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                        Returning 23 results for 'clubs world radiate'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
9 â„ïž
Leather pouch containing 18 gp
10 â„ïž
10 crossbow bolts
3 ♣ïž
Three book;books, written in Common, about random historical events
4 ♣ïž
Canvas Tent
                                                
                                            
                                                
                                                    , Two-Person;tent
5 ♣ïž
Rope, Silk (50 feet);50 feet of coiled silk rope
6 ♣ïž
Two crowbar;crowbars
7 ♣ïž
Healer's kit;Healer's kit
8 ♣ïž
Eight gems worth 5
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This deck of heavy vellum cards hums with the magic of the Elemental Chaos.
The magic of the deck functions only if cards are drawn at random (a deck of real-world playing cards can simulate the
                                                
                                            
                                                
                                                     Wild Cards
d4
Suit
Effect
1
♣ïž (Rods)
The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    . They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet's first conquest
                                                
                                            
                                                
                                                     any blow and whose fangs sink deep into their enemies will be shepherded to paradise. To the norkers, all other creatures are enemies. Strong creatures can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     days, norkers were found deep within the earth. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long
                                                
                                            
                                                
                                                     can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs.
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Star
Two of diamonds
Comet*
Ace of hearts
The Fates*
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem*
Ace of clubs
Talons
                                                
                                            
                                                
                                                    *
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     government. The true rulers of the nation conduct business in the offices of faceless mercantile ventures and the back rooms of avant-garde clubs. The commoners of Levkarest glimpse this world of toxic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Heliod God of the Sun Heliod is the radiant god of the sun. According to myth, he ensures that the sun rises every day to provide light and warmth to the world. Every inhabitant of Theros
                                                
                                            
                                                
                                                     acknowledges his dominant presence, and nearly everyone at least pays lip service to the idea of giving him worship and honor. Pride and self-assurance radiate from Heliod as light floods from the sun. He is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
 âStrixhaven mission statement
  A magical world boasts many places where students can
                                                
                                            
                                                
                                                     specialty at one of the five colleges. You can also partake in a vibrant campus life, with plenty of clubs and other activities. You might even play on one of Strixhavenâs prestigious Mage Tower teams and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    -towers radiate from the Biblioplex like enormous spokes. These Torches of Enlightenment stretch out to the five college campuses and beyond, more than a hundred miles into the surrounding countryside
                                                
                                            
                                                
                                                     to wander through on dates. Some of the universityâs clubs also use the park to host social gatherings and games, including live-action roleplaying games and casual sports. Firejolt CafĂ© At the edge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     parrot to help cheer up downtrodden patrons. Kruxâs demeanor brightens if the characters mention whatâs happening to their home world or start to describe their encounter with the astral elves in
                                                
                                            
                                                
                                                     it, he is willing to aid the characters in their effort to save their world from what he calls the Xaryxian Empire, based on similar attacks he has heard about occurring on other worlds. Krux is tight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     diamonds Star Two of diamonds Comet* Ace of hearts The Fates* King of hearts Throne Queen of hearts Key Jack of hearts Knight Two of hearts Gem* Ace of clubs Talons* King of clubs The Void Queen of
                                                
                                            
                                                
                                                     clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     diamonds Star Two of diamonds Comet* Ace of hearts The Fates* King of hearts Throne Queen of hearts Key Jack of hearts Knight Two of hearts Gem* Ace of clubs Talons* King of clubs The Void Queen of
                                                
                                            
                                                
                                                     clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , they can fight with prop weapons that function as clubs. The actors are working off debts to Endelyn and arenât looking for trouble. They are as follows: Elanys, a female Silvanesti (high elf) from a
                                                
                                            
                                                
                                                     world called Krynn Granam, a male goblin from the world of Eberron Helgelar Sunlost, a nonbinary mountain dwarf from a world called Oerth Audience. Seated on the stone benches and facing the stage are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     Earth. In the ancient days, norkers were found deep within the earth. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a
                                                
                                            
                                                
                                                     enemies. Strong creatures can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs. norker
 Small humanoid (goblinoid), chaotic evil
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     evil â a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
                                                
                                            
                                                
                                                     searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     womb of darkness, the devilâs lair: the one place to which he must return.
 The treasure lies in Strahdâs tomb (chapter 4, area K86). Stars (Clubs) 1 of StarsâTransmuter Go to a place of dizzying
                                                
                                            
                                                
                                                     treasure.
 The treasure lies in Castle Ravenloftâs study (chapter 4, area K37). 9 of StarsâConjurer I see a dead village, drowned by a river, ruled by one who has brought great evil into the world.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
                                                
                                            
                                                
                                                     pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
                                                
                                            
                                                
                                                     if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     what lies beyond. The door of the Dran & Courtier is neither locked nor trapped â though the building emanates strange sounds, shakes as though itâs falling apart, and continues to radiate a strange
                                                
                                            
                                                
                                                     magic cannot be used to view or communicate with the outside world. Door Magic. If the characters open any of the interior doors of the Dran & Courtier, it advances the Test Market to the next stage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . You can now touch other minds with that power and alter the world around you. Will this power shine from you as a hopeful beacon to others? Or will you be a terror to those who feel the stab of your
                                                
                                            
                                                
                                                    â76  You teleport up to 60 feet to an unoccupied space you can see. 
   77â80  A random creature within 60 feet of you has the Poisoned condition for 1d4 hours. 
   81â84  You radiate Bright Light in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (most quite obscure), and philosophical treatises on self-denial and nihilism as the response to a flawed and illogical world. Marlosâs Testament. Characters who wade through the banal âinsightsâ and
                                                
                                            
                                                
                                                     efforts (see âMarlosâs Testamentâ in area M10). Ordinary clubs and staffs fill the wooden weapons racks. The sign on the wall is the symbol of the earth cult. Hellenrae wears the key to the lock in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     and its eyes radiate abjuration magic. Mouth Portal. The reliefâs mouth is 10 feet wide and several feet tall. Objects and creatures that enter the reliefâs mouth are teleported to area T14. Opening
                                                
                                            
                                                
                                                     loyal to Acererak, he longs to experience the world beyond the tombâs walls. Throughout the fight, Rerak commands the characters to flee. Each time Rerak does this, each character can make a DC 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     looms near the far wall. His skin is marred by cracks that radiate pale-green light.
 This is the lair of Zyzkathol, a chaotic evil stone giant who succumbed to the demonic energy that permeates the
                                                
                                            
                                                
                                                     world seemingly to get her bearings. Drelnza spins a riveting tale about facing the Witch Queen in battle before succumbing to her evil magic. During the conversation, Drelnza uses her Charm action to
                                                
                                            
                                        






