Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clothing warriors reason'.
Other Suggestions:
closing warriors reasoned
closing warriors region
clutching warriors reasoned
clutching warriors reason
clothing warriors reasoned
Monsters
Eberron: Rising from the Last War
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a risk. The light a darkling
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every
part of their body with clothing when exposure to light is a risk. The light a darkling absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Elite Barracks The two hanging towers flanking the platform are the quarters of the elite warriors of the outpost, except for the commander’s lieutenant (currently Shoor Vandree) who has his own
quarters in the priestess’s tower. Each hanging tower has two chambers, with a rope ladder running between the upper and lower chamber through a zurkhwood trapdoor. The elite warriors have finer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adjoining caverns. The two southernmost caves serve as barracks for the rank-and-file drow warriors of the outpost. Six warriors dwell in each barracks, each set up with a pallet, a small zurkhwood
20 bolts. Each chest also contains two sets of clothing and 1d4 items from the Trinkets table in chapter 5 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adjoining caverns. The two southernmost caves serve as barracks for the rank-and-file drow warriors of the outpost. Six warriors dwell in each barracks, each set up with a pallet, a small zurkhwood
20 bolts. Each chest also contains two sets of clothing and 1d4 items from the Trinkets table in chapter 5 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Elite Barracks The two hanging towers flanking the platform are the quarters of the elite warriors of the outpost, except for the commander’s lieutenant (currently Shoor Vandree) who has his own
quarters in the priestess’s tower. Each hanging tower has two chambers, with a rope ladder running between the upper and lower chamber through a zurkhwood trapdoor. The elite warriors have finer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Shoor’s Quarters The lowermost and smallest chamber of the priestess’s tower belongs to the commander’s lieutenant, the leader of the elite warriors of the outpost. Shoor Vandree, Ilvara’s current
quarters. Treasure The table holds a pewter pitcher and a pair of matched goblets, worth a total of 1 gp. The chest contains Shoor’s personal items and clothing, as well as a small purse containing 20 gp, a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
, I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Shoor’s Quarters The lowermost and smallest chamber of the priestess’s tower belongs to the commander’s lieutenant, the leader of the elite warriors of the outpost. Shoor Vandree, Ilvara’s current
quarters. Treasure The table holds a pewter pitcher and a pair of matched goblets, worth a total of 1 gp. The chest contains Shoor’s personal items and clothing, as well as a small purse containing 20 gp, a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
, I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
, I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
, I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The acolyte background is ideal for shamans, the soldier background for warriors, and the hermit and outlander backgrounds for commoners. If the result of a die roll seems inappropriate, such as the
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The acolyte background is ideal for shamans, the soldier background for warriors, and the hermit and outlander backgrounds for commoners. If the result of a die roll seems inappropriate, such as the
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Akros For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
Akros’s inhabitants, though, aren’t members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Akros For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
Akros’s inhabitants, though, aren’t members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains