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                        Returning 35 results for 'cloak and see'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
                                                
                                            
                                                
                                                    This cloak is a cloak of elvenkind. It also grants you resistance to fire damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this
                                                
                                            
                                        
                                                     Magic Items
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    This dark spider-silk cloak is made by drow. It is a cloak of elvenkind. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this cloak with its hood up, Wisdom
                                                
                                            
                                                
                                                     (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Cloak of the Mountain (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cloak of the Mountain"}. The wynling
                                                
                                            
                                                
                                                     magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.Tricksterâs Flight. Immediately after a creature the wynling can see
                                                
                                            
                                        
                                                     Magic Items
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport
                                                
                                            
                                                
                                                    , along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    This thick, fur-lined cloak has the frost rune stitched on the hem in silvery blue thread. Frigid wind swirls around the cloak, regardless of the weather.
While wearing this cloak, you have
                                                
                                            
                                                
                                                     resistance to cold damage. Additionally, when you move within 5 feet of a creature, you can cause the cloakâs cold wind to buffet the creature. The creature must succeed on a DC 14 Dexterity saving
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     combat, irda seekers can momentarily cloak themselves as they dart around the battlefield.
Irda
The Dragon Queen created the irda long ago. While most irda embraced their wicked creatorâs
                                                
                                            
                                                
                                                     or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     body of the draconian crumbles to dust.
Draconic Devotion. While the draconian can see a Dragon that isnât hostile to it, the draconian has advantage on attack rolls.Multiattack. The draconian
                                                
                                            
                                                
                                                     a cloak or robe, and baaz draconians disguise themselves to spy for the Dragon Armies. The sight of dragons drives baaz draconians into a deadly furor. When baaz draconians die, their bodies turn to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Monstrosities). The wolves appear in unoccupied spaces the giant can see within 30 feet of itself. The wolves take their turn immediately after the giant on the same initiative count, and they obey the
                                                
                                            
                                                
                                                     giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see âActionsâ below), detect magic, misty step
2/day each: control
                                                
                                            
                                                
                                                     her turn.
Talons. Auril attacks once with her talons.
Teleport. Auril teleports to an unoccupied space she can see within 30 feet of her.
Touch of Frost (Costs 2 Actions). Auril uses Touch of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Special Equipment. Jarlaxle wears Leather, +3; +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave's eye patch (see appendix A), and a
                                                
                                            
                                                
                                                     ring of truth telling (see appendix A). He wields a rapier, +3 and carries a portable hole and a wand of web. His hat is adorned with a feather of diatryma summoning (see appendix A).
Evasion. If he is
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     damage.Uncanny Dodge. The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.The Black Viper was a notorious burglar, pickpocket, mugger, and assassin
                                                
                                            
                                                
                                                    . When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn't work, she usually needs only to draw her dagger. Of course, some of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on Dexterity (Stealth) checks made to hide, and imposing disadvantage on
                                                
                                            
                                                
                                                     attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn.
Fold Space. Choose a space you can see within 60 feet of you (no action
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , faerie fire, mirror image
Storm of Shattered Glass (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Storm of Shattered Glass"}. Nintra targets a point she can see within 60
                                                
                                            
                                                
                                                    âs turn. Nintra regains spent legendary actions at the start of her turn.
Attack. Nintra makes one attack.
Fey Step. Nintra teleports to an unoccupied space she can see within 30 feet of her
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     if the target is a creature, it canât regain hit points until the start of Skallâs next turn.
Death Knell. Skall points his finger at a creature he can see within 120 feet of himself
                                                
                                            
                                                
                                                     Counterspell. Skall chatters his teeth to interrupt a creature he can see within 60 feet of himself that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                                
                                                     sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an ice mephit (see its entry in the Monster Manual). The mephit acts
                                                
                                            
                                                
                                                     ice crystal that hovers in a space within 5 feet of her. Auril then targets a creature she can see within 60 feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or become
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
                                                
                                            
                                                
                                                     deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     takes damage or if another creature takes an action to shake it.
Cloak Sweep. Barbatos corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If the object isn't being worn or
                                                
                                            
                                                
                                                    Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.
As long as cold weather clothing
                                                
                                            
                                                
                                                     remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see âExtreme Coldâ).
                                                
                                            
                                        
                                                    Cloak of Elvenkind
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
                                                
                                            
                                        
                                                    Cloaker
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom
                                                
                                            
                                                
                                                     whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
                                                
                                            
                                        
                                                    Gnome
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     beauties of the world in their long years, but gnomes seem to worry that even with all that time, they canât get in enough of the things they want to do and see.
Gnomes speak as if they canât
                                                
                                            
                                                
                                                    , Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Seeing
                                                
                                            
                                        
                                                    Changeling
                                                    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     feared, but they will never be destroyed.â Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
                                                
                                            
                                                
                                                    ?
Masks and Personas
In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    35. Black Cloak Halaster has created a regional effect in this corridor (see âHalasterâs Lairâ). As the characters come around the corner, they see a billowing black cloak moving away from them, as
                                                
                                            
                                                
                                                     if it were being worn by an invisible creature. Created by a minor illusion spell, the cloak is silent and moves away from the party at a speed of 30 feet. It disappears upon entering area 33a, 34a, or 36b, or if it is dispelled.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
                                                
                                            
                                                
                                                     see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) This dark spider-silk cloak is made by drow. It is a cloak of elvenkind (see chapter 7, âTreasure,â of the Dungeon Masterâs
                                                
                                            
                                                
                                                     rites never meant to see the light of day. Many such items, including drow armor, weapons, and piwafwi cloaks, permanently lose their magic if they are exposed to sunlight for 1 hour without interruption. Charged items such as a wand of viscid globs are destroyed after 1 hourâs exposure to sunlight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Piwafwi of Fire Resistance Wondrous item, rare (requires attunement) This cloak is a cloak of elvenkind (see chapter 7, âTreasure,â of the Dungeon Masterâs Guide). It also grants you resistance to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Kagonesti Forest Shroud Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth
                                                
                                            
                                                
                                                    ) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     requires attunement. See the itemâs description in the Dungeon Masterâs Guide for more information about it, including the type of object required for its making. If you have Xanatharâs Guide to Everything
                                                
                                            
                                                
                                                     
   Cloak of elvenkind  Yes 
   Cloak of the manta ray  No 
   Eyes of charming  Yes 
   Gloves of thievery  No 
   Lantern of revealing  No 
   Pipes of haunting  No 
   Ring of water walking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     magic items in the game, not including potions or scrolls. In the tables, an itemâs entry tells you whether the item requires attunement. See the itemâs description in the Dungeon Masterâs Guide for
                                                
                                            
                                                
                                                     Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No   Replicable Items (10th-Level Artificer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     common magic items in the game, not including potions or scrolls. In the tables, an itemâs entry tells you whether the item requires attunement. See the itemâs description in the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                     No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No   Replicable Items (10th-Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (see âWandering Monstersâ). Voolâs cave is littered with the bones of birds, rats, and fish, as well as the exsanguinated corpses of a badger and a small deer. Treasure A character who searches the
                                                
                                            
                                                
                                                     cave for treasure and succeeds on a DC 15 Wisdom (Perception) check finds a small leather pouch buried under a pile of offal. It contains Voolâs accumulated wealth: 9 cp, 4 sp, a Harper cloak pin made of
                                                
                                            
                                        






