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Returning 35 results for 'cloak fire'.
Other Suggestions:
cloud fire
clan fire
close fire
Magic Items
Out of the Abyss
This cloak is a cloak of elvenkind. It also grants you resistance to fire damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this
cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Magic Items
Storm King's Thunder
based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made
finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy
Monsters
Bigby Presents: Glory of the Giants
garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage.Cold, Fire, Lightning
Monsters
Fizban's Treasury of Dragons
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
Monsters
Waterdeep: Dragon Heist
Special Equipment. Jarlaxle wears Leather, +3; +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave's eye patch (see appendix A), and a
spells, requiring no material components:
At will: dancing lights1/day each: darkness, faerie fire, levitate (self only)
Legendary Resistance (1/Day). If Jarlaxle fails a saving throw, he can choose to
Monsters
Candlekeep Mysteries
, wrapped in a cloak-like darkness that appears to devour the light.
Nintraâs eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment
, faerie fire, mirror image
Storm of Shattered Glass (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Storm of Shattered Glass"}. Nintra targets a point she can see within 60
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
Monsters
Icewind Dale: Rime of the Frostmaiden
, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Monsters
Infernal Machine Rebuild
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops
. If Barbatos takes acid or fire damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn't regenerate.
Spellcasting
Backgrounds
Baldurâs Gate: Descent into Avernus
entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
6
Instrumentalist
7
Poet
8
Singer
9
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd â someone of an
Backgrounds
Guildmastersâ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of travelerâs clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Piwafwi of Fire Resistance Wondrous item, rare (requires attunement) This cloak is a cloak of elvenkind (see chapter 7, âTreasure,â of the Dungeon Masterâs Guide). It also grants you resistance to
fire damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
window focuses through the lens on a dusty old cloak, causing it to smolder. Itâs a major fire hazard. Ruckusâs decision to leave the storeroom alone compounds the danger. If the problem isnât dealt with
Quest: Fire Ghost If the characters donât bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth
you use this property, you canât use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Magic Items 1d20 Item 1 Boots of Elvenkind 2 Cloak of Billowing 3 Cloak of Elvenkind 4 Clockwork Amulet 5 Clothes of Mending 6 Dread Helm 7 Eyes of the Eagle 8 +1 Mace 9 +1 Plate Armor 10 Pole
of Collapsing 11 Potion of Fire Breath 12â13 Potion of Healing (Greater)* 14 Potion of Invisibility 15â16 Potion of Resistance (Necrotic)* 17 +1 Shortbow 18 +1 Shortsword 19 Slippers of Spider Climbing 20 Spell Scroll of Fireball The following magic items are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Cloak Room and Guard Post Just inside the front door is a chamber with pegs and benches for cloaks and boots. A set of rusty spears rests in one corner, held in the claw of a small drake statue
.
The guard post to the right of this entryway is unoccupied except when large groups of rival cultists gather. Two small arrow slits make it easy to fire into the entry hall with three-quarters cover.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Arcana Tables ArcanaâCommon 1d100 Item 01â02 Bead of Nourishment 03â04 Bead of Refreshment 05â07 Candle of the Deep 08â10 Cloak of Billowing 11â13 Cloak of Many Fashions 14â15 Clothes of Mending
Cloak of Protection 14 Cloak of the Manta Ray 15 Decanter of Endless Water 16 Deck of Illusions 17â18 Driftglobe 19â20 Dust of Disappearance 21 Dust of Dryness 22 Dust of Sneezing and Choking 23â24
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Cloak Room and Guard Post The entryway is empty most of the time. Just inside the front door is a chamber with pegs and benches for cloaks and boots. A set of rusty spears rests in one corner
, held in the claw of a small drake statue. The guard post to the right of this entryway is unoccupied except when large groups of rival cultists gather. Two small arrow slits make it easy to fire into the entry hall with three-quarters cover.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Common
Challenge 6 (2,300 XP)
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative â1 penalty to
points at the start of his turn. If Barbatos takes acid or fire damage, this trait doesnât function at the start of Barbatosâs next turn. Barbatos dies only if he starts his turn with 0 hit points and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
canvas, with a shoddy gray cloak draped over its shoulders. Dozens of cloth eyes have been sewn into the cloak.
Table. The puppet looms over a stone table covered with dusty alchemical equipment and
points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemistâs fire that shatters as the puppet falls to pieces, causing its remnants to catch
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Clever Concealment The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to cloak themselves and
conflict with fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rotting flesh wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. âWhat you want?â it asks. âShow the sign.â
The four-armed troll
soaks in water from the well; this provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. âWhat you want?â it asks. âShow the sign.â
Trepsin
The four-armed troll
provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source. If the characters investigate the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protective magical garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire
14 (+2)
CHA
10 (+0)
Damage Resistances cold, fire, lightning
Senses passive Perception 12
Languages â
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The ram has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X17. Upper West Hall The walls of this twenty-foot-wide, seventy-foot-long arched corridor are sheathed in amber. The southern half of the hall is scorched by fire, and a charred corpse lies on the
floor here, under a burned fur cloak. Several amber doors lead from this hall, and three arrow slits are cut into the east wall. Floating in the middle of the hall are three skulls wreathed in green
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Minor Items, Uncommon Item Type Attune? Alchemy jug Wondrous item No Ammunition, +1 Weapon No Bag of holding Wondrous item No Cap of water breathing Wondrous item No Cloak of the manta ray
animal friendship Potion No Potion of fire breath Potion No Potion of healing, greater Potion No Potion of growth Potion No Potion of hill giant strength Potion No Potion of poison Potion No Potion of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the itemâs properties. Altered Damage Types An item that deals damage of one type could
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that itâs a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tattered black robes. Treasure Characters searching the footlocker find a folded cloak of protection, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a
flask of alchemistâs fire, a bullseye lantern, a set of thievesâ tools, and a spellbook with a yellow leather cover containing the following wizard spells: 1st level: disguise self, identify, mage armor
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnomeâs skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
; theyâre more inclined to tie their victims to saplings and slowly roast them over a fire, or put them in a giant cook pot to make stew. Fortunately for the prisoners, the koboldsâ almost
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Very Rare Item Type Attune? Amulet of the planes Wondrous item Yes Animated shield Armor Yes Armor, +2 Armor No Belt of fire giant strength Wondrous item Yes Belt of giant strength
(frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
barred the doors and windows, hoping the zombies would be unable to breach the doors. If the party runs into difficulty dealing with the creatures, occupants of the inn can open the windows and fire crossbows or other missile weapons at the monsters to help.






