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                        Returning 35 results for 'clouds was rest'.
                    
                
                        
                            
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                                                    Vampiric Mist
                                                    
    
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In a loose manner of speaking, the vampiric mist is the embodiment of
                                                
                                            
                                                
                                                     first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creates gullies where its tail drags along the ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground.
Dinosaurs
When Annam’s children first
                                                
                                            
                                                
                                                     their being and manifests in colorful, scar-like lines on their towering bodies. Some of these ancient dinosaurs persist in timeless jungles, hidden enclaves, and other lands untouched by the rest of the world.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
                                                
                                            
                                                
                                                     hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Your exposure to the great wind spirit has changed you. You gain the following benefits:
When you move on your turn, you can choose to conjure tiny clouds below your feet, allowing you to move
                                                
                                            
                                                
                                                     into unoccupied spaces in the air. You can move a number of feet in this way equal to 5 × your proficiency bonus before the clouds stop appearing. Ending this movement while in the air causes you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
                                                
                                            
                                                
                                                     of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
 A light flashes behind you. Wheeling around, you see a stately man—a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
                                                
                                            
                                                
                                                     has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     object takes an additional 1d4 Fire damage at the start of each of its turns. Smoldering Haze. The area within 1 mile of the lair is Lightly Obscured with clouds of ash. Whenever a creature other than
                                                
                                            
                                                
                                                     the dragon or one of its allies finishes a Long Rest in that area, that creature must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour. If the dragon dies or moves its lair elsewhere, these effects end immediately.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     patron. 3 A fortune teller’s reading for one of the characters points to a quest and offers hints about challenges that lie ahead. 4 Flames, clouds, smoke, or huge flocks of birds take distinct shapes
                                                
                                            
                                                
                                                     that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a serpentine dragon—like the mythical Dragon of Heavenly Blessings—soaring through the clouds. All the characters, whether they saw this omen or not, gain the following charm (a type of supernatural
                                                
                                            
                                                
                                                     gain one of the following benefits: Difficult terrain doesn’t cost you extra movement until the end of your next long rest. The next time you end your turn paralyzed or restrained, that condition ends on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
                                                
                                            
                                                
                                                     darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay), several clouds of vampiric mist appear and attempt to engulf any who don’t escape the place quickly. Undead Nature. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
                                                
                                            
                                                
                                                     crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , they can seldom do so quickly.
 Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks
                                                
                                            
                                                
                                                    , or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
 Better spellcasters than most other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     starry silver clouds of the Astral Sea.
 The ship’s spelljammer need only think about the destination—Doomspace—to travel there. The Astral Sea takes care of the rest, with the ship arriving at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
 The fog is much
                                                
                                            
                                                
                                                     feet away. A few sections of dirt road have survived, and these places are not difficult terrain. The marsh, however, is difficult terrain. Whenever the characters take a short or long rest in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
                                                
                                            
                                                
                                                     feature, you can’t use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher. Focused Conjuration Beginning at 10th level, while you are concentrating on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
 A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
                                                
                                            
                                                
                                                     portal high above the desert. Thousands of feet in the sky, the air is thin and cold. Just beneath the portal floats a layer of sparse clouds, and the pyramid is but a tiny speck directly below you.
 An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     like cracks with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor. As an air genasi, you have the following traits. Creature
                                                
                                            
                                                
                                                     levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
                                                
                                            
                                                
                                                     rock rises into the sky, its peak lost in the clouds.
 Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
                                                
                                            
                                                
                                                     and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Xia’s Cult Xia, the cult’s leader, is a ghast—an Undead servant of Orcus. A few ghouls serve as her personal assistants, and zombies under Xia’s control perform menial labor for the cult. The rest of
                                                
                                            
                                                
                                                     destroy all symbols and representations of the demon lord. (This work has begun in area T1.) Paint silver and white clouds on the walls. (This work is happening in area T12.) Leave a dragonchess set in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     two creatures are unrelated (though some sages claim otherwise). Kamadans typically hunt alone or in mated pairs. They can exhale clouds of sleep gas, which they typically do before entering melee
                                                
                                            
                                                
                                                     throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
 Sleep Breath (Recharges after a Short or Long Rest). The kamadan exhales sleep gas in a 30-foot cone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
                                                
                                            
                                                
                                                     hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
                                                
                                            
                                                
                                                     points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     buildings rises a tower of alabaster and gleaming, colored glass that reaches into the clouds. As you near the tower, your mimir rings like a bell, and its eyes pulse with golden light.
 Celestial
                                                
                                            
                                                
                                                    
  The Godstrand The gate to Mount Celestia stands atop the Godstrand, a soaring pillar whose top is perpetually hidden by clouds. Spiraling stairs ascend the tower. These are open to any who wish to climb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the hall to rest, the fire giants will lay whatever traps and ambushes they are able to prepare under the circumstances. Lights will be smothered, sentries posted, and so forth. In the original
                                                
                                            
                                                
                                                     of adventures is a fight to the finish. Only the leaders and those they take with them will normally seek to move to a place of safety; the rest will stand fast and battle to the end. Adventure Start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     what she has to say?” If one or more characters are present when the séance begins, read: Smoke from burning incense clouds the room. Multicolored lamps and silks are hung from the rafters, and the
                                                
                                            
                                                
                                                     instead. Once it answers three questions, the spirit departs, and Rinaldo can’t try to summon it again until he finishes a long rest. Here’s what the White Lady knows about the recent happenings around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
                                                
                                            
                                                
                                                    -hungry wizards, as members of the Arcane Brotherhood often are. The cities of Netheril floated among the clouds, making them almost impervious to assault for centuries. Then, nearly two thousand years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , prideful, or bitter enough to stay, even in the face of inevitable corruption. More often, a dragon is unknowingly swept up by the Shadowfell while asleep, awakening after a years-long rest to find
                                                
                                            
                                                
                                                     winds common to this region and drawn into the atmosphere. Clouds of ash periodically cast the surrounding lands into deep shadow, before the fine grit once again falls to the ground in a hazy gray
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury. Storm Giant Tempest Caller Huge Giant (Sorcerer), Any Alignment
                                                
                                            
                                                
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Lightning Blade or Lightning Lance attacks.
 Lightning Blade. Melee Weapon Attack: +15 to hit, reach 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     enters the foyer, they’re greeted by a roaring ramp of tangible wind that curls up to the rest of the palace. The updraft supports even the heaviest of creatures, which can easily amble up the windy
                                                
                                            
                                                
                                                    , seated on his throne: a weightless, high-backed chair sculpted from the clouds that pervade the misty chamber. The djinni reflects on each wish he hears, contemplating the stories behind them. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , whether through speaking, sign language, writing, telepathy, or any other means. The victim gains 3 levels of exhaustion that can’t be removed while the curse endures. When the victim finishes a long rest
                                                
                                            
                                                
                                                     the victim of such a curse suppresses the burden for 1 hour. A greater restoration spell suppresses the burden until the victim finishes a long rest. Death usually ends a curse, but the curse returns in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the characters to rest in the tower until it is time to begin the feast. If the characters join the feast, read the following text: Clad in the finest garments of velvet brocade, the knights feast at a
                                                
                                            
                                                
                                                     to lend them hippogriffs for the task. If the characters agree, go to the “Manticore Hunt” section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    -finished headstone that reads: ADALYN CREEN
 May you alw
 V3. Mayor’s House This grand, two-story brick house has fallen prey to time and the elements like the rest of the village, but it remains in
                                                
                                            
                                                
                                                    , leafless tree. Its gnarled branches reach toward the clouds like twisted fingers, and its rough bark is pockmarked with large knots and beetle holes.
 This house belonged to Mayor Lei Duvezin and her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     season changes, with a new constellation rising to prominence. One or more planets align inside a given constellation. Darkness falls on a moonless night. The characters take a long rest. A character
                                                
                                            
                                                
                                                     peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    5. Garden of Welcome Phylo has converted this unused terrace for the exciting new ideas that Zuggtmoy has inspired in it — ideas that are “too incredible” for the rest of the colony to absorb at once
                                                
                                            
                                                
                                                     recognizable as a myconid, it looks like a fungal larva slithering along the ground. Mold and lichen grow in hypnotic patterns along its ringed stalk, and it puffs clouds of spores from a slit resembling a
                                                
                                            
                                        





