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Returning 14 results for 'cloud connecting'.
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Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M16. Darkling Balloon Dock The door to area M14 is closed but not locked. This tower contains a sparsely furnished guest room attached to a stone balcony. The door connecting them swings back and
forth in the wind.
If Trinket, Bauble, and Charm’s rain cloud balloon (see chapter 2) is tethered to the balcony and the characters have not already seen it or destroyed it, add: An enormous flying
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
22. Cloud Giant Tower This 70-foot-tall tower has a parapet rooftop, two unlocked doors at ground level, and no windows. The tower interior is split into two levels, each with a 30-foot-high ceiling
. A staircase of chiseled ice hugs the interior wall, connecting both levels. Unless the characters take strides to conceal their approach, the ogres on the roof spot them. Tower Rooftop Three ogres
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were hunted by monsters 16–18 Built as a stronghold but abandoned after it fell to invaders 19–21 Built as a treasure vault to protect powerful magic items and great wealth 22–23 Built atop a cloud 24–26
earth) 47–49 Carved into a sheer cliff face 50–52 Caverns carved by a beholder’s disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels 53–55 Contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, see the Sword Coast Adventurer’s Guide. Suggested Encounter Shortly after the characters arrive in Waterdeep, a cloud giant castle emerges from the clouds overhead and looms above the city, its
devise a method of reaching the giant castle, which hangs 1,000 feet in the air. The castle has a configuration similar to that of Lyn Armaal (see chapter 9, “Castle of the Cloud Giants”) and is home
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a demiplane or in a pocket dimension 12 In an area devastated by a magical catastrophe 13 On a cloud 14 In the Feywild 15 In the Shadowfell 16 On an island in an underground sea 17 In a volcano 18 On
might include vertical shafts connecting different levels. Amphibious monsters such as kuo-toa and aboleths use water to protect the innermost reaches of their lairs from air-breathing intruders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
horror deals fire damage instead of slashing damage with its fiery sword, which disappears in a cloud of smoke when the helmed horror drops to 0 hit points. S2: Hallway The northernmost wall of this
, and the furnishings are beginning to deteriorate similarly. Flakes of ash cloud the air.
All the library’s books have been destroyed. Secret Door and Bridge. A secret door is hidden in the east wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hobgoblins’ demands have left the community impoverished. Suggested Encounter The characters arrive to find two cloud giants named Nirva and Jaral sitting in the middle of town, listening to townsfolk
harm. They recently found an artifact — half of a giant-sized vase — in the High Moor, and they’re widening their search for other evidence of a cloud giant castle that crashed in this area thousands
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
effect on you.
56
You can predict the weather conditions for the next 24 hours with perfect accuracy.
A rain cloud follows you around, drizzling on you constantly even while indoors.
57
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
Center Mindgates. The rear mindgate can be opened by connecting the magically charged pair of rods in areas B7 or area B22. The other mindgate can be opened only by connecting the pair of rods in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that remains intact is a three-foot-high sandstone altar. Atop it sits a ceramic figure of a baleful half-goat, half-dragon creature. A cloud of black dust swirls around the statue.
This chamber is a
from the ramp connecting to the northern section of this roof, a stone bridge leads to a caved-in tunnel. It once connected to what is now the dragon’s den (area H10). Rubble obstructs the tunnel. As a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud






