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Returning 35 results for 'closing resolve gods to have reflected'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by having characters make Charisma checks. Either approach works, and most games fall
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
same priests who died alongside him in ages past. He resurrected these mummies and mummy lords with the heads of animals, painting them as spirits and harbingers of his fictitious gods of Har’Akir. As
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land
triggers a pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that releases a set of horizontal bars—closing off the archway and trapping the interloper. The character can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
antimagic field. The dreadnought can shut off the effect by simply closing its eye, though it seldom has reason to do so. Astral Predator. A remorseless, indiscriminate hunter, an astral dreadnought employs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Human Cleric of Peace Clerics of the Peace Domain preside
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Structured Society The goal of every yuan-ti is to transform itself into the ideal combination of snake and humanoid. This attitude is reflected in yuan-ti society by a caste system, with status
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The vulture is the first step.
Right the gods.
The walls of history tell all.
The clues on this bronze plaque pertain to features and locations on level 3, specifically the reflected hall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
horrible deaths. One such dungeon lies under the lost city of Omu. This dungeon is called the Tomb of the Nine Gods, for Acererak slew nine false gods and sealed them within it. More recently, he built a
necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAK’S TRAITS
Ideal. “Why be a god when I can be a creator of gods?”
Bond. “I build dungeons to trap and slay
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
DC 14 Intelligence (Religion) or Wisdom (Insight) check. On a successful check, a character recalls Leedara said the power of the gods could quell the flames, and they remember the dragonlance bears
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world, then cooperation with them is essential to undoing that sin and charting a new course for giantkind and other peoples. As part of this commitment, the stewards honor not just the gods of the
giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
certain how to quell the Cataclysmic fire. The flames were created by the gods, so it stands that the power of the gods could extinguish them. Lord Soth is a peerless foe. The characters won’t be able
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
literal gods? Sibling Jealousy. Kopoha thinks her sister, Alethira, is amazing at everything. Kopoha respects her sister but feels she has to prove to her parents that she’s just as worthy a daughter
should be god of? How characters react to these confessions affects how Kopoha’s visit to Sylvania ends (see the “Closing Time” section).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ cheeks can flush with emotion.
Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. At the center of the room stands a statue of Takhisis in her five-headed form. Statues of the evil gods Chemosh, Hiddukel, Morgion, Nuitari, Sargonnas, and Zeboim (detailed in the introduction) form
aurak draconian Drayan supervises six bozak draconians (see appendix B for both stat blocks) in this room. The bozaks are busy dismantling the statues of the gods behind the effigy of Takhisis. If a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
holding a torch. There are also several stone statues of the gods. The bits of gold and jade are worth 5 gp each, and there are fifteen such items. Niche D. A scene of tribal warfare involves twenty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone. Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction
of Toril to escape their fury. After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
dragon gods. The draconic members of an apocalyptic sect called the Inheritors of the First World believe the cataclysm that destroyed the original creation and brought the myriad worlds of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Experience Points Divide 450 XP equally among the characters if the party defeats the grick.
Grick
9. Goblin Shrine Goblins have no use for human gods, so the Cragmaws have rededicated this place
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain