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Returning 35 results for 'climbing removed goblins to have require'.
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Monsters
The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense
frightened by locked doors!”
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw or be stunned by the plant’s sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of
where it died 1d12 months later, unless the ground where it took root is sown with salt or soaked with poison.
Unusual Nature. The plant doesn’t require sleep.Multiattack. The plant makes three
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.Bite. Melee
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.Multiattack
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.Slam. Melee
number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
Monsters
Icewind Dale: Rime of the Frostmaiden
to all nonmagical damage, except the damage it takes from sunlight.
Unusual Nature. The vampire doesn’t require air.
Vampire Weaknesses. The vampire has the following flaws:
Enraged by
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
Magic Items
The Wild Beyond the Witchlight
hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
If wine is poured into the cauldron and stirred
climbing meet eight dead and falling Eight snakes sneak under eight bats screaming Eight eyes open, always dreaming All on the cauldron that is ever seeming
Climbing Swimming Crawling
Legacy
This doesn't reflect the latest rules and lore.
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Rules
or a swimming speed and use it to swim. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you're climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb
Speed
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
.
While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM’s option, climbing a
slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
option, climbing a slippery surface or one with few handholds might require a successful DC 15 Strength (Athletics) check.
Climbing While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Climb Speed and use it to climb. At the DM’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
option, climbing a slippery surface or one with few handholds might require a successful DC 15 Strength (Athletics) check.
Climbing While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Climb Speed and use it to climb. At the DM’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Web Runners The Web Runners are a pair of thrill-seeking goblins named Yuk Yuk and Spiderbait. They have lived in the Underdark for as long as either can remember, with much of their time spent
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and slender. Many goblins prefer to go unshod to leave their toes exposed for climbing. Unfettered Emotion Creatures of raw impulse, goblins are found among guilds that value that quality
Goblin
KARL KOPINSKI
Whether sniveling in fear, cackling with mad laughter, or snarling in a fury, goblins are wretched and inconsequential — at least in the eyes of most of Ravnica’s other folk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coaches traveling along them at all hours, though traffic is heavier during the day. The estate is enclosed by 12-foot-high stone walls that require a successful DC 15 Strength (Athletics) check to
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
character gains 3 levels of exhaustion that can’t be removed until the curse ends. Resolution. The curse lasts until the character upholds the broken oath. That might require the character to wait until the circumstances arise again or, more questionably, to engineer the circumstances.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
clockwork components spinning rapidly, glowing with power. Behind Splugoth is a rift in reality — a purple wound in the world, beyond which you can see goblins with purple eyes, extra limbs, and other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
have a climbing speed and use it to climb or a swimming speed and use it to swim. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to go. Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you
have a climbing speed and use it to climb, or a swimming speed and use it to swim. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and bore it back to their castle for further study, believing it to be an Ostorian artifact. The cloud castle then drifted away with its prize. The villagers were surprised to find a clan of goblins
, and sent a band of goblins to plunder the abandoned village. Characters who capture and interrogate these goblins can learn where the villagers are located. The following warning signs indicate that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
pet wolf, Ripper, and two goblins. The bugbear is filled with delusions of grandeur and views himself as a mighty warlord just beginning his career of conquest. He is not entirely sane, referring to
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
against the goblin’s passive Wisdom (Perception) score to creep by without being noticed. If the goblin spots the adventurers, it signals the goblins in area 7 to release a flood (see the “Flood!” section
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of dark gray basalt—volcanic rock originating from Sharruth’s undersea tomb. The walls provide hand- and footholds, so climbing the walls doesn’t require an ability check. Fumes. Toxic volcanic fumes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about possible attackers, the characters can surprise them by climbing the chimney from area H3. The goblins and the wolf fight to the death. If all Klarg’s allies are killed, the bugbear attempts to
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
. A week later, while scouring the hills for food, they befriended a mated pair of ogres and lured them to the caves for protection. The goblins and ogres captured the Nightstone refugees and have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
applied to 2 cubic feet of dry, combustible material such as sacking, cloth, wool, or wood kindling, which is then set aflame. Bolts of silk soaked in brandy make excellent combustibles and do not require
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powered, closed stasis pod for 1 minute, the creature has the unconscious condition and is in stasis. While in stasis, the creature doesn’t require air, food, or drink, and it doesn’t age. If the
creature is removed from the stasis pod or the stasis pod’s power is shut off, the creature regains consciousness after 1 minute or once it takes damage. The pods in the southwest corner were ruined when
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrine’s archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creatures—the goblins—hurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stout vines, so climbing into or out of the grotto is easy and automatically successful. The bones are the remains of Ormalagos, an adult green dragon better known during her lifetime as Needle. She used
this grotto as a lair but feared Batiri goblins had sniffed out its location and were getting ready to raid it. Needle was in the process of moving her treasure to other locations when the goblins
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
trying to summon the courage to peek around the corner and see what the goblins are up to. They are weighing the odds of being able to survive a fight if they are spotted.
Dilly is missing a boot and
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
through. However, a Small character can squeeze through an arrow slit into area A2 or A3, then attempt to raise the portcullis using the winches there. The winches are rusty and require a successful DC
sooty hearth and taking 2d6 bludgeoning damage. Characters who use climbing gear to scale the mountain and lower themselves down a chimney have advantage on their checks. See the Basic Rules for more information on advantage.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.