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Returning 35 results for 'close of distant'.
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Monsters
Spelljammer: Adventures in Space
typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through.Radiant
Monsters
Spelljammer: Adventures in Space
feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through.Radiant
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
shell, shiny black and opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through.A Solar Dragon’s Lair
A
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
shell, shiny black and opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through.A Solar Dragon’s Lair
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Backgrounds
Guildmasters’ Guide to Ravnica
work in a raid, but seems to think that I’m not like other Gruul.
7
I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice.
8
A close friend left our clan and
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
borders close, the Mists are filled with eerie, colorful lights and distant music, echoing memories of past carnivals.
Closing the Borders Nepenthe can close the borders of its domain, as detailed in “The Mists” at the start of this chapter. With the sword’s consent, Isolde can do the same. When the Carnival’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V6. The Lost River The river that runs through the canyon sweeps close to the canyon’s eastern wall. To the west, the ground is covered with rocky spires and wild brush.
Four gnolls and four hyenas
forage here. During the day, when the sky is clear, the gnolls use their longbows to take down distant targets.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons before realizing its error and veering away. A wise or
resistance, followed by hostility, especially if the lair contains eggs. A solar dragon egg has an obsidian shell, shiny black and opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close.
Light. Except as otherwise noted, the interior of the tomb is dark
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Deep Dragon Treasures Deep dragons adore goods from distant lands, especially if those goods are unique. They hoard mementos of memorable hunts or exploring expeditions. They love gemstones in deep
, which the deep dragon always keeps close at hand and talks to when lonely
11 A magnificent set of drums painted with scenes from the folklore of an isolated mountain community
12 A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ago that are distant or even ancient history to humans might have been experienced firsthand by many elves who are still alive. And an elf’s memory of such events is likely more accurate than a well
lives. It’s a rare elf who forms strong relationships with people of other races, particularly those whose life spans are much shorter. Humans like to believe that elves don’t form close bonds with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shells. Eberron shards can be found almost anywhere, but the most significant deposits have been discovered in jungle environments, notably Q’barra and the distant land of Xen’drik. In their raw form
dragonshards have a close affinity to dragonmarks and are a vital part of any dragonmark focus item. Larger shards may be required for eldritch machines or used in the creation of legendary items or artifacts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken
body, as if they were still being mauled. 2 The victim’s body to wither, as if constantly exposed to desert heat. 3 The victim to be distracted by distant howling or vague whispers only they can hear. 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
family members living abroad and brought them to live with him in a twisted, underground version of Shadowdusk Hold. Among those who answered the call was Margaraste Shadowdusk, a distant cousin whom
twins Dezmyr and Zalthar Shadowdusk. They have remained close throughout life and undeath, and might have led their mortal family skillfully if circumstances had played out differently. The twins are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
close …” If the portrait is repaired using a mending cantrip or similar magic, the image appears to come alive momentarily. Within the portrait, Jhesiyra removes the ring from her finger, causing the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
ride it. Clystran and the dragonnel managed to soar close to the flying citadel. Tunnels riddle the citadel’s base. Eerie lights suggest they connect with the temple above. Clystran found Darrett and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
Nylea drew close, the great cat vanished into the forest’s shadows. Seasons passed as the god loosed arrow after arrow at the lynx, but her efforts remained fruitless. Nylea eventually abandoned the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber’s Influence in Khorvaire In Khorvaire, you might… Find a way to close a passage to Khyber before a horde of horrors emerges from it. Battle a mind flayer that has established a cult in the
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distant connection to the fey and seek to build bridges between the Material Plane and the Feywild of Thelanis. These Khoravar often become Greensinger druids or warlocks with Archfey patrons
the human farmers in the east and the druids and wilder folk in the west. 4 Your small Khoravar community has only survived in the slums of Sharn through the close, family-like support you show each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
passage junction reshaping itself at the dragon’s command to open a passage or close it again (similar to the effect of a stone shape spell). Whenever a creature with an Intelligence of 3 or higher comes
. Regional Effects Either of these effects might appear in the area around a copper dragon’s lair, in addition to or instead of the effects described in the Monster Manual: Distant Melodies. The ethereal music
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
. When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
, to distant spires. There, on a cold mountainside, you’ll find a village of yakfolk and below that, Ironslag — the forge of the fire giant duke. The conch you seek is in his quarters.”
“Distant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a destination without being seen by the villain’s forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
’ ability to send a gout of flame against distant enemies. Called giant striders, these monsters appear birdlike and reptilian, but are truly neither. Firenewts provide shelter, food, and breeding
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
sell armor and weapons similar to the excellent pieces they forged in the eastern cities of Old Delzoun, and this merchandise may lessen the demand for goods from more distant dwarven settlements. In
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters can attack it from a distance or fly in close. The airship can’t land on the Morkoth, but it can float in the water nearby or hover directly overhead, out of the line of fire of the Morkoth’s
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.” HALASTER'S GOALS
The Mad Mage makes his presence known throughout this adventure. Most often, he’s a distant observer, watching with amusement as adventurers contend with the denizens and other dangers of
level 9, but he’s also paying close attention to other arcane spellcasters who enter Undermountain. Of course, once the novelty of new apprentices wears off, Halaster will likely do the same thing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throat from which the intellect snares emerged. N2: Throat The great creature’s throat is an organic passage 10 feet in diameter. A distant pulse thrums through the floor, and contractions cause the
, the Nematode opens its mouth and doesn’t close it again for weeks. Destroying the Membrane. The membrane has AC 10; 80 hit points; and immunity to bludgeoning, poison, and psychic damage. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and speed. Zord visits the distant island of Lantan about once a year. During his last visit, he purchased four nimblewrights from a Lantanese wizard. He keeps two aboard his flagship, and one aboard
characters farewell and sees that they are escorted safely back to the docks. Drow Characters If the adventuring party includes one or more drow characters, Captain Zord pays close attention to what they do and say, but doesn’t treat them any differently from the other party members.






