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Returning 35 results for 'close warriors religion'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Spit Fire","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.A firenewt warrior can spew fire. Many of these warriors have a close
Monsters
Fizban's Treasury of Dragons
chosen takes damage from a creature within 5 feet of it, it can make a Shortsword attack with advantage against that creature.Dragon chosen are mighty warriors who offer their bodies as vessels for a
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
Monsters
Candlekeep Mysteries
grippli, since lizardfolk, yuan-ti, and other creatures are known to have a taste for them.
Close to Nature. Most grippli care more about survival than they do about abstract ideals such as good and evil
. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.
Backgrounds
Sword Coast Adventurer's Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
Backgrounds
Spelljammer: Adventures in Space
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the
the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
Backgrounds
Sword Coast Adventurer's Guide
agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Monsters
Fizban's Treasury of Dragons
nearby. Ridding the village of the spiders means tampering with the dragon’s food supply.
7
A sapphire dragon invites warriors to vie for the honor of studying military tactics under the
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
tampering with the dragon’s food supply.
7
A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
classes
Daemon of Wrath, but this philosophy rings true for all warriors who devote themselves, body and soul, to the thrill of combat and the delight of bloodshed. Such champions find themselves at the
forefront of armies, using the most violent methods at their disposal to bring battles to a swift close … or drawing out the war to sate their own appetites.
Paladins who take the Oath of Slaughter
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
backgrounds
, hungrier, and crueler than the monster that once hunted you. You are, yourself, the monster now—a fearsome creature once thought to slake its hunger on you or those close to you. You survived
, History, Religion, Nature
Tool Proficiencies: Leatherworker's Tools
Equipment:Choose A or B: (A) Leatherworker’s Tools, Book (one creature type), Hooded Lantern, Hunting Trap, Oil (3 flasks
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and awake.
According to bugbear legends, Hruggek and Grankhul often fight alongside each other, preying upon all they encounter as is their right as superior warriors. Hruggek takes the heads of
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Knights Battle Masters and Heroic Wanderers Habitat: Any; Treasure: Armaments, Individual Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Knights Battle Masters and Heroic Wanderers Habitat: Any; Treasure: Armaments, Individual Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
)
Skills Acrobatics +3, Religion +2
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
)
Skills Acrobatics +3, Religion +2
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mess Hall Furnishings. Six 10-foot-long tables, each set with eight chairs, stand in neat rows.
Githyanki. Unless they have been drawn elsewhere, five githyanki warriors (three females and two
males) and one male githyanki gish (see appendix A) are eating together at a table, talking in low, angry tones.
If the characters get close to this area without alerting its occupants, they hear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mess Hall Furnishings. Six 10-foot-long tables, each set with eight chairs, stand in neat rows.
Githyanki. Unless they have been drawn elsewhere, five githyanki warriors (three females and two
males) and one male githyanki gish (see appendix A) are eating together at a table, talking in low, angry tones.
If the characters get close to this area without alerting its occupants, they hear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Nightwood is a massive forest with a close tie to the Plane of Mabar. Monsters and undead sometimes slip out of the Nightwood to threaten the surrounding regions. The laws of Karrnath are harsher than those
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Nightwood is a massive forest with a close tie to the Plane of Mabar. Monsters and undead sometimes slip out of the Nightwood to threaten the surrounding regions. The laws of Karrnath are harsher than those
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Talentan Characters Review the halfling section in chapter 3 for quirks and other things relevant to characters from the Plains. Also consider the following. Wild Warriors and Tricksters. You were
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talentan Characters See chapter 1 for quirks and other features relevant to halfling characters from the Talenta Plains. Also consider the following: Wild Warriors and Tricksters. You were born in
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Talentan Characters Review the halfling section in chapter 3 for quirks and other things relevant to characters from the Plains. Also consider the following. Wild Warriors and Tricksters. You were
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talentan Characters See chapter 1 for quirks and other features relevant to halfling characters from the Talenta Plains. Also consider the following: Wild Warriors and Tricksters. You were born in
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important
Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tool Proficiencies: One type of gaming set or musical instrument Languages: One of your choice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important
Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tool Proficiencies: One type of gaming set or musical instrument Languages: One of your choice
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
look friendly. Best ready yourselves for a fight.”
The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriors—Captain Azmadian (lawful evil), Lieutenant
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
look friendly. Best ready yourselves for a fight.”
The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriors—Captain Azmadian (lawful evil), Lieutenant
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Chosen Dragon chosen are mighty warriors who offer their bodies as vessels for a dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are
quick to defend them if they sense any ill intent. Dragon chosen are skilled in close combat, using two weapons to tear at their foes. Dragon Chosen
Medium Humanoid, Any Alignment
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
piles of loose rocks. Two drow elite warriors, a female named Dirzanna Freth and a male named Arachnafein Zaphrorzza, hide behind the rocks. These drow are under the effect of the spirit nagas’ rod of
rulership and move to the swamp’s edge to attack intruders detected in area 11a. If enemies close to melee range, the drow switch to melee weapons. If one drow elite warrior falls in battle, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sprite Sprites are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to