions
 Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
 Phase
                                                
                                            
                                                
                                                     Spider Large Monstrosity, Unaligned
 AC 14 Initiative +3 (13)
 HP 45 (7d10 + 7)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  16  +3  +3 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 149 (23d8 + 46)
 Speed 50 ft., climb 50 ft.
  STR
 10 (+0)
 DEX
 17
                                                
                                            
                                                
                                                     darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
 Spider Climb. The darkweaver can climb difficult surfaces, including upside down on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    )
Saving Throws Wis +5, Cha +5
 Damage Vulnerabilities radiant
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, poisoned
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     feet of it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) necrotic damage.
 Spider Climb. The mage can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     murderous hearts and their hunger for living flesh. Girallon Zombie
 Large undead, chaotic evil
 Armor Class 11 (natural armor)
 Hit Points 59 (7d10 + 21)
 Speed 30 ft., climb 30 ft.
   STR
  18
                                                
                                            
                                                
                                                     the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three
                                                
                                            
                                                
                                                     so that it can batter them with its powerful branches. It can also spit pellets of radiant energy. The Aartuk language is made up of rustling sounds, snaps, pops, and hisses. It has no written form.
                                                
                                            
                                        






