Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cloud record guide to have reflections'.
Other Suggestions:
could reborn guide to have reflecting
cold reborn guide to have reflecting
close reborn guide to have reflecting
cold record guide to have reflections
cloak reborn guide to have reflecting
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10
-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik’s next turn.Second son of Duke Thalamra
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Monsters
Tomb of Annihilation
half damage if it fails.
Unusual Nature. The chwinga doesn’t require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling
supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Monsters
Spelljammer: Adventures in Space
half damage if it fails, provided it isn’t incapacitated.
Unusual Nature. The chwinga doesn’t require air, food, or drink. When it dies, it turns into a tiny pile of moondust, a cloud of
within 5 feet of itself. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
":"Pseudopod","rollDamageType":"poison"} poison damage.
Infestation Spores (3/Day). Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it
lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can’t be
Monsters
Icewind Dale: Rime of the Frostmaiden
can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Monsters
Strixhaven: A Curriculum of Chaos
one Claw attack.
Shadow Slip (Costs 2 Actions). Shadrix becomes an inky cloud of shadow and can move up to half his flying speed without provoking opportunity attacks, then resumes his true form
Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others.Psychic, Radiant
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
, Piercing, and Slashing from Nonmagical AttacksChilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of
Magic Items
Tasha’s Cauldron of Everything
"Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Monsters
Mordenkainen's Fiendish Folio Volume 1
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Cloud Peaks After the party deals with Ashgarlyth and finds the clues in the dragon’s lair, the characters can travel to the Cloud Peaks in search of Zikran. Flesh out the journey with encounters
the harshness of the climb. Rules for extreme cold, strong wind, and high altitude can be found in Chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight of Solamnia Prerequisite: Dragonlance Campaign You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you
of Solamnia character, consider playing a bard of the College of Valor (or the College of Swords from Xanathar’s Guide to Everything) or a barbarian devoted to the ideals of the nature god Habbakuk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
they’re engaged in. If the characters have a ship or stronghold, record its name and whereabouts, as well as any hirelings in the characters’ employ. Player Handouts. Keep a copy of all handouts you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful. Priests of Gond wander the
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first creature that passes underneath. A patch of yellow mold (see chapter 5 of the Dungeon Master’s Guide) covers the skeletal corpse. If a creature touches the mold, it ejects a cloud of deadly spores
buried under a patch of buttery mold. A brass key hangs around its neck.
A patch of green slime (see chapter 5 of the Dungeon Master’s Guide) clings to the ceiling above the entrance and drops on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Grenades The following are two types of grenades, in addition to those grenades presented in the Dungeon Master’s Guide. Concussion Grenade This grenade explodes in a concussive blast that fills a 20
grenade releases a cloud of soporific mist that fills a 20-foot-radius sphere, then dissipates. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the unconscious condition
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
Revivify
Summon fey *
4th Level
Divination (ritual)
Fire shield
Summon elemental *
5th Level
Cone of cold
6th Level
Flesh to stone
7th Level
Symbol
8th Level
Incendiary cloud
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
River Guide cares only for the single coin he’s owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
make any sort of check. If they don’t take such simple precautions, the giants and the aarakocra spot them and sound the alarm. LYN ARMAAL: GENERAL FEATURES
A magical cloud supports the tremendous
weight of Sansuri’s castle, the altitude and movement of which is controlled using a navigation orb (see appendix B) located in area 30. The general features of the castle and the cloud are summarized
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attention to how much damage the giants can deal in a single attack. Many giants can kill lower-level characters with a single hit.
Use the guidelines in the Dungeon Master’s Guide or Xanathar’s Guide to
inhabitants of a village, but more powerful giants (and larger groups) set their sights higher.
Second Tier (Levels 5–10). A single stone, frost, fire, or cloud giant is an appropriate challenge for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
N Knowledge Stalactite Stronmaus NG Life, Tempest Forked lightning bolt descending from a cloud partly obscuring the sun Surtur LE Forge,** Knowledge, War Flaming sword Thrym CE War White double
-bladed axe The suggested cleric domains are from the Player’s Handbook unless followed by an asterisk. *Tasha’s Cauldron of Everything **Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
assassin’s blood poison from the fungi pit (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Sprinkler Tank The copper tank is a sprinkler used by the duergar to fertilize the fungi in the pit
action to open or close a valve on the tank, releasing a cloud of pungent fertilizer that fills a 30-foot cube. The cloud grows 10 feet per side each round the valve remains open. The cloud has the same
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
increased pace again (see chapter 6 for a selection of mounts for sale). The Dungeon Master’s Guide has rules that affect which pace you can choose in certain types of terrain. Travel Pace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more detail after the table. For guidelines on how to use random encounters effectively, see “Random Encounters” in chapter 3 of the Dungeon Master’s Guide. If the characters are crossing terrain not
represented in the table, such as a swamp, you can create terrain-appropriate encounters by choosing creatures from the monster lists in appendix B of the Dungeon Master’s Guide. Chapter 5 of that