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Returning 35 results for 'climbing warning religious'.
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Monsters
Keys from the Golden Vault
","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it
wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether
Monsters
Storm King's Thunder
Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The
weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
Knight
Legacy
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Monsters
Basic Rules (2014)
warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A
knight must see the attacker and be wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
ghoul, skeleton, wight, or zombie. Claugiyliamatar’s servants placed these trophies as a warning, but the grisly display has done nothing to deter the undead attacks.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
ghoul, skeleton, wight, or zombie. Claugiyliamatar’s servants placed these trophies as a warning, but the grisly display has done nothing to deter the undead attacks.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of missile snaring Wondrous item Yes Gloves of swimming and climbing Wondrous item Yes Gloves of thievery Wondrous item No Hat of disguise Wondrous item Yes Headband of intellect Wondrous item Yes
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of missile snaring Wondrous item Yes Gloves of swimming and climbing Wondrous item Yes Gloves of thievery Wondrous item No Hat of disguise Wondrous item Yes Headband of intellect Wondrous item Yes
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and sent a band of goblins to plunder the abandoned village. Characters who capture and interrogate these goblins can learn where the villagers are located. The following warning signs indicate that
palisade’s logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) can’t be climbed without the aid of climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and sent a band of goblins to plunder the abandoned village. Characters who capture and interrogate these goblins can learn where the villagers are located. The following warning signs indicate that
palisade’s logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) can’t be climbed without the aid of climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
, religious services were moved to grander temples in the upper wards. Godsgate became a tenement district, and the shrines and monuments were forgotten and left to decay. The final blow to this once-proud
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
, religious services were moved to grander temples in the upper wards. Godsgate became a tenement district, and the shrines and monuments were forgotten and left to decay. The final blow to this once-proud
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
At the end of each hour the adventurers stay inside either derro area, there is a 25 percent chance that 2d4 derro (see appendix C) attack without warning. If the characters kill any derro, the
each hour or half hour. Other means of subterfuge such as illusions, climbing along the walls, or using flying or levitation magic automatically avoid detection, but invisibility of any kind activates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
At the end of each hour the adventurers stay inside either derro area, there is a 25 percent chance that 2d4 derro (see appendix C) attack without warning. If the characters kill any derro, the
each hour or half hour. Other means of subterfuge such as illusions, climbing along the walls, or using flying or levitation magic automatically avoid detection, but invisibility of any kind activates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
random party member steps on and collapses a sinkhole, and must succeed on a DC 12 Dexterity saving throw to avoid falling into a 20-foot-deep pit and taking 7 (2d6) bludgeoning damage. Climbing out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
random party member steps on and collapses a sinkhole, and must succeed on a DC 12 Dexterity saving throw to avoid falling into a 20-foot-deep pit and taking 7 (2d6) bludgeoning damage. Climbing out
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
connecting them.
Climbing Walls. The walls of Deadstone Cleft have abundant handholds and are fairly easy to climb, requiring a successful DC 10 Strength (Athletics) check.
Fossilized Stone Giants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
connecting them.
Climbing Walls. The walls of Deadstone Cleft have abundant handholds and are fairly easy to climb, requiring a successful DC 10 Strength (Athletics) check.
Fossilized Stone Giants
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
dragon’s lair are under threat from sahuagin raiders.
2 Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair.
3 The Enlightened Dragon Master of an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
dragon’s lair are under threat from sahuagin raiders.
2 Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair.
3 The Enlightened Dragon Master of an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
would become the Castinellan Provinces into a single nation, one of his first acts was the creation of a religious order that would hunt down arcanists and prevent them from using their powers to
spoke to him, declaring that arcane magic was a curse that endangered its wielders and everyone who associated with them. With the Inquisition embracing this warning as a core tenet, efforts began to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place, so the couple’s union doesn’t fulfill an ominous prophecy.
5 Expose a celebrated hero as a fraud.
6 Learn the sins of a person seeking religious counsel.
7 Find out who among a
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place, so the couple’s union doesn’t fulfill an ominous prophecy.
5 Expose a celebrated hero as a fraud.
6 Learn the sins of a person seeking religious counsel.
7 Find out who among a
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall
. Look Out Someone shouts a warning as a box of heavy decorations drops from a balcony several floors up. A random character must succeed on a DC 14 Dexterity saving throw or take 10 (3d6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall
. Look Out Someone shouts a warning as a box of heavy decorations drops from a balcony several floors up. A random character must succeed on a DC 14 Dexterity saving throw or take 10 (3d6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
inhabited areas. Medium or smaller intruders can easily move through the passage but might have little warning about what lies ahead, especially if the passage has sharp turns that make it likely that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
inhabited areas. Medium or smaller intruders can easily move through the passage but might have little warning about what lies ahead, especially if the passage has sharp turns that make it likely that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pestilent swamp, climbing each spire to its steep, walled-off heights. Notorious kingpins, brazen embezzlers, and brooding criminal masterminds look down on petty larcenists from their towering hideouts, but
danger still looms even for those at the top. Without warning, the hollow peaks erupt with sporadic jets of lava and flaming rockslides, or as the locals say, “trouble above, trouble below.” The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pestilent swamp, climbing each spire to its steep, walled-off heights. Notorious kingpins, brazen embezzlers, and brooding criminal masterminds look down on petty larcenists from their towering hideouts, but
danger still looms even for those at the top. Without warning, the hollow peaks erupt with sporadic jets of lava and flaming rockslides, or as the locals say, “trouble above, trouble below.” The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can choose the type of leader or determine one randomly using the Leader Types table. Leader Types d6 Leader Type 1 Political 2 Religious 3 Military 4 Crime/underworld 5 Art/culture 6
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of