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Returning 35 results for 'closing world real'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
surroundings, and this delirium leaches out into the world around them, affecting other creatures that get too close. Believing that they’re living in a dream and that their actions have no real
adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.The surface of the world is an alien
Monsters
Acquisitions Incorporated
strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
Magic Items
The Book of Many Things
This deck of heavy vellum cards hums with the magic of the Elemental Chaos.
The magic of the deck functions only if cards are drawn at random (a deck of real-world playing cards can simulate the
Magic Items
The Book of Many Things
yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Nightmare", "rollDamageType":"psychic"} psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a
exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good
Monsters
Fizban's Treasury of Dragons
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Backgrounds
Baldur’s Gate: Descent into Avernus
determine the details of your discovery and its impact on the campaign.
Buldur’s Gate Feature: The Real City
You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Monsters
Eberron: Rising from the Last War
close my eyes, I see my past misdeeds.”
5
“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6
“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
Poison, Psychic
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out of love easily, and am
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ersatz Eye Wondrous Item, Common This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were
Heavily Obscured.
Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet.
Closing the bottle causes the cloud to become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ersatz Eye Wondrous Item, Common This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were
Heavily Obscured.
Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet.
Closing the bottle causes the cloud to become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan doesn’t feel as real as the world of his birth, though he’s yet to discover why. He pushes his apprentices to chip away at the nature of the land, hoping to find out what lies beyond—and
surveillance are detailed in “The Eye of Hazlik” later in this domain description. Closing the Borders. Hazlik can open and close the borders of his domain at will, as detailed in “The Mists” at the start of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan doesn’t feel as real as the world of his birth, though he’s yet to discover why. He pushes his apprentices to chip away at the nature of the land, hoping to find out what lies beyond—and
surveillance are detailed in “The Eye of Hazlik” later in this domain description. Closing the Borders. Hazlik can open and close the borders of his domain at will, as detailed in “The Mists” at the start of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appropriate for use in a D&D game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
bulk of the population consists of the shambling dead. Zombies, wights, vampires, and other undead make the city their home, all under the watchful eyes of the ruling caste: intelligent, flesh-eating ghouls.
Rumors abound that this foul place mirrors one city on every world.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
bulk of the population consists of the shambling dead. Zombies, wights, vampires, and other undead make the city their home, all under the watchful eyes of the ruling caste: intelligent, flesh-eating ghouls.
Rumors abound that this foul place mirrors one city on every world.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds. Use these
blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often
Compendium
- Sources->Dungeons & Dragons->Monster Manual
that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds. Use these
blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the following:
Avoiding Stereotypes. Show how multiple people from the same culture are different. Don't use a real-world accent in a disparaging way.
Beautiful Diversity. Feature members of
gods, rulers, or other patrons who might send them on quests, either directly or through intermediaries. Subvert Clichés
As you populate your world with interesting supporting characters, consider
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appropriate for use in a D&D game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appropriate for use in a D&D game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appropriate for use in a D&D game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleep Just as in the real world, D&D characters spend many hours sleeping, most often as part of a long rest. Most monsters also need to sleep. While a creature sleeps, it is subjected to the unconscious condition. Here are a few rules that expand on that basic fact.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleep Just as in the real world, D&D characters spend many hours sleeping, most often as part of a long rest. Most monsters also need to sleep. While a creature sleeps, it is subjected to the unconscious condition. Here are a few rules that expand on that basic fact.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the following:
Avoiding Stereotypes. Show how multiple people from the same culture are different. Don't use a real-world accent in a disparaging way.
Beautiful Diversity. Feature members of
gods, rulers, or other patrons who might send them on quests, either directly or through intermediaries. Subvert Clichés
As you populate your world with interesting supporting characters, consider
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a