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Returning 35 results for 'close with river'.
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Monsters
Mythic Odysseys of Theros
breed of cerberi that have interbred with mortal wolves, two-headed cerberi typically roam the mortal side of the Tartyx River. There they generally ignoreâor only modestly menaceâthe souls
of the dead. Such isnât the case for mortals, though, and they eagerly set upon those who tread too close to the Underworldâs borders.
Feared by the living and the dead, cerberi patrol
Monsters
Fizban's Treasury of Dragons
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
dragon spends little time in this part of the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack.
Underground River. A river flows along the right and bottom
Ancient Deep Dragon
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lairâs fungal walls with magical and mundane traps. A typical lair has the following
Adult Deep Dragon
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lairâs fungal walls with magical and mundane traps. A typical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V6. The Lost River The river that runs through the canyon sweeps close to the canyonâs eastern wall. To the west, the ground is covered with rocky spires and wild brush.
Four gnolls and four hyenas
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival If the characters follow the river from Falconâs Hunting Lodge, they arrive from the east. If they come straight from Phandalin, they approach from the south. When they arrive, read the
following boxed text aloud: The logging camp spreads along the south shore of the river, where a dozen tents are arranged on a sandy beach. Near a dock stands a cabin with logs stacked under an awning
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, itâs also a haven for smuggling thanks
to its river access. Sowâs Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easyâuntil you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
fallen, spanning the river and spreading flames on both sides.
The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire. Going Around
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, itâs also a haven for smuggling thanks
to its river access. Sowâs Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undulate like a writhing snake. Each time one side gains an advantage, invariably its lines weaken somewhere else. Demons enter the Nine Hells by following the River Styx from the Abyss into Avernus
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysm. Seeing the potential of a deep harbor so close to the mouth of a great river, the Empire of Istar invested heavily in the town, transforming it into a thriving trade hub. Solamnia soon found
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
without horses. They can also take a boat up the Loagrann River. Use the Random Wilderness Encounters table in chapter 3 to generate encounters, as desired. The characters can also reach Deadstone
encounters. Flying Mounts Characters can obtain griffon mounts in Fireshear or hippogriff mounts in Hawkâs Nest. Neither settlement is close to Deadstone Cleft, requiring the characters and their mounts to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of San CitlĂĄn According to the tale of San CitlĂĄnâs founding, an explorer named Citlali became lost in the valley of the Calaveras River. After wandering for days, Citlali saw an elegantly
dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. We All Float Down Here A dead grimlock in a forlorn passageway is evidence of danger on the underground river. 11a. False Boat Tethered to the mouth of a narrow cave at water level is what
pseudopod. 11b. Grimlock Skeleton The skeleton of a one-armed grimlock lies on the floor where a narrow passage in the west wall intersects with a wider tunnel heading north and south. Close examination
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
A Grim Discovery As the characters make their way from the River of Gold to the Court of Flowers, they pass a shadowed alley. Glancing down it, the character who has the highest passive Wisdom
no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack. Underground River. A river flows along the right and bottom edges of the map, providing the dragon with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This âkeepâ is
stronghold of the Cult of the Eternal Flame, elemental fire cultists posing as druids while they seek new adherents. Rivergard Keep This stout castle stands on the banks of the Dessarin River. It consists
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane, Cyre, and Karrnath. Vathirondâs residents still hold grudges against these close foreign neighbors. However, their attention of late has been focused on the Mournland. Nameless horrors have
of the Howling River at a point where the river widens, the ancestral seat of the rulers of Breland seduces visitors with its tree-lined avenues, elegant drawbridges, cleanliness, and laid-back
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Empty Bridge This location is presented on map 8.3. Mike Schley Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge
the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of stone and sealed with Qualith door locks (see âQualith Door Locksâ). Unless they are held open, the doors automatically close and lock. UNDERGROUND RIVER
The underground river on this level is
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
secrets, deception, and betrayal isnât close with the rest of the pantheon. This is not to say that Phenax doesnât have active relationships with others in the pantheon, but his position as the patron
of lies doesnât lead to close, lasting friendships. Erebos and Athreos despise Phenax, which delights him to no end. Phenax revels in the fact that, as a lowly mortal, he was able to outwit both the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Poor Devil: Thavius Kreeg If the characters killed Thavius Kreeg in chapter 1, his soul ends up in the Nine Hells, where it emerges from the River Styx as a lemure. Zariel instantly becomes aware of
his shackles arenât long enough to let him get close to the cell door. Characters can kill him at range without even entering the cell, if they wish, by launching attacks through the bars. However
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Greyhawk might ask them to investigate. Encounters The adventure consists of these encounters. The First Fork. A mile upstream from the village, a stream flows into the river from a little wood on the
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal side of the Tartyx River. There they generally ignoreâor only modestly menaceâthe souls of the dead. Such isnât the case for mortals, though, and they eagerly set upon those who tread too close
Cerberi Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
professes loyalty to Bel, Krinjak is secretly a spy for Zariel. After taking the characters as close to the sibriex as the River Styx allows, it flies off to warn Zariel that the characters are working for
the characters reach the sibriex, Bel offers to provide them with a barge they can use to ply the River Styx. Bel doesnât tell the characters that the Companion (what he calls the Solar Insidiator) was
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, or engaged in some other activity. Pursuit. The characters are tracking monsters, or the monsters are tracking them. The encounter begins when the two groups get close enough to interact. Foraging
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
will take the party about 12 hours to travel from Saltmarsh to the ford over the Dunwater River (marked B on the map). This time does not account for resting but does allow for slow movement at times
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
have arrived, Verity asks the last to enter to close the door. To begin this scene, read the following text: The back room in the Brine Widow is well appointed, with a polished wood table, paintings
. The boats ply the river that leads to the cavern. (Verity knows no other way to enter the casino.) Employees. The casino employs tieflings only. Employee-Only Areas. Doors to employee-only areas have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The conch you seek is close to her.â
âThe great riverâ refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
the chosen foe: Chief Guh
âTravel south over tree, hill, and vale. Let the great river be your guide. There, on one of its eastern arms, youâll find Grudd Haug â the den of the hill giant chief
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
queen, the shadar-kai use their shadow magic. If a target is living, they magically infiltrate the personâs mind and excise the desired bits of emotion, or if the target is close to death, the shadar-kai
capture the whole soul to bring back to the Raven Queen. Sediment of Memory. Shadar-kai are very interested in the magical silt at the bottom of the River Styx that holds the memories and identities
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Othokentâs gratitude. PLACING THE ADVENTURE
In the Greyhawk campaign setting, where the town of Saltmarsh is located, the lizardfolk lair is a coastal promontory adjacent to the Dunwater River.
Here are
bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
moving behind the bunker and below the openings of the overlook. Once they reach the mouth of the frozen river, they can crawl through the culvert (which leads under area O2) or quietly approach the main
much larger fortress in the mountains. Xardorok is obsessed with chardalyn and is forging a dragon out of it.
The outpost was built close to Kelvinâs Cairn for a reason. Once Ten-Towns is destroyed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
â statistics). The weretiger (N male Chultan human) uses no name anymore, but he was called Bwayes Oâtamu years ago. He is a cousin of Wakanga Oâtamu (see âMerchant Princesâ ), and the two were quite close as
bones of a great dragon lie in a grotto to the southwest. (Bwayes can lead characters to Needleâs Bones if they ask him nicely.) Between the River Olung and the Nsi Wastes lie the ruins of a once
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
later revealed to have been her lover. His body was found in the river, with the soaked remnant of what appeared to be Nestra Ruthiolâs favorite cloak. That she loudly and publicly argued with Palyrâs
creatively call the Three Rivers), Yartar is a fishing town, and its tables have fish as fare at every meal. Fresh crabs, eels, and other river life are available both to eat and to purchase, and serve as a






