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Returning 35 results for 'climbing wild reining'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
slippery and unstable surfaces mean that climbing onto a stump without falling requires a successful DC 15 Strength (Athletics) check as part of the move.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
slippery and unstable surfaces mean that climbing onto a stump without falling requires a successful DC 15 Strength (Athletics) check as part of the move.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
58. Cog of Rot A pungent stench fills this pentagonal room, the walls of which are covered with riveted sheets of iron. A wild garden full of sickly plants and rotting compost takes up most of the
three shambling mounds, which rise up and attack any other creatures in the room. After 1 hour, the shambling mounds revert to dead compost. The shaft in the ceiling ascends 15 feet to area 45. To scale the smooth walls of the shaft, a character needs a climbing gear or magic.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
58. Cog of Rot A pungent stench fills this pentagonal room, the walls of which are covered with riveted sheets of iron. A wild garden full of sickly plants and rotting compost takes up most of the
three shambling mounds, which rise up and attack any other creatures in the room. After 1 hour, the shambling mounds revert to dead compost. The shaft in the ceiling ascends 15 feet to area 45. To scale the smooth walls of the shaft, a character needs a climbing gear or magic.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Faunel CoupleOfKooks “Faunel’s one of the wildest places in the Outlands–most of the locals here are talking animals! But don’t let yourself go primal. The last time things got too wild
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Faunel CoupleOfKooks “Faunel’s one of the wildest places in the Outlands–most of the locals here are talking animals! But don’t let yourself go primal. The last time things got too wild
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Power I’jin (female) CN Fickle and unpredictable “I never stick to a plan.” Obo’laka The host’s Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited “I am
its hands free. It gains a climbing speed equal to its walking speed. Obo’laka (female) LN Nervous and obsessive “I am risk-averse and never deviate from my routine.” I’jin The host can attune to one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Power I’jin (female) CN Fickle and unpredictable “I never stick to a plan.” Obo’laka The host’s Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited “I am
its hands free. It gains a climbing speed equal to its walking speed. Obo’laka (female) LN Nervous and obsessive “I am risk-averse and never deviate from my routine.” I’jin The host can attune to one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descendants of the ancient mountain tribe whose members are buried on this hill and all covered head to toe in bluish-gray mud. They have long, tangled hair and wild-looking eyes. To honor their dark “god
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descendants of the ancient mountain tribe whose members are buried on this hill and all covered head to toe in bluish-gray mud. They have long, tangled hair and wild-looking eyes. To honor their dark “god
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., one target. Hit: 7 (1d6 + 4) slashing damage.
Forest Hunters. Girallons are most common in temperate or warm forest environments abundant with life. They share the ape’s adeptness at climbing
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., one target. Hit: 7 (1d6 + 4) slashing damage.
Forest Hunters. Girallons are most common in temperate or warm forest environments abundant with life. They share the ape’s adeptness at climbing
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and slender. Many goblins prefer to go unshod to leave their toes exposed for climbing. Unfettered Emotion Creatures of raw impulse, goblins are found among guilds that value that quality
goblins are guildless and make their way as members of street gangs. Sometimes driven by wild mood swings, goblins have an inclination toward destruction, which can take a playful form but is often
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and slender. Many goblins prefer to go unshod to leave their toes exposed for climbing. Unfettered Emotion Creatures of raw impulse, goblins are found among guilds that value that quality
goblins are guildless and make their way as members of street gangs. Sometimes driven by wild mood swings, goblins have an inclination toward destruction, which can take a playful form but is often
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the dragon’s special movement modes (typically flight, but possibly burrowing, swimming, or climbing).
9 It’s been so long since anyone has dared to intrude on the dragon’s lair that the
dragon’s lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcerer’s wild magic surge, or a dungeon trick as described in the Dungeon Master’s Guide. The dragon avoids the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the dragon’s special movement modes (typically flight, but possibly burrowing, swimming, or climbing).
9 It’s been so long since anyone has dared to intrude on the dragon’s lair that the
dragon’s lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcerer’s wild magic surge, or a dungeon trick as described in the Dungeon Master’s Guide. The dragon avoids the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
dome can be read only by climbing to the mezzanine, but the decrepit condition of the stairs and balcony makes this venture risky. A character who climbs the steps must make a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
, glinting under the purple glow of a nearby street lamp.
The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
dome can be read only by climbing to the mezzanine, but the decrepit condition of the stairs and balcony makes this venture risky. A character who climbs the steps must make a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
, glinting under the purple glow of a nearby street lamp.
The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
. Treasure. In gratitude for his rescue, Patsky offers up his only valuables — a gold necklace worth 25 gp, a potion of resistance (acid), and the key to this room. Patsky’s Future. Patsky is another wild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the mist for the first time on a turn or starts its turn there takes 5 (1d10) necrotic damage. Climbing the sides of the pit without equipment requires a successful DC 10 Strength (Athletics) check
removed. The helm can’t be removed from him while he is alive — at least, not yet. As the characters observe the struggle taking place within Ravengard, three wild-eyed minotaurs come through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
. Treasure. In gratitude for his rescue, Patsky offers up his only valuables — a gold necklace worth 25 gp, a potion of resistance (acid), and the key to this room. Patsky’s Future. Patsky is another wild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the mist for the first time on a turn or starts its turn there takes 5 (1d10) necrotic damage. Climbing the sides of the pit without equipment requires a successful DC 10 Strength (Athletics) check
removed. The helm can’t be removed from him while he is alive — at least, not yet. As the characters observe the struggle taking place within Ravengard, three wild-eyed minotaurs come through the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spot to raise their young. The adults use the statistics for giant crocodiles, except that they have a climbing speed of 30 feet, no swimming speed, and darkvision out to a range of 60 feet. Their four
to serve as guards for his treasure. Fed kitchen garbage dumped down a chute from above, these monsters are wild with rage at their captivity and attack any creature if the opportunity presents itself
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spot to raise their young. The adults use the statistics for giant crocodiles, except that they have a climbing speed of 30 feet, no swimming speed, and darkvision out to a range of 60 feet. Their four
to serve as guards for his treasure. Fed kitchen garbage dumped down a chute from above, these monsters are wild with rage at their captivity and attack any creature if the opportunity presents itself