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Returning 35 results for 'cloud of distance'.
Other Suggestions:
could of distant
cold of distant
close of distances
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Spells
Player’s Handbook
a Magic action followed by a 1-minute transformation.
If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and
Monsters
Monster Manual
to succeed instead.
Mucus Cloud. While underwater, the aboleth is surrounded by mucus. Constitution Saving Throw: DC 14, each creature in a 5-foot Emanation originating from the aboleth at the end of
it is underwater.
While the cursed creature is outside a body of water, the creature takes 6 (1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Mucus Cloud Curse", "rollDamageType
Monsters
Spelljammer: Adventures in Space
Explode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10
siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and
Monsters
Storm King's Thunder
stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can
see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving
Monsters
Spelljammer: Adventures in Space
Explode. When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 (2d10);{"diceNotation
short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and sleep because they like to, not
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
":"Pseudopod","rollDamageType":"poison"} poison damage.
Infestation Spores (3/Day). Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it
lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can’t be
Monsters
Tales from the Yawning Portal
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 12 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Monsters
Spelljammer: Adventures in Space
Explode. When the captain is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 16 (3d10
another creature by touching it or by siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks
Wind Walk
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet
a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on
a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a
point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15
desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, have a 50 percent chance of being extinguished.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
world, a ki-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin's magic. When viewed from the outside, a ki-rin's lair is indistinguishable from a
idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level is only 45 feet, so characters won’t be able to see much from the doorway. As they move into the chamber, the shape of the first frost giant becomes dimly visible at a distance of 60 feet. At 45
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dragon disappears behind a cloud, taking its strange caravan with it, and is seen no more. But sometimes the dragon makes a gentle, spiraling descent into a forest or another secluded area. Those who seek
The party hears chattering voices and the music of panpipes coming from a secluded area. 5 In the distance, the party sees a descending dragon pulling a caravan of wagons. 6 A dragon’s gentle voice
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level is only 45 feet, so characters won’t be able to see much from the doorway. As they move into the chamber, the shape of the first frost giant becomes dimly visible at a distance of 60 feet. At 45
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dragon disappears behind a cloud, taking its strange caravan with it, and is seen no more. But sometimes the dragon makes a gentle, spiraling descent into a forest or another secluded area. Those who seek
The party hears chattering voices and the music of panpipes coming from a secluded area. 5 In the distance, the party sees a descending dragon pulling a caravan of wagons. 6 A dragon’s gentle voice
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
Day 3: The Howling Hatred On the third day of the party’s journey, representatives of an evil elemental cult called the Howling Hatred arrive at Zephyros’s tower, hoping to find a powerful cloud
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
Day 3: The Howling Hatred On the third day of the party’s journey, representatives of an evil elemental cult called the Howling Hatred arrive at Zephyros’s tower, hoping to find a powerful cloud
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
inhabitants of a village, but more powerful giants (and larger groups) set their sights higher.
Second Tier (Levels 5–10). A single stone, frost, fire, or cloud giant is an appropriate challenge for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
inhabitants of a village, but more powerful giants (and larger groups) set their sights higher.
Second Tier (Levels 5–10). A single stone, frost, fire, or cloud giant is an appropriate challenge for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the hag can hear the holder of the token but not the noise around it. A hag can have up to three iron tokens active at one time. As an action, the hag can discern the direction and approximate distance
to those active tokens. The hag can deactivate any of those tokens at any distance (no action required), whereupon the token retains its current form but loses its magic. Annis Hag
Large Fey
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the hag can hear the holder of the token but not the noise around it. A hag can have up to three iron tokens active at one time. As an action, the hag can discern the direction and approximate distance
to those active tokens. The hag can deactivate any of those tokens at any distance (no action required), whereupon the token retains its current form but loses its magic. Annis Hag
Large Fey
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
not.” 21–40 “I periodically slip into a catatonic state, staring off into the distance for long stretches at a time.” 41–60 “I see an altered version of reality, with my mind convincing itself that
(2d8) poison damage.
Infestation Spores (3/Day). Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any flesh-and-blood
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
includes giants as well as creatures that might be found in or around the homes of giants, including those commonly associated with giants as pets (such as spotted lions for cloud giants and dire wolves
use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
Giantkind Encounters d8 Encounter Table
1 Cloud Giant Encounters
2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
includes giants as well as creatures that might be found in or around the homes of giants, including those commonly associated with giants as pets (such as spotted lions for cloud giants and dire wolves
use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
Giantkind Encounters d8 Encounter Table
1 Cloud Giant Encounters
2