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Returning 35 results for 'clothing and harnessing personal'.
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Monsters
Heroes of the Borderlands
-proclaimed “gentleman thief,” Pral abides by a strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery on his extravagant lifestyle.
Gnome
Legacy
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Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.
Male Names: Alston, Alvyn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
elf’s clothing and personal effects, a small strongbox is hidden beneath a loose floorboard under a rug. The hiding place is spotted automatically if the rug is moved and missed automatically if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chest for holding personal possessions and equipment, and a side table. Spider silk rope webbing on the cavern walls is set with hooks for hanging lanterns and other items, but the barracks are rarely
20 bolts. Each chest also contains two sets of clothing and 1d4 items from the Trinkets table in chapter 5 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters. Treasure The table holds a pewter pitcher and a pair of matched goblets, worth a total of 1 gp. The chest contains Shoor’s personal items and clothing, as well as a small purse containing 20 gp, a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastic Icon Even in the monastic lifestyle, which eschews materialism and personal possessions, symbolism plays an important part in defining the identity of an order. Some monastic orders treat
had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order’s icon does not have a physical form
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
clothing and personal effects, a small strongbox is hidden beneath a loose floorboard under a rug. The hiding place is spotted automatically if the rug is moved and missed automatically if the rug is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Charisma (Deception or Persuasion) check against them. Any sign of threatening or duplicitous action on your part negates this automatic success.
Your personal tastes reverse, such that your favorite
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
clothing if they help him clean out the cluttered upper floors of Ramazith’s Tower. 10 Yvandre Rillyn asks if a party member really knows how to use a distinctive weapon they carry. If so, she asks
patriar (human noble) and 6 personal bodyguards (veterans) 5 1d4 + 1 entitled young patriars (human nobles), each with one personal bodyguard (thug) 6 1d6 visiting dignitaries (nobles) and 2d4 guards 7
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can use as personal gear. A beholder’s body can’t use many kinds of humanoid-type magic items because it doesn’t have the body parts to wear them; for example, it can’t use gloves or boots because it
rival beholder (or any parts it can recover from a battle) would certainly be a prized trophy, as would be the skull of a defeated dragon, the clothing of a famous adventurer the beholder killed, or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hateful spirits walk the streets then. Using Madame Eris. Madame Eris is a human noble. Her body is permanently invisible, but her cosmetics and clothing aren’t. It takes her at least 10 minutes and copious
Mists, his own domain, Darkon, took shape around him.
Few understood the nature of the Domains of Dread and the Dark Powers more astutely than Azalin. The lich considered the Dark Powers his personal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, particularly copper, used as doors or mirrorlike wall-panel inlays. They often set gems into the pommels and nonworking ends of tools and weapons. Mierren dwarves tend to be wealthy, to have personal
of personal hobbies, such as art collections (statuettes and paintings in particular). The private living quarters of most Mierren feature comfortable furniture, painted artwork large and small
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hold remained the personal property of the Margaster family. For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the
, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment. The Margasters of Waterdeep believe that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
is pulled by six strong dogs (use the wolf stat block). Vellynne was searching in Ten-Towns for a group of adventurers to help her complete a personal mission when she learned about the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
approaches the party, offering them pay and free waterproofing for their clothing if they help him clean out the cluttered upper floors of Ramazith’s Tower.
10 Yvandre Rillyn asks if a party member
tokens
2 1d4 acolytes of Gond or Tymora
3 2d6 patriar servants (commoners) on errands
4 1 patriar (human noble) and 6 personal bodyguards (veterans)
5 1d4 + 1 entitled young
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shoots. In summer, Yongjing’s courtyard gardens are filled to bursting with oranges, lychees, plums, and peaches. Fashion and Society Clothing in Yongjing favors loose and flowing styles—and the
before their personal name. Personal names are formed of two words; the first is usually determined by birth order, social status, or rank, and the second is an aspirational or lucky name
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
-feathered ravens tear into the flesh of the desolate creature caged within. Underneath the bridge is a worg with a rider on its back. The rider, swathed in cold weather clothing, appears to be a rather fat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
victories.
7 It doesn’t matter if the whole world’s against me. I’ll always do what I think is right.
8 I have morbid interests and a macabre aesthetic.
9 I have a personal ritual
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Githzerai Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and
protect them from attack, psychic or otherwise. Fighting is personal to a githzerai, which uses its mind to daze and incapacitate opponents, leaving them vulnerable to physical punishment. Githzerai
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inside, each set in a frame wide enough for a Medium creature to squeeze through. Each footlocker has a partition that divides its interior space in half, with room on each side for one person’s clothing
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
. The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
nearby corner.
Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The objects in the crates are souvenirs claimed from the hags’ victims over ten years, including weapons, clothing, personal effects, tools, letters, trinkets, and more. Treasure. Most of the hags
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wall for secret doors finds it automatically. T4. Coat Closet This is the speaker’s personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
. Wreakers prepare for every possibility in their battles against entrenched institutions. Medical supplies and smoking lanterns dangle from their singed clothing. Members typically hide their identities
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with fragments of ragged clothing.
The Dragon Army’s prisoners rested here before slaadi destroyed the room. A character who spends five minutes searching the debris finds bits of clothing, two sets
+1 wand of the war mage he has forgotten how to use. Characters who search the south side of the chamber find Virruza’s personal notes on scattered pieces of parchment. A character who spends ten
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
oni acts as her personal messengers and enforcers. She keeps three consorts, powerful vampires that struggle among themselves for her favor. Outer Fringe. The outermost reaches of the Dreadwood are
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
is responsible for resurrecting Castle Naerytar and claiming it for the Cult of the Dragon (in name only; she considers it her personal property), an elf Wearer of Purple named Dralmorrer Borngray
“religion” is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex than as a spiritual system for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is responsible for resurrecting Castle Naerytar and claiming it for the Cult of the Dragon (in name only; she considers it her personal property), an elf Wearer of Purple named Dralmorrer Borngray
shamanistic magic. His “religion” is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex






