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Returning 35 results for 'clothing writing revealing'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing detailing the trapped creature’s widely known name and
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clothing, Dzaan and Krintaas must travel to Bryn Shander to obtain a blank spellbook, as well as writing supplies and provisions. In the meantime, Dzaan urges the characters to seek out and destroy his
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and other clothing disguise their nature. Any character with a passive Wisdom (Perception) score of 16 or higher notices the knights’ armor is covered in spots of ash and rust, as if exceptionally old
. These Undead knights block the entrance to the castle. They attack anyone who tries to slip past or to remove part of a wight’s disguise. After a wight takes 10 points of damage, its disguise is undermined, revealing the skeletal form below.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Features table. Nexus Features d4 Nexus Feature 1 A notable scar or birthmark 2 A distinctive symbol or piece of clothing 3 A signature weapon or piece of armor 4 A particular type of makeup or
“Running Glitch Characters” section. Let players discover that dead characters return in new incarnations during play rather than revealing this outright. When an incarnation appears, they are attuned to
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
the lever, the lever becomes solid. If the square is erased, the lever turns insubstantial again. If the lever is pulled, the square seal on the skeleton gate in area 71 rolls aside, revealing a square keyhole behind it.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters enter this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool
human woman, but the clothing can be adjusted to fit a man) can be outfitted as a Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stuffing protrudes. Under the window sits a large wooden chest, the timbers split and its lid closed.
The chest is not locked and opens easily. Inside is a pile of moldy, ragged clothing in styles that
of clothing; these garments have collected little dust, appearing to have been placed here only recently.
The chest is empty and the sack contains drab, rotted clothing — laundry soiled long ago by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while sections have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the
Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
successful DC 13 Strength (Athletics) check. Each cabin contains two hammocks (one above the other), a writing desk, a chair, a footlocker, and a porthole. The portholes’ windows are latched shut from the
inside, each set in a frame wide enough for a Medium creature to squeeze through. Each footlocker has a partition that divides its interior space in half, with room on each side for one person’s clothing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the
trapped within a magic circle. The fiend must succeed on a DC 20 Charisma saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fuel her terrible transmutation rituals. Alussiarr has no beef with the adventurers and doesn’t want to distress them by revealing its true form. It does, however, ask them to set it free by breaking
clothing and jewelry merge into their new forms. Arcturiadoom is not their lair, and they keep no treasure here.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
create an exit from the demiplane. The last note Quill made was about his fear that Renekor suspects his schemes. The ink is smeared as if he had been interrupted in the middle of writing it. M8. Master
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, a fireplace, a closet, a writing desk, a chest, and a small tapestry on the wall.
On the desk, in a cylindrical leather case, is a letter to Thurl Merosska from Aerisi Kalinoth, written by her
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
finds a portable hole hidden among the clothing, folded into a small triangle and tucked into the pocket of a shirt sized for a Small creature. S6: Elven Catacombs Statues adorn the north, south, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wall for secret doors finds it automatically. T4. Coat Closet This is the speaker’s personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
wooden chairs face a large, cloth-covered table, behind which the speaker sits while presiding over small claims court cases. Next to this table is a small writing desk for the court clerk.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
breaks down, revealing his identity if the characters haven’t already sussed it out. He is desperate to have the curse undone so he can return to Candlekeep. Having just arrived at the temple, Falthrax
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of days but can’t leave: one passage from this room ends at a deep chasm and the other leads to the flying monsters’ lair. They’ve been trying to weave their clothing into a rope to traverse the
) some of his notes. Anyone investigating the pack not only finds the treasure within but also sees that the cave wall behind it bears writing. The writing contains a handful of partial phrases
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). The trunks contain the staff’s clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stags and wolves. Opposite the bed is a stone hearth with a black marble mantel that has a pair of elk antlers mounted above it. A bare, dust-covered writing desk is set against the west wall under a
the room for secret doors find one along the southwest wall. The bedpost closest to the secret door can be twisted counterclockwise; doing so causes the secret door to swing open, revealing area C14
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
.
Between the hours of 1 p.m. and 5 p.m., Sythian Skalderang (see the end of the adventure) is here, reading and writing letters, as well as reviewing applications from the families of young hopefuls who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unlock the door by using Yurl’s key or succeeding on a DC 16 Dexterity check using thieves’ tools. O7: Pantry This pantry is crammed with supplies, ranging from hardtack and clothing to weapons and armor
north.
Captain Hask Captain Hask, an aurak draconian (see appendix B), is writing reports at the desk. Hask knows all the soldiers in his unit, and the characters can convince Hask they’re Dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wooden trunk at the foot of Laris’s bed contains folded clothing and personal effects. Treasure. On a nightstand, next to a set of keys to the stables, is a coin pouch containing 5 gp, 13 sp, and 25 cp
footlocker. An oil-filled lantern rests atop each nightstand. Beneath each bed is a copper chamber pot. Treasure. One of the lanterns is a lantern of revealing. No one in the guild is aware the lantern is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a character’s arms or armor might
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved