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                        Returning 35 results for 'clinging can'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     centered on a point the cataclysm can see within 150 feet. Failure: 45 (13d6);{"diceNotation":"13d6", "rollType":"damage", "rollAction":"Clinging Flames", "rollDamageType":"Fire"} Fire damage. Success
                                                
                                            
                                                
                                                    Earth Glide. The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesnât disturb the material it moves through.
Legendary Resistance (4/Day
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    False Appearance. While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The ice piercer can climb difficult surfaces, including
                                                
                                            
                                                
                                                     resemble piercer;piercers.
Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                                
                                                     form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9);{"diceNotation":"3d6+9", "rollType":"damage", "rollAction":"Wind Javelin", "rollDamageType":"force
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     canât be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
                                                
                                            
                                                
                                                    . While Murgaxor isnât blinded, he can see any creature that isnât an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
                                                
                                            
                                                
                                                     throw, she can choose to succeed instead.
Magic Resistance. Sul Khatesh has advantage on saving throws against spells and other magical effects.
Master of Magic. Sul Khatesh has advantage on
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island.
                                                
                                            
                                                
                                                    
Combat
Utility
Whimsy
3
1
2
Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the
                                                
                                            
                                        
                                                    Earth Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin
                                                
                                            
                                                
                                                     tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Creature and Cargo Capacity Creature capacity describes how many creatures can ride the infernal war machine comfortably. More creatures can fit by squeezing or by clinging to the outside of the vehicle. Cargo capacity specifies how much cargo the infernal war machine can carry.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Stirge Notorious, Clinging Bloodsucker Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in
                                                
                                            
                                                
                                                     attached, the stirge canât make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirgeâs turns.
 The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    . Characters who approach the statue see a creature clinging to the ceiling behind it: Clinging to the ceiling behind the statue is a nine-foot-long slug with glistening black skin and tentacles sprouting
                                                
                                            
                                                
                                                     walking speed and climbing speed of 10 feet. It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 It can innately cast each of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones
                                                
                                            
                                                
                                                    , with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     greatclub. Characters with a passive Wisdom (Perception) score lower than 16 are surprised by the giant as it rises from the pool. Clinging to the 50-foot-high ceiling are ten piercers. As a bonus action
                                                
                                            
                                                
                                                     on its turn, the giant can hum a tone and cause one of the piercers to drop on another creature in the cavern. The piercers donât attack otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one creature can occupy each station. A creature not occupying an action station is either in a passenger seat or clinging to the outside of the vehicle. It can take actions as normal. Helm The helm
                                                
                                            
                                                
                                                    Action Stations A creature can use an action of the station itâs occupying. Once a creature uses a stationâs action, that action canât be used again until the start of that creatureâs next turn. Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , which form a T-shaped outline with two rectangular wings thrusting north and south out of an enormous east-west rectangular room. This room has three-floor-high remnants of walls in two places, clinging
                                                
                                            
                                                
                                                     to soaring stone chimneys. It looks like it was once a truly impressive hall.
 The two wings of the manor are fallen stones and forest now. Bits of flagstone floor can be seen amid the bushes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    12. Ghaunadaur Shrine Intelligent Oozes. Clinging to the 20-foot-high ceiling are three intelligent black puddings that were once drow worshipers of Ghaunadaur (see âIntelligent Black Puddings
                                                
                                            
                                                
                                                     that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Tecuziztecatl Clinging to the wall of a water-filled chamber inside The Hidden Shrine of Tamoachan is Tecuziztecatl, also known as the Lord of Snails. This giant slug is not only intelligent, itâs
                                                
                                            
                                                
                                                     Olman, Primal
 Challenge 4 (1,100 XP)
 Amphibious. Tecuziztecatl can breathe air and water.
 Glowing. Tecuziztecatl sheds dim light within 20 feet of itself.
 Flexible. Tecuziztecatl can enter a space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. Webbed Tunnels Spiderwebs drape across these tunnels, clinging to creatures as they pass until the webs are brushed or burned away. Ghostly faces glimpsed in the webs are actually random patterns
                                                
                                            
                                                
                                                     among the threads. Web-covered areas count as difficult terrain, but theyâre not strong enough to restrain anyone. A character can use an action to burn a 5-foot cube of web with a torch or to cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     climb or crawl down the slope. Failure indicates that the character tumbles 40 feet down the slope, taking 9 (2d8) bludgeoning damage. Characters using a rope to descend the slope can do so safely. Dragon
                                                
                                            
                                                
                                                     the cave, clinging to the wall near the entrance. A character who succeeds on a DC 20 Wisdom (Perception) check notices movement inside the cave but canât tell what it is (or how large a creature it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     climb or crawl down the slope. Failure indicates that the character tumbles 40 feet down the slope, taking 9 (2d8) bludgeoning damage. Characters using a rope to descend the slope can do so safely. Dragon
                                                
                                            
                                                
                                                     the cave, clinging to the wall near the entrance. A character who succeeds on a DC 20 Wisdom (Perception) check notices movement inside the cave but canât tell what it is (or how large a creature it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Piercer  Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. A
                                                
                                            
                                                
                                                     rock formations. Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Darkmantle Ceiling-Clinging Ambush Predator Habitat: Underdark; Treasure: None Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to
                                                
                                            
                                                
                                                     target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way.
 While attached to a target, the darkmantle can attack only the target but has Advantage on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The coins have the profiled visage of Strahd von Zarovich stamped on them. A character can scoop up one hundred coins every minute. K74c. Rotting Corpse Clinging to the bars of this otherwise empty
                                                
                                            
                                                
                                                     spaced 4 inches apart, with horizontal crossbars spaced 6 inches apart, closes off each cell. Each door is fitted with an iron lock. A character using thievesâ tools can try to pick a lock, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    20. Haunted Cage Hanging by a chain from the ceiling of this dark, rectangular room is an old diverâs cage with barnacles clinging to it. The cage is eight feet tall, five feet in diameter, and
                                                
                                            
                                                
                                                     the ghost fails to possess someone, it tries to persuade the characters (in Aquan or Common) to help it find peace. The ghost can sense that its torturer is nearby, but canât discern the exact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Blastoff! The characters can use the lever in area B4 to abort or delay the launch. If they fail to do that, you must determine when the launch occurs based on your estimation of how much time has
                                                
                                            
                                                
                                                     in area U1 or area U2 takes 132 (24d10) fire damage from the rocket engines as the tower lifts off. Any creatures clinging to the outside of the tower when it launches are shaken off, while those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     swallowed a gemstone called the Eye of the Spider. If the characters pierce the skin clinging to his bones and root through his chest cavity, they find the stone in what was once his stomach. Returning
                                                
                                            
                                                
                                                     this gem to Joroth Brighthelm in Waterdeep completes a quest (see âEye of the Spiderâ), or the characters can sell it for 1,000 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     vantage point, they can spot anything moving on the river less than 10 miles away, and its sheer walls and crumbling ladders make it potentially lethal for anything without wings to attempt the ascent
                                                
                                            
                                                
                                                     taken other precautions. Firefingerâs caves were formed by erosion and have ceilings that range from 7 to 10 feet high.  Map 2.6: Firefinger Level 1. Abandoned Cave A ladder clinging to the south face of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     supernatural might. As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to
                                                
                                            
                                                
                                                    Action Options This section provides new action options for combat. They can be added as a group or individually to your game. Climb onto a Bigger Creature If one creature wants to jump onto another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Lower Decks The lower decks are riddled with holes, allowing easy access to the fortress interior. Characters can ascend to the command deck without needing to make ability checks simply by moving up
                                                
                                            
                                                
                                                     other detritus to their bodies for protection. These slugs scour the wreck for organic matter to feed on, clinging to torn sections of wall, floor, and ceiling while taking shelter from the searing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Rod of Seven Parts The walls and floor of this massive chamber alternate between gray, petrified stone and flexing muscle and flesh. Clinging to the ceiling is a serpentine monstrosity, like a
                                                
                                            
                                                
                                                     skinless snake. Its long, draconic snout drips with venom as it slumbers.
 The creature sleeping on the ceiling is the hertilod (see appendix A) that swallowed the next rod piece. A character can move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters As the characters explore the Whorlstone Tunnels, they can run into various creatures or hazards. Check for an encounter whenever the characters are moving along a stretch of tunnel
                                                
                                            
                                                
                                                     and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
                                                
                                            
                                                
                                                    , friend of House Moonstar. Portia thinks Umbraxakarâs curse can be undone by ridding the dragon of its despair, but she has no idea how to accomplish this. She and her companions were captured less than a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . This grand vault is split into two levels: an egg-shaped upper level with a sheer ledge overlooking a sunken level 30 feet below, where a massive pile of treasure rests beneath an icy glaze. Clinging
                                                
                                            
                                                
                                                    . If that doesnât scare the characters off, he makes melee attacks until his breath weapon recharges. If dropped to fewer than 40 hit points, he flees. He can navigate even the narrow tunnels by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wall of the temple is carved with a towering bas-relief of a mountain. Lashed to the mountain with sticky webs is a struggling and gagged male drow with sacks of spider eggs clinging to his body
                                                
                                            
                                                
                                                    .
 Târissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. Târissa stabilizes dying characters so that they can be implanted with spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . This grand vault is split into two levels: an egg-shaped upper level with a sheer ledge overlooking a sunken level 30 feet below, where a massive pile of treasure rests beneath an icy glaze. Clinging
                                                
                                            
                                                
                                                     start. If that doesnât scare the characters off, he makes melee attacks until his breath weapon recharges. If dropped to fewer than 40 hit points, he flees. He can navigate even the narrow tunnels by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , clinging to ceilings to ambush smaller prey and to avoid competing hunters. Theyâre drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic
                                                
                                            
                                                
                                                     carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
 Actions
 Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite
                                                
                                            
                                        






