Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'clothing counts'.
Other Suggestions:
clothing court
clothing courts
clothing counter
clothing count
clothing couatl
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
ability. If the check succeeds, the character uses the spelljamming helm to propel the ship skyward. If the character succeeds on the check on the first try, it counts toward the group’s score in the
, curiosities, and devices of unknown purpose.
Mister Blip wears a smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. Your body, along with any equipment you are wearing or carrying, becomes slimy and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
those created by an artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts
airship or an airborne threat approaching Revel’s End, they alert the rest of the prison. The warden then dons cold weather clothing and heads to the roof to greet the airship crew or deal with the airborne threat herself.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and
. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather clothing (thick coats, gloves, and the like) and creatures naturally
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unlock the door by using Yurl’s key or succeeding on a DC 16 Dexterity check using thieves’ tools. O7: Pantry This pantry is crammed with supplies, ranging from hardtack and clothing to weapons and armor
shout to alert Captain Hask, who arrives from area O10 after 1 round. These officers are loyal to Captain Hask, and he counts as a Dragon for the purpose of their Draconic Devotion trait. Two of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and from its gates emerge skeletons, zombies, shadows, and other horrors to threaten the land. Granny Nightshade counts jackalweres as her foremost minions, and she has also acquired the services of
-foot-diameter clearing. 7 An abandoned carriage is home to a black pudding. A variety of fancy but acid-scorched clothing lies gummed within the cab. 8 An intact sailing ship sits in the branches of a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold-weather clothing are stationed on the roof of each tower. R10: Armory This room contains
artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold-weather clothing are stationed on the roof of each tower. R10: Armory This room contains
artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaff’s emergency kit. R2: Barrack Most of the
bones and scraps of clothing, but see “Treasure” below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
well maintained. After a few hours’ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
on all three counts, each character earns a d10. Once before the character’s next long rest, they can roll the die and add the number rolled to one ability check, attack roll, or saving throw. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
counts as an actual unicorn for the purpose of opening the Vault of Dragons (see “Vault Keys”). C18a–C18b. Closets These closets are filled with stuffed animals and spare blankets. C19. Master Sitting
, no matter the time of year. It contains spare furniture, a laundry tub, and trunks full of old clothing. C27. False Vault The door to this vault is made of solid iron and sports three different






