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                        Returning 35 results for 'cloud was reveals'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     card.
Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature
                                                
                                            
                                                
                                                    –06
Archmage
07–09
Assassin
10–12
Bandit Captain
13–15
Beholder
16–18
Berserker
19–21
Bugbear Warrior
22–24
Cloud Giant
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15
                                                
                                            
                                                
                                                     illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
Whenever a creature with an
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , have a 50 percent chance of being extinguished.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners
                                                
                                            
                                                
                                                     image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
                                                
                                            
                                        
                                                    Deck of Illusions
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15
                                                
                                            
                                                
                                                     of hearts
Druid
Ten of hearts
Cloud giant
Nine of hearts
Ettin
Eight of hearts
Bugbear
Two of hearts
Goblin
Ace of diamonds
Beholder
King of diamonds
Archmage and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . An alarm spell silently warns Ezzat if any other creature opens the door.
 A detect magic spell reveals a powerful aura of abjuration magic around each sapphire. Close examination reveals the image
                                                
                                            
                                                
                                                     gemstone out. Each vampire initially appears as a cloud of mist, then spends its first turn in combat reverting to its true form. The vampires’ names are Sabatene Xilzzrin and Tebran Madannith. Their houses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     valley looks much like any other at first glance. A closer investigation reveals its anomalies: terrain features and structures in the valley that don’t make sense, many of which change from one visit to
                                                
                                            
                                                
                                                     the next. Cloud giant sorcerers from an ancient empire of giants combined their might to turn a mountain into a vanishing fortress, but they weren’t fully successful. The mountain vanished, as did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
                                                
                                            
                                                
                                                     automatically remove the illusion. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     surfaces next to the dock on initiative count 5, close enough that the drow can leap onto its barnacle-encrusted back on their next turns. In the round after it surfaces, the mechanism breathes a cloud
                                                
                                            
                                                
                                                     of steam onto the docks in a 30-foot cube, then begins to move away at a swimming speed of 20 feet. Any creature in the cloud of steam must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Lyn Armaal, Level 2  Map 9.2: Lyn Armaal, Levels 2-6 View Player Version 9. Cloud Stair This staircase has been sculpted from the clouds, with steps that are 3 feet high and 6 feet deep. At the top
                                                
                                            
                                                
                                                     a separate cloud and connected to the main keep by a stone bridge, the gatehouse is where Sansuri’s castellan customarily greets visitors before leading them to the countess’s audience chamber (area 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wisdom from him directly. Casting detect magic reveals an aura of divination magic in the room. The corpse belongs to a young cloud giant named Eigeron, whose father, Blagothkus, betrayed and
                                                
                                            
                                                
                                                     of a giant holding up a heavy, iron lantern with one raised arm. Each type of giant is represented: hill, stone, frost, fire, cloud, and storm. A cold, magical light radiates from each lantern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     suddenly chilly. A cloud of vapor begins to shimmer along the nearby shelves, growing thicker around a nondescript leather-bound book. The mist suddenly coalesces into the vague form of a young woman—a
                                                
                                            
                                                
                                                     to speak—which reveals that her tongue is gone. Moaning in anguish, she reaches toward you. Then the mist shreds away to nothing, and the spirit fades.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     your training exercise began. Magical energy ripples like a turbulent cloud around you, reaching out to touch the rune-scribed walls, then exploding outward as bolts of lightning, sending Saerthe, Tarto
                                                
                                            
                                                
                                                     walls of one of the chambers. A search of the other chamber reveals an identical object, with each bearing a jagged sigil carved into it. A detect magic spell reveals powerful magic emanating from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     not for long. If pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cult’s
                                                
                                            
                                                
                                                     Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cult’s control. If all
                                                
                                            
                                                
                                                     under Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Door and Trap. A secret door in the east wall opens into area 40c. The 10-foot-square space in front of the secret door contains a polymorph trap (see “Polymorph Traps”).
 A detect magic spell reveals
                                                
                                            
                                                
                                                     cloud, power word kill, power word stun, shapechange, telepathy, true polymorph, and wish. 40c. Arcturia’s Phylactery A niche in the north wall holds a small box made of purple crystal — Arcturia’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     magic spell or similar effect reveals an aura of abjuration magic around each statue. Any examination of the plinths reveals that each statue is set on a rotating, spring-loaded gear. If the statue
                                                
                                            
                                                
                                                     the golem to attack. A character using thieves’ tools can pick the lock with a successful DC 20 Dexterity check. However, opening the chest by any means other than the silver key releases a cloud of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . If the illusion is struck with an attack, it dissolves into a cloud of bats (see “Failed Exit” below). The chamber distorts and elongates as a character attempts to move throughout it. No matter how
                                                
                                            
                                                
                                                     illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually
                                                
                                            
                                                
                                                     Queen of hearts Succubus or incubus Jack of hearts Druid Ten of hearts Cloud giant Nine of hearts Ettin Eight of hearts Bugbear Two of hearts Goblin Ace of diamonds Beholder King of diamonds Archmage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually
                                                
                                            
                                                
                                                     Queen of hearts Succubus or incubus Jack of hearts Druid Ten of hearts Cloud giant Nine of hearts Ettin Eight of hearts Bugbear Two of hearts Goblin Ace of diamonds Beholder King of diamonds Archmage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     cask is smashed open, the yellow mold releases a cloud of spores. Southern Casks. Two of these casks are rotted and empty. The wine name burned on each is Purple Grapemash No. 3. The middle one is
                                                
                                            
                                                
                                                     home to a purplish black pudding that bursts forth if the cask is broken open. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside one of the empty casks along the north wall, hidden there by Cyrus Belview.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     full rapport with the characters and their myconid allies. The entity reveals that Zuggtmoy has already infected its mind with her demonic influence, which Araumycos can feel growing in strength. It’s
                                                
                                            
                                                
                                                     damage, Zuggtmoy senses it and turns her attention away from Juiblex in an attempt to stop the characters. As she exerts her will over Araumycos, a burst of spores spreads out in a cloud from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     a vision of I’jin’s tomb (area 35) as it was just before the last person entered it. After a few moments, the vision reveals a person entering the chamber. A slab of wall suddenly grinds upward to
                                                
                                            
                                                
                                                     tiles. Then a deafening buzzing rises as locusts pour out from the mouths of the sphinx statues, quickly engulfing him. He tries to fight them off, to no avail. When the cloud of insects vanishes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually
                                                
                                            
                                                
                                                     Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually
                                                
                                            
                                                
                                                     Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     medallion around its neck. All around the figure are carvings of locusts.
 Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
                                                
                                            
                                                
                                                     serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it. Whenever a nonmagical object weighing 10 pounds or less is placed in the statue’s cupped
                                                
                                            
                                                
                                                     object is removed from the statue’s cupped hands, there is a 20 percent chance that the white toadstools growing out of the statue’s broken head release a cloud of milky-white spores. The cloud fills a 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
                                                
                                            
                                                
                                                    . Guard Room A cloud giant stands guard here at all times, peering out the arrow slit toward the gatehouse (area 10) and watching for trouble. This giant doesn’t have any rocks to hurl but can substitute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the
                                                
                                            
                                                
                                                     giants Stone boulder 750 lb. Stein Thrym Frost giants Steel greataxe (missing) 750 lb. Ise Surtur Fire giants Iron greatsword 800 lb. Ild Memnor Cloud giants Mithral spear 600 lb. Skye Stronmaus Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     spells: Cantrips (at will): minor illusion, ray of frost
 1st level (4 slots): charm person, detect magic, shield, thunderwave
 2nd level (3 slots): cloud of daggers, hold person, see invisibility
                                                
                                            
                                                
                                                     Diderius’s withered heart. Secret Door In the northern wall is a secret door that requires a successful DC 20 Wisdom (Perception) check to find. Knocking on the stone wall reveals a hollow echo beyond, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sister Violence to escape. Statues The room’s three statues are life-size carvings of robed human wizards. They are used for testing the spellcasting abilities of pupils. A detect magic spell reveals
                                                
                                            
                                                
                                                     more XP, however. Treasure Turbulence carries a soot-stained spellbook containing all the spells she has prepared, plus the following: alter self, cloud of daggers, hypnotic pattern, and wall of fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventurers through a perilous dungeon to find an ancient giant queen’s crown. In the end, she reveals herself to be Diancastra and either blesses or curses the adventurers, depending on how they acted. 3 A
                                                
                                            
                                                
                                                     warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help. 5 A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    —to determine what encounters they have. Skybridge Sights  d4 Encounter   1 Bonesinger (see Boneslinger below) 2 A small storm reveals itself to be a violent group of three air elementals. 3 A dead
                                                
                                            
                                                
                                                     wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     cloud of debris that appears to be the drifting wreckage of several ships. Krux shouts, “To arms!” Peering through his spyglass, he adds, “Looks like three flying fishes, three lampreys, two squid ships
                                                
                                            
                                                
                                                     After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-o’-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     lightning, globe of invulnerability 7th level (1 slot): finger of death, forcecage 8th level (1 slot): incendiary cloud, power word stun 9th level (1 slot): power word kill Deactivating or destroying
                                                
                                            
                                                
                                                     detect magic spell reveals an aura of transmutation magic radiating from each humming pillar. A character who examines the pillars notices tiny runes etched into them. With a successful DC 20
                                                
                                            
                                        





