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                        Returning 23 results for 'cloak carrying'.
                    
                
                        
                            
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                                        cloud carrying
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Cloak of the Mountain (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cloak of the Mountain"}. The wynling
                                                
                                            
                                                
                                                     magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.Tricksterâs Flight. Immediately after a creature the wynling can see
                                                
                                            
                                        
                                                     Magic Items
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport
                                                
                                            
                                                
                                                    , along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     heightens its physical ability and increases in size, along with anything it is wearing or carrying. While augmented, the seeker is Large, and makes Strength and Dexterity saving throws with advantage
                                                
                                            
                                                
                                                     Humanoid it has seen. Any equipment the seeker is wearing or carrying isnât transformed, and the seekerâs statistics donât change. The seeker reverts to its true form if the seeker is
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     being hit by an attack, Skall teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.Skall is the current factol of the Heralds of Dust and the
                                                
                                            
                                                
                                                    , rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them. Notorious among the factols of Sigil but rarely seen in the
                                                
                                            
                                        
                                                    Cloak of Invisibility
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become
                                                
                                            
                                                
                                                    . After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible
                                                
                                            
                                                
                                                    , anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Kagonesti Forest Shroud Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth
                                                
                                            
                                                
                                                    ) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     magic to disguise themselves and gather intelligence for their allies. In combat, irda seekers can momentarily cloak themselves as they dart around the battlefield. Irda Seeker
 Medium Giant, Any
                                                
                                            
                                                
                                                     size, along with anything it is wearing or carrying. While augmented, the seeker is Large, and makes Strength and Dexterity saving throws with advantage. If the seeker lacks the room to become Large, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     atop it. Paintings on the chariotâs body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
                                                
                                            
                                                
                                                     opaque over the shield (such as a sack or cloak) or turning the shield to face a wall. The shield can also be destroyed; it has AC 15, 10 hit points, and is immune to all damage except force damage. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     darker and colder. Statue of Halaster Riding a Donkey When he is not incapacitated, Halaster can touch this statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of
                                                
                                            
                                                
                                                     a character using thievesâ tools. The chest contains a gold-plated heraldâs trumpet (250 gp); a coral beer stein painted with scenes of underwater life (500 gp); a cloak made of giant eagle feathers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     now drifts listlessly through the Mortuaryâs forlorn halls, rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them
                                                
                                            
                                                
                                                     caster takes 10 (3d6) necrotic damage if the spell fails.
 Near-Death Experience. In response to being hit by an attack, Skall teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     taken from dead explorers. The collection includes a fine Cormyrean cloak, a Sembian wine flask, and a bejeweled Amnian doublet and matching money pouch. He also bears a flame tongue longsword. Slow
                                                
                                            
                                                
                                                     chapter 1).
 Shapechanger. Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     half as much damage on a successful one. Treasure. The treasure around the statue consists of a scimitar of speed, a cloak of the manta ray, a masterwork painting of a ship at sea set in a gold frame
                                                
                                            
                                                
                                                     worth 500 gp, five white pearls worth 100 gp each, 623 pp, and 8,329 gp. If Lhammaruntosz or Scaly Eye members notice the characters carrying stolen treasure, they attack. B7. Ascension Chamber The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     not carrying light sources, they can try to hide from these Barovians, who carry pitchforks (+2 to hit) instead of clubs, dealing 3 (1d6) piercing damage on a hit. Barovian commoners rarely leave
                                                
                                            
                                                
                                                     needles. The woods crawl with needle blights that serve the evil druids of Barovia. If the characters are moving quietly and not carrying light sources, they can try to hide from these blights. Revenant A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     open each door. If he succeeds in opening the doors, he leaves them open behind him. Treasure. Nilraun wears a wolf fur cloak (worth 25 gp), wields a wand of fireballs, and has a spell scroll of sending
                                                
                                            
                                                
                                                     carrying 1d3 magic items, each determined by rolling on Magic Item Table C in chapter 7 of the Dungeon Masterâs Guide. Development. Characters who cast a speak with dead spell on the frozen shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
                                                
                                            
                                                
                                                     carrying or wearing it. 20 Roll twice, rerolling any additional 20s.   What Quirk Does It Have?   d12 Quirk   1 Blissful. While in possession of the item, the bearer feels fortunate and optimistic about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wooden box along the port wall. The box contains spell scrolls of gust of wind and protection from poison, a potion of heroism, a potion of water breathing, a cloak of protection, 507 gp, and 199 sp. 11
                                                
                                            
                                                
                                                    , and it canât be opened by any normal means. See âMoving Aubreckâs Treasureâ for details on carrying the box after the elder octopus attacks, and for getting the treasure safely off Emperor of the Waves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33â35 A flustered gnome carries a stack of papers taller than he isâunaware of the plume of smoke coming from inside a scroll case slung
                                                
                                            
                                                
                                                    !" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     leading to area R6. They donât attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password âIllefarnâ (the name of an ancient elven nation that once spread across much of the
                                                
                                            
                                                
                                                     natural cavern, carrying the faint scent of decaying flesh. A crevasse with sloped walls divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xornâs stomach still contains some undigested offerings: 9 gp, three egg-sized
                                                
                                            
                                                
                                                     to summon Ogrémoch. The characters find him with his back turned and the hood of his rich cloak pulled up, so he looks like a finely dressed cult priest. Two Black Earth guards (see chapter 7) attend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
                                                
                                            
                                                
                                                     Book. A Dispel Magic spell cast on the book suppresses its magic for 1 hour. Closing the portal doesnât return escaped chasmes to the Abyss. Treasure. Amid the bones on the floor is a Cloak of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
                                                
                                            
                                                
                                                     armor, each carrying hollowed-out goatâs horns, keep watch here.
 Two veterans (lawful evil humans) keep watch atop the turret. If they see or hear the characters approach, they sound their horns, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     obsidian spider with small diamonds for eyes at the top (worth 1,500 gp). The staff is ornate but nonmagical. Taal carries a pouch with four 100 gp gems inside it, and he wears a fine black cloak
                                                
                                            
                                                
                                                     return to Hawkâs Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested
                                                
                                            
                                        






