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Returning 35 results for 'climbing worlds reason'.
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Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldn’t adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldn’t adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
serves them well in this pursuit. Not all elven communities embrace wizardry, but most worlds of the multiverse have at least one community of elves in which the spellcasters are renowned as masters. In
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
types of armor and shields used in the worlds of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor's use know how to wear it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
serves them well in this pursuit. Not all elven communities embrace wizardry, but most worlds of the multiverse have at least one community of elves in which the spellcasters are renowned as masters. In
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
types of armor and shields used in the worlds of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor's use know how to wear it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giants and Other Ancients In the mythic history of most D&D worlds, giants occupy a privileged place—alongside dragons—among the first sapient creatures to walk the earth. Elves and dwarves arose or
arrived on most worlds later, and other peoples are generally considered by these ancient folk to be younger in terms of the history of these worlds. Considering the relationships among these ancients
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giants and Other Ancients In the mythic history of most D&D worlds, giants occupy a privileged place—alongside dragons—among the first sapient creatures to walk the earth. Elves and dwarves arose or
arrived on most worlds later, and other peoples are generally considered by these ancient folk to be younger in terms of the history of these worlds. Considering the relationships among these ancients
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from a society of diviners. Most are situated along the northern wall in the middle and to the west, near the hearth. Magically enchanted to help the director see into other worlds and beyond, the
. Bookshelves. The sturdy bookshelves here are bolted in place. Climbing a bookshelf requires a successful DC 12 Strength (Athletics) check. Ceiling. The ceiling is 30 feet high. Door. Only one door
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from a society of diviners. Most are situated along the northern wall in the middle and to the west, near the hearth. Magically enchanted to help the director see into other worlds and beyond, the
. Bookshelves. The sturdy bookshelves here are bolted in place. Climbing a bookshelf requires a successful DC 12 Strength (Athletics) check. Ceiling. The ceiling is 30 feet high. Door. Only one door
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans to comprehend. An elf seldom becomes sentimentally attached to physical objects such as manufactured structures and furnishings, except those of personal significance, for the simple reason that
conquerors, often in hiding, and much divided. Although I have found evidence of greater elven empires in other worlds, these too seem shattered. In so many worlds, the rise of humanity seems to follow the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans to comprehend. An elf seldom becomes sentimentally attached to physical objects such as manufactured structures and furnishings, except those of personal significance, for the simple reason that
conquerors, often in hiding, and much divided. Although I have found evidence of greater elven empires in other worlds, these too seem shattered. In so many worlds, the rise of humanity seems to follow the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
clockwork gains a climbing speed of 30 feet. 9 Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish (creator’s choice). 10 Water Propulsion. The clockwork gains a swimming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
34–35 Instrument of Scribing 36–37 Lock of Trickery 38–40 Mystery Key 41–42 Orb of Direction 43–44 Orb of Time 45–46 Perfume of Bewitching 47–49 Pipe of Smoke Monsters 50–52 Potion of Climbing 53–55
Items 66–67 Rod of the Pact Keeper 68–69 Rope of Climbing 70 Saddle of the Cavalier 71–72 Sending Stones 73–74 Slippers of Spider Climbing 75–82 Spell Scroll (level 2 or level 3 spell) 83 Staff of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
clockwork gains a climbing speed of 30 feet. 9 Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish (creator’s choice). 10 Water Propulsion. The clockwork gains a swimming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
34–35 Instrument of Scribing 36–37 Lock of Trickery 38–40 Mystery Key 41–42 Orb of Direction 43–44 Orb of Time 45–46 Perfume of Bewitching 47–49 Pipe of Smoke Monsters 50–52 Potion of Climbing 53–55
Items 66–67 Rod of the Pact Keeper 68–69 Rope of Climbing 70 Saddle of the Cavalier 71–72 Sending Stones 73–74 Slippers of Spider Climbing 75–82 Spell Scroll (level 2 or level 3 spell) 83 Staff of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
little reason to pay attention to what is spoken there. Gods can speak directly to their oracles. They can appear in the dreams of mortals or manipulate natural phenomena to create omens. They can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
little reason to pay attention to what is spoken there. Gods can speak directly to their oracles. They can appear in the dreams of mortals or manipulate natural phenomena to create omens. They can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
instead of seeking shelter. HALFLINGS OF THE MULTIVERSE
In the worlds of Dungeons & Dragons, many kinds of halflings exist, and they vary greatly from place to place.
In the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
instead of seeking shelter. HALFLINGS OF THE MULTIVERSE
In the worlds of Dungeons & Dragons, many kinds of halflings exist, and they vary greatly from place to place.
In the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
while she weaves plots across the worlds of the Material Plane, looking forward to the time when her drow followers bring those worlds under her control. Lolth appears as a lithe, imperious drow
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
while she weaves plots across the worlds of the Material Plane, looking forward to the time when her drow followers bring those worlds under her control. Lolth appears as a lithe, imperious drow
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of
scholars and treasure hunters mount expeditions to plunder the ruins and unearth the secrets of the giants. On other worlds, the ruins of ancient giants’ civilizations might not be as numerous or well
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of
scholars and treasure hunters mount expeditions to plunder the ruins and unearth the secrets of the giants. On other worlds, the ruins of ancient giants’ civilizations might not be as numerous or well
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
them that it and its fellows are on a mission of supreme importance, though it doesn’t reveal the nature of that mission. A character can puzzle out the reason why the modrons might be here by making a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
them that it and its fellows are on a mission of supreme importance, though it doesn’t reveal the nature of that mission. A character can puzzle out the reason why the modrons might be here by making a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
underground fortresses where dwarves sheltered against giants’ attacks. If exploring giant-sized dungeons is the norm, characters are likely prepared for climbing huge stairs and navigating other
challenges of giant-sized locations (see chapter 4). D&D worlds often assume some magic items (especially artifacts) were created in ancient times using long-forgotten techniques. You might decide such items