Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'closed con'.
Other Suggestions:
chosen con
close con
closes con
cursed con
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Eye Monger When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
20 ft. (hover)
STR
21 (+5)
DEX
6 (−2)
CON
23 (+6)
INT
7 (−2)
WIS
13 (+1)
CHA
7 (−2)
Senses blindsight 120 ft. while the eye monger’s eye is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Astral Plane. When an eye monger’s large eye and mouth are closed, it looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
Lawful Evil
Armor Class 17 (natural armor)
Hit Points 149 (13d10 + 78)
Speed 0 ft., fly 20 ft. (hover)
STR
21 (+5)
DEX
6 (−2)
CON
23 (+6)
INT
7 (−2)
WIS
13 (+1)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
. (hover)
STR
26 (+8)
DEX
10 (+0)
CON
18 (+4)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws Con +9, Wis +6
Skills Perception +11, Stealth
+5
Senses darkvision 120 ft., blindsight 120 ft. while the spider’s eyes are closed, passive Perception 21
Languages —
Challenge 15 (13,000 XP) Proficiency Bonus +5
False Appearance. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (−1)
WIS
14 (+2)
CHA
14 (+2
its mouth is open or closed.
Actions
Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).
Claw
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim. Anhkolox
Huge Undead
, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 50 ft.
STR
22 (+6)
DEX
11 (+0)
CON
18 (+4)
INT
4 (−3)
WIS
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
15 Initiative −1 (9)
HP 52 (8d8 + 16)
Speed 20 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 8 −1 −1 Con 15 +2 +2 Ability Score Mod Save Int 2 −4 −4 Wis 8 −1 −1 Cha 7 −2 −2
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary
join in the feast. Piercer
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 5 ft., climb 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
beanstalks—also known as Everstalks—to intrude on their lofty palaces. Beanstalk wurms lie coiled along the length of an Everstalk with their eyes closed and their stomach flattened against the stalk
)
Speed 50 ft., climb 50 ft.
STR
27 (+8)
DEX
18 (+4)
CON
22 (+6)
INT
4 (−3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +14, Con +12
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
can be opened and closed to meet the needs of the order. The walls of the living quarters are made of paper on wood frames, offering little privacy. The dwelling is within view of the Jagged Sanctum
30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5, Stealth +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as warnings, knowing that the basilisk that created them is likely to be nearby. “No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.”
— X the
)
DEX
8 (−1)
CON
15 (+2)
INT
2 (−4)
WIS
8 (−1)
CHA
7 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 3 (700 XP)
Petrifying Gaze
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Hit Points 297 (17d20 + 119)
Speed 15 ft., fly 80 ft. (hover)
STR
28 (+9)
DEX
7 (-2)
CON
25 (+7)
INT
5 (-3)
WIS
14 (+2)
CHA
18 (+4
area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesn’t function while the eye is closed or while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ft., fly 80 ft. (hover)
STR
28 (+9)
DEX
7 (−2)
CON
25 (+7)
INT
5 (−3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances
the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn’t function while the eye is closed or if the dreadnought has the blinded condition.
Astral Entity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in an intricate dance. The far wall is almost completely covered by a map of the night sky, with a golden sunburst in the center above a closed door.
The cabinets are crowded with skulls, bones
doors to the room are closed, the starry night sky is visible in all directions. Terrain more than 20 feet away at ground level, however, is shadowy and indistinct; only the sky above seems sharp and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist. Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fists
)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities frightened
Senses passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Tactical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 15 ft., fly 80 ft. (hover)
STR
28(+9)
DEX
7(−2)
CON
25(+7)
INT
5(−3)
WIS
14(+2)
CHA
18
dreadnought’s eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
conversation (in Goblin) through the closed door to buy time. Spellix Romwod
Small humanoid (gnome), chaotic neutral
Armor Class 14 (hide armor)
Hit Points 33 (6d6 + 12)
Speed 25 ft.
STR
6 (−2
)
DEX
15 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
9 (−1)
CHA
16 (+3)
Skills Arcana +4, Deception +5, History +4
Senses darkvision 60 ft., passive Perception 9
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, but the wand of magic missiles hidden inside it remains. One of the wand’s charges has been expended—the same charge that killed Quintus. Motive. Vern is a con artist who makes and sells “magic
compasses” to gullible folk looking for an easy way to find that which their hearts desire. Quintus, also a con artist, made and sold bogus treasure maps. Vern and Quintus both identified Ethlynn as a likely
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hit Points 31 (7d8)
Speed 0 ft., fly 40 ft. (hover)
STR
6 (-2)
DEX
17 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving
has been destroyed, Shemshime is pulled into the nearest closed book, ending the curse. That book transforms into a copy of Shemshime’s Bedtime Rhyme, destroying the book’s original content in the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Wis +5
Skills Athletics +5
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
’ extradimensional chambers. Only one of the three doors can be open at any given time, and a door can’t be opened unless the other two doors are closed. Each door is opened by pulling on its shiny brass doorknob
Quill Arrant Quill
Medium humanoid (human)
Armor Class 14
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
15 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet long. A number of stone mausoleums stand vacant, their doors hanging open. The interior of a mausoleum is dimly lit when its door is open and shrouded in darkness when the door is closed. As the
slung over his back crouches among the bodies, writhing in pain. His eyes are closed, and his hands clutch at a gold helm on his head as if trying in vain to claw it off. Unintelligible words spill from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Chaotic Good
Armor Class 13
Hit Points 22 (4d4 + 12)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Arcana
corridor with an iron, windowed door. Two levers—a blue lever in the upward position and a red lever turned downward—are set into the walls adjacent to the door. An identical door stands closed at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
floors as if they weren’t there. Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. Closed doors can be magically locked (needing a
18(+4)
CON
18(+4)
INT
20(+5)
WIS
15(+2)
CHA
18(+4)
Saving Throws Dex +9, Wis +7, Cha +9
Skills Arcana +15, Perception +12, Religion +10, Stealth +14
Damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
, chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (32d8 + 160)
Speed 40 ft., fly 40 ft. (hover)
STR
24 (+7)
DEX
21 (+5)
CON
20 (+5)
INT
25 (+7)
WIS
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they don’t know why. The githyanki make short, careful
flumph to squeeze through. The flumphs maintain the rip in case they need to escape quickly. The rip leads into the Far Realm, and ever since Ilvaash closed area B1, it’s the only way to reach the Far
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
hunchbacked man carrying an open book. “This library is closed to visitors!” he says, snapping the book closed and making no effort to hide his surprise and his annoyance.
Zybilna keeps her most esoteric
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and gore, each can be folded flat with 2 minutes of work and weighs 500 pounds. Neither cage has a lock because Vakketar would wrap her animated chains around the cage doors to keep them closed. Each
)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Int +8, Wis +6, Cha +8
Skills Arcana +8, Insight +6, Perception +6, Stealth +6
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with her liberators. During her incarceration, she heard what sounded like a heavy stone door scraping open and closed from time to time, accompanied by the sound of splashing footsteps. The noise came
Armor Class 12
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Athletics +6






