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                        Returning 35 results for 'cloud wonder read'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spellâs maximum range is normally less than 120 feet, it
                                                
                                            
                                                
                                                     charges daily at dawn. If you expend the wandâs last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01â20
You cast
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of
                                                
                                            
                                                
                                                     to a range of 120 feet.
The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.
The harp has a dramatic and pompous
                                                
                                            
                                        
                                                    Sage
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the
                                                
                                            
                                                
                                                    )
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I
                                                
                                            
                                                
                                                    )
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.
3
Iâm used to helping out those who
                                                
                                            
                                                
                                                     not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the âFeywildâ section in the Dungeon Masterâs Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
                                                
                                            
                                                
                                                    . The common folk arenât accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
                                                
                                            
                                                
                                                     location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spellâs maximum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    20. Ogre Barracks Read the following text if the characters surprise this chamberâs occupants. This unfurnished chamber contains a horde of ogres sleeping on piles of fur. Unless they are drawn
                                                
                                            
                                                
                                                     finds a single pale blue sapphire worth 500 gp wedged into a crevice. Developments If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
                                                
                                            
                                                
                                                     location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spellâs maximum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    20. Ogre Barracks Read the following text if the characters surprise this chamberâs occupants: This unfurnished chamber contains a horde of ogres sleeping on piles of fur.
 Unless they are drawn
                                                
                                            
                                                
                                                     If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud giant Blagothkus (whose wife was slain some years ago), they know that the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review âFrost Giant Factionsâ and the Key NPCs table to learn about individuals
                                                
                                            
                                                
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , whereupon each bursts into a cloud of sweet-smelling spores as its body dissolves back into the larger mass of fungi filling the cavern. Read the following to the players when the final creature is
                                                
                                            
                                                
                                                     defeated. The creature bursts like an overfull wineskin, releasing a clear ichor and a cloud of dusty spores. The deflating bulk of its body sinks back beneath the shimmering fungal field where you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Tower of Zephyros The day after the characters accept Morakâs quest, they have their first encounter with a giant. Read or paraphrase the following boxed text to the players: You see an enormous
                                                
                                            
                                                
                                                     tower floating on a billowy cloud a thousand feet overhead. The tower must be hundreds of feet tall, and its spire looks strangely like a pointy wizardâs hat. As the tower drifts closer, stairs made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     shelves at random, you might have Sarah appear because her story is being read for the first time since her diary came to the library. Sarah of Yellowcrest Manor is a nondescript general text, so it fits
                                                
                                            
                                                
                                                     best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when youâre ready to begin the adventure: The air around you grows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Meeting the Mayor After the fire is extinguished and the characters have talked to any survivors, read the following: Relieved murmurs ripple through the crowd as a sturdy orc woman with white, cloud
                                                
                                            
                                                
                                                     themselves by ridding the village of the dragon threat. In either case, she leads the characters to the village square. If the characters follow her, read or paraphrase the following: The mayor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
                                                
                                            
                                                
                                                     yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     side, add a third coldlight walker and two more ice mephits. The attacking force approaches the Black Cabin from the east. As the characters emerge from the cabin, read: Bright light shines from the
                                                
                                            
                                                
                                                     âSacrifices to Aurilâ). The ice mephits descend from the darkened sky to provide aerial support, using their fog cloud spells to engulf enemy spellcasters or to obscure the approaching coldlight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     fireball goes off early in the morning, at a time when all the characters are in Trollskull Manor. Read aloud the following text to set the scene: Windows rattle as the roar of an explosion fills Trollskull
                                                
                                            
                                                
                                                     Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
                                                
                                            
                                                
                                                     of a giant holding up a heavy, iron lantern with one raised arm. Each type of giant is represented: hill, stone, frost, fire, cloud, and storm. A cold, magical light radiates from each lantern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
                                                
                                            
                                                
                                                     might not understand what the druids are up to, they will no doubt wonder where the druids are sending the tree blight. As Wintersplinter travels north, its destination should become clear to characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Raid Against the Machine Immediately after the missing components are installed and Lum is presented, the other agent launches a surprise raid against the first agentâs manor. Read the following
                                                
                                            
                                                
                                                     heard as the wall of the workshop collapses to rubble! A fighting force advances through a cloud of dust, led by a most unusual-looking figure.
 The other agent arrives with a full complement of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     chapter 3.  Whether learning magic or dance,
Strixhaven students throw themselves
into their studies with zeal The day of the dance classes, when the characters show up at the Rose Stage, read or
                                                
                                            
                                                
                                                     who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     example, could apply to a cloud giant. Giant Personality Traits  d8 Personality Trait   1 The brutality of my peers is a relic of a bygone era that should be stamped out. I seek a more enlightened
                                                
                                            
                                                
                                                     overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence.  Cloud Giants  Cloud giants are aptly named, or at least were at one time. Few of them live literally on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and with various means of activation. Even those who have read scholarly books about hag lore canât predict what a particular hag might have up her sleeve. A grandmother or some other hag of great
                                                
                                            
                                                
                                                     ornate hand mirror, producing a cloud of glass shards that damages creatures like cloud of daggers (a 2nd-level spell). She might instead uncork a bottle of wasps that surround her and stitch up her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
                                                
                                            
                                                
                                                     showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Nightstone Read the following boxed text as the characters approach Nightstone. You can adjust the boxed text for the time of day or night when the party arrives. After following the trail for ten
                                                
                                            
                                                
                                                     alone. Three days ago, a cloud giant castle passed over Nightstone and dropped large rocks on the settlement and its keep. Unable to defend themselves against the bombardment, villagers who werenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
                                                
                                            
                                                
                                                     showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
                                                
                                            
                                                
                                                     (including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils and dragons. Devils are supreme manipulators, and if the characters have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , read the following text instead: Green-glowing wisps of steam bubble up from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are seven tall wooden stools
                                                
                                            
                                                
                                                     following spells: 1st level: burning hands, charm person, detect magic, find familiar, fog cloud, mage armor, protection from evil and good, ray of sickness, sleep, Tashaâs hideous laughter, unseen servant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    11. Olhydraâs Canal When the characters look into the wreckage of this small ship, read or paraphrase the following boxed text: You see gently sloping sand, leading up the length of this sunken
                                                
                                            
                                                
                                                     inside of the ship. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
                                                
                                            
                                                
                                                     cloud. 31â33 Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. 34â36 An animal appears in the unoccupied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and unable to stand up. A creature can use an action to try to pull itself or another creature out of the rubble, doing so with a successful DC 10 Strength (Athletics) check. A cloud of sand swirls
                                                
                                            
                                                
                                                     in a 20-foot-radius sphere centered on a point the dracolich can see within 60 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     +12  A Contest of Wits Any character who wins a game in the expertsâ section gains Nyssaâs attention. The pit master approaches the character after the game and offers a challenge of wits. Read or
                                                
                                            
                                                
                                                     paraphrase the following: âNot bad. You are cleverâI acknowledge that much. But I wonder how you would fare against the master of this chamber. I hereby challenge you to a dragonchess match: winner takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                                
                                                     deck might have a different story. Perhaps the Deck of Many Things already existed when Istus used it to read Asteriaâs future, and it has another origin entirely. Perhaps it was the creation of a
                                                
                                            
                                        






